int GfxAction[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
int GfxDir[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
+int ActiveElement[MAX_NUM_ELEMENTS];
+int ActiveFont[NUM_FONTS];
+
int lev_fieldx, lev_fieldy;
int scroll_x, scroll_y;
{
"dc_gate_white",
"gate",
- "white gate"
+ "white door"
},
{
"dc_gate_white_gray",