/***********************************************************
* Artsoft Retro-Game Library *
*----------------------------------------------------------*
-* (c) 1995-2002 Artsoft Entertainment *
+* (c) 1995-2006 Artsoft Entertainment *
* Holger Schemel *
* Detmolder Strasse 189 *
* 33604 Bielefeld *
#include "system.h"
-/* values for animation mode (frame order and direction) */
-#define ANIM_NONE 0
-#define ANIM_LOOP (1 << 0)
-#define ANIM_LINEAR (1 << 1)
-#define ANIM_PINGPONG (1 << 2)
-#define ANIM_PINGPONG2 (1 << 3)
-#define ANIM_REVERSE (1 << 4)
-#define ANIM_RANDOM (1 << 5)
-
-#if 0
-/* values for toon animation direction */
-#define ANIMDIR_LEFT 1
-#define ANIMDIR_RIGHT 2
-#define ANIMDIR_UP 4
-#define ANIMDIR_DOWN 8
-
-#define ANIMPOS_ANY 0
-#define ANIMPOS_LEFT 1
-#define ANIMPOS_RIGHT 2
-#define ANIMPOS_UP 4
-#define ANIMPOS_DOWN 8
-#define ANIMPOS_UPPER 16
-#endif
-
-
struct ToonScreenInfo
{
Bitmap *save_buffer;
struct ToonInfo
{
-#if 0
- int graphic;
- int width, height;
- int src_x, src_y;
- int anim_frames;
- int step_delay;
- int step_offset;
- int anim_mode;
- int direction;
- int position;
-
- int anim_delay;
- int anim_start_frame;
- Bitmap *bitmap; /* dynamically initialized */
-
- char *direction_str;
- char *position_str;
-
-#else
-
Bitmap *bitmap;
+
int src_x, src_y;
int width, height;
int anim_frames;
int anim_mode;
int step_offset;
int step_delay;
+
char *direction;
char *position;
-#endif
};