#define ANIM_REVERSE (1 << 4)
#define ANIM_RANDOM (1 << 5)
+#if 0
/* values for toon animation direction */
#define ANIMDIR_LEFT 1
#define ANIMDIR_RIGHT 2
#define ANIMPOS_UP 4
#define ANIMPOS_DOWN 8
#define ANIMPOS_UPPER 16
+#endif
struct ToonScreenInfo
struct ToonInfo
{
+#if 0
int graphic;
int width, height;
int src_x, src_y;
int anim_start_frame;
Bitmap *bitmap; /* dynamically initialized */
-#if 0
+ char *direction_str;
+ char *position_str;
+
+#else
+
Bitmap *bitmap;
int src_x, src_y;
int width, height;
int anim_mode;
int step_offset;
int step_delay;
+ char *direction;
+ char *position;
#endif
};