int GfxAction[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
int GfxDir[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
+int ActiveElement[MAX_NUM_ELEMENTS];
+int ActiveFont[NUM_FONTS];
+
int lev_fieldx, lev_fieldy;
int scroll_x, scroll_y;
{
"dc_gate_white",
"gate",
- "white gate"
+ "white door"
},
{
"dc_gate_white_gray",
{ ".SETUP", GFX_SPECIAL_ARG_SETUP, },
{ ".PLAYING", GFX_SPECIAL_ARG_PLAYING, },
{ ".DOOR", GFX_SPECIAL_ARG_DOOR, },
+ { ".PANEL", GFX_SPECIAL_ARG_PANEL, },
{ ".PREVIEW", GFX_SPECIAL_ARG_PREVIEW, },
{ ".CRUMBLED", GFX_SPECIAL_ARG_CRUMBLED, },