boolean network_player_action_received = FALSE;
+struct LevelSetInfo levelset;
struct LevelInfo level, level_template;
struct PlayerInfo stored_player[MAX_PLAYERS], *local_player = NULL;
struct HiScore highscore[MAX_SCORE_ENTRIES];
struct DoorInfo door_1, door_2;
struct GraphicInfo *graphic_info = NULL;
struct SoundInfo *sound_info = NULL;
+struct MusicInfo *music_info = NULL;
/* ------------------------------------------------------------------------- */
{ ".emptying", ACTION_EMPTYING, FALSE },
{ ".changing", ACTION_CHANGING, FALSE },
{ ".exploding", ACTION_EXPLODING, FALSE },
+ { ".boring", ACTION_BORING, FALSE },
+ { ".sleeping", ACTION_SLEEPING, TRUE },
{ ".dying", ACTION_DYING, FALSE },
{ ".turning", ACTION_TURNING, FALSE },
{ ".turning_from_left", ACTION_TURNING_FROM_LEFT, FALSE },
};
+/* ------------------------------------------------------------------------- */
+/* music token prefix definitions */
+/* ------------------------------------------------------------------------- */
+
+struct MusicPrefixInfo music_prefix_info[NUM_MUSIC_PREFIXES + 1] =
+{
+ { "background", TRUE },
+
+ { NULL, 0 }
+};
+
+
/* ========================================================================= */
/* main() */
/* ========================================================================= */