/***********************************************************
* Artsoft Retro-Game Library *
*----------------------------------------------------------*
-* (c) 1995-2002 Artsoft Entertainment *
+* (c) 1995-2006 Artsoft Entertainment *
* Holger Schemel *
* Detmolder Strasse 189 *
* 33604 Bielefeld *
static struct ToonScreenInfo screen_info;
-void InitToonScreen(Bitmap **toon_bitmap_array,
- Bitmap *save_buffer,
+
+/* ========================================================================= */
+/* generic animation frame calculation */
+/* ========================================================================= */
+
+int getAnimationFrame(int num_frames, int delay, int mode, int start_frame,
+ int sync_frame)
+{
+ int frame = 0;
+
+ sync_frame += start_frame * delay;
+
+ if (mode & ANIM_LOOP) /* looping animation */
+ {
+ frame = (sync_frame % (delay * num_frames)) / delay;
+ }
+ else if (mode & ANIM_LINEAR) /* linear (non-looping) animation */
+ {
+ frame = sync_frame / delay;
+
+ if (frame > num_frames - 1)
+ frame = num_frames - 1;
+ }
+ else if (mode & ANIM_PINGPONG) /* oscillate (border frames once) */
+ {
+ int max_anim_frames = (num_frames > 1 ? 2 * num_frames - 2 : 1);
+
+ frame = (sync_frame % (delay * max_anim_frames)) / delay;
+ frame = (frame < num_frames ? frame : max_anim_frames - frame);
+ }
+ else if (mode & ANIM_PINGPONG2) /* oscillate (border frames twice) */
+ {
+ int max_anim_frames = 2 * num_frames;
+
+ frame = (sync_frame % (delay * max_anim_frames)) / delay;
+ frame = (frame < num_frames ? frame : max_anim_frames - frame - 1);
+ }
+ else if (mode & ANIM_RANDOM) /* play frames in random order */
+ {
+ /* note: expect different frames for the same delay cycle! */
+
+ if (gfx.anim_random_frame < 0)
+ frame = GetSimpleRandom(num_frames);
+ else
+ frame = gfx.anim_random_frame % num_frames;
+ }
+ else if (mode & (ANIM_CE_VALUE | ANIM_CE_SCORE | ANIM_CE_DELAY))
+ {
+ frame = sync_frame % num_frames;
+ }
+
+ if (mode & ANIM_REVERSE) /* use reverse animation direction */
+ frame = num_frames - frame - 1;
+
+ return frame;
+}
+
+
+/* ========================================================================= */
+/* toon animation functions */
+/* ========================================================================= */
+
+static int get_toon_direction(char *direction_string_raw)
+{
+ char *direction_string = getStringToLower(direction_string_raw);
+ int direction = (strEqual(direction_string, "left") ? MV_LEFT :
+ strEqual(direction_string, "right") ? MV_RIGHT :
+ strEqual(direction_string, "up") ? MV_UP :
+ strEqual(direction_string, "down") ? MV_DOWN :
+ MV_NONE);
+
+ free(direction_string);
+
+ return direction;
+}
+
+void InitToonScreen(Bitmap *save_buffer,
void (*update_function)(void),
void (*prepare_backbuffer_function)(void),
boolean (*redraw_needed_function)(void),
struct ToonInfo *toons, int num_toons,
int startx, int starty,
- int width, int height)
+ int width, int height,
+ int frame_delay_value)
{
- screen_info.toon_bitmap_array = toon_bitmap_array;
screen_info.save_buffer = save_buffer;
screen_info.update_function = update_function;
screen_info.prepare_backbuffer_function = prepare_backbuffer_function;
screen_info.starty = starty;
screen_info.width = width;
screen_info.height = height;
+ screen_info.frame_delay_value = frame_delay_value;
}
void DrawAnim(Bitmap *toon_bitmap, GC toon_clip_gc,
{
int buf_x = DOOR_GFX_PAGEX3, buf_y = DOOR_GFX_PAGEY1;
-#if 1
/* special method to avoid flickering interference with BackToFront() */
BlitBitmap(backbuffer, screen_info.save_buffer, dest_x-pad_x, dest_y-pad_y,
width+2*pad_x, height+2*pad_y, buf_x, buf_y);
BlitBitmap(screen_info.save_buffer, backbuffer, buf_x, buf_y,
width+2*pad_x, height+2*pad_y, dest_x-pad_x, dest_y-pad_y);
-#else
- /* normal method, causing flickering interference with BackToFront() */
- BlitBitmap(backbuffer, screen_info.save_buffer, dest_x-pad_x, dest_y-pad_y,
- width+2*pad_x, height+2*pad_y, buf_x, buf_y);
- SetClipOrigin(toon_bitmap,toon_clip_gc, buf_x-src_x+pad_x,buf_y-src_y+pad_y);
- BlitBitmapMasked(toon_bitmap, screen_info.save_buffer,
- src_x, src_y, width, height, buf_x+pad_x, buf_y+pad_y);
- BlitBitmap(screen_info.save_buffer, window, buf_x, buf_y,
- width+2*pad_x, height+2*pad_y, dest_x-pad_x, dest_y-pad_y);
-#endif
FlushDisplay();
}
boolean AnimateToon(int toon_nr, boolean restart)
{
+ static unsigned long animation_frame_counter = 0;
static int pos_x = 0, pos_y = 0;
static int delta_x = 0, delta_y = 0;
- static int frame = 0, frame_step = 1;
+ static int frame = 0;
static boolean horiz_move, vert_move;
static unsigned long anim_delay = 0;
static unsigned long anim_delay_value = 0;
static int cut_x,cut_y;
static int src_x, src_y;
static int dest_x, dest_y;
-
struct ToonInfo *anim = &screen_info.toons[toon_nr];
- int bitmap_nr = screen_info.toons[toon_nr].bitmap_nr;
- Bitmap *anim_bitmap = screen_info.toon_bitmap_array[bitmap_nr];
+ Bitmap *anim_bitmap = screen_info.toons[toon_nr].bitmap;
GC anim_clip_gc = anim_bitmap->stored_clip_gc;
+ int direction = get_toon_direction(anim->direction);
if (restart)
{
- horiz_move = (anim->direction & (ANIMDIR_LEFT | ANIMDIR_RIGHT));
- vert_move = (anim->direction & (ANIMDIR_UP | ANIMDIR_DOWN));
- anim_delay_value = 1000/anim->frames_per_second;
- frame = 0;
+ horiz_move = (direction & (MV_LEFT | MV_RIGHT));
+ vert_move = (direction & (MV_UP | MV_DOWN));
+ anim_delay_value = anim->step_delay * screen_info.frame_delay_value;
+
+ frame = getAnimationFrame(anim->anim_frames, anim->anim_delay,
+ anim->anim_mode, anim->anim_start_frame,
+ animation_frame_counter++);
if (horiz_move)
{
- if (anim->position == ANIMPOS_UP)
+ int pos_bottom = screen_info.height - anim->height;
+
+ if (strEqual(anim->position, "top"))
pos_y = 0;
- else if (anim->position == ANIMPOS_DOWN)
- pos_y = screen_info.height - anim->height;
- else if (anim->position == ANIMPOS_UPPER)
- pos_y = SimpleRND((screen_info.height - anim->height) / 2);
+ else if (strEqual(anim->position, "bottom"))
+ pos_y = pos_bottom;
+ else if (strEqual(anim->position, "upper"))
+ pos_y = GetSimpleRandom(pos_bottom / 2);
+ else if (strEqual(anim->position, "lower"))
+ pos_y = pos_bottom / 2 + GetSimpleRandom(pos_bottom / 2);
else
- pos_y = SimpleRND(screen_info.height - anim->height);
+ pos_y = GetSimpleRandom(pos_bottom);
- if (anim->direction == ANIMDIR_RIGHT)
+ if (direction == MV_RIGHT)
{
- delta_x = anim->stepsize;
+ delta_x = anim->step_offset;
pos_x = -anim->width + delta_x;
}
else
{
- delta_x = -anim->stepsize;
+ delta_x = -anim->step_offset;
pos_x = screen_info.width + delta_x;
}
+
delta_y = 0;
}
else
{
- if (anim->position == ANIMPOS_LEFT)
+ int pos_right = screen_info.width - anim->width;
+
+ if (strEqual(anim->position, "left"))
pos_x = 0;
- else if (anim->position == ANIMPOS_RIGHT)
- pos_x = screen_info.width - anim->width;
+ else if (strEqual(anim->position, "right"))
+ pos_x = pos_right;
else
- pos_x = SimpleRND(screen_info.width - anim->width);
+ pos_x = GetSimpleRandom(pos_right);
- if (anim->direction == ANIMDIR_DOWN)
+ if (direction == MV_DOWN)
{
- delta_y = anim->stepsize;
+ delta_y = anim->step_offset;
pos_y = -anim->height + delta_y;
}
else
{
- delta_y = -anim->stepsize;
+ delta_y = -anim->step_offset;
pos_y = screen_info.width + delta_y;
}
+
delta_x = 0;
}
}
- if (pos_x <= -anim->width - anim->stepsize ||
- pos_x >= screen_info.width + anim->stepsize ||
- pos_y <= -anim->height - anim->stepsize ||
- pos_y >= screen_info.height + anim->stepsize)
+ if (pos_x <= -anim->width - anim->step_offset ||
+ pos_x >= screen_info.width + anim->step_offset ||
+ pos_y <= -anim->height - anim->step_offset ||
+ pos_y >= screen_info.height + anim->step_offset)
return TRUE;
if (!DelayReached(&anim_delay, anim_delay_value))
else if (pos_y > screen_info.height)
pos_y = screen_info.height;
- pad_x = (horiz_move ? anim->stepsize : 0);
- pad_y = (vert_move ? anim->stepsize : 0);
+ pad_x = (horiz_move ? anim->step_offset : 0);
+ pad_y = (vert_move ? anim->step_offset : 0);
src_x = anim->src_x + frame * anim->width;
src_y = anim->src_y;
dest_x = pos_x;
width = anim->width;
height = anim->height;
- if (pos_x<0)
+ if (pos_x < 0)
{
dest_x = 0;
width += pos_x;
else if (pos_x > screen_info.width - anim->width)
width -= (pos_x - (screen_info.width - anim->width));
- if (pos_y<0)
+ if (pos_y < 0)
{
dest_y = 0;
height += pos_y;
pos_x += delta_x;
pos_y += delta_y;
- frame += frame_step;
- if (frame<0 || frame>=anim->frames)
- {
- if (anim->mode == ANIM_PINGPONG)
- {
- frame_step *= -1;
- frame = (frame<0 ? 1 : anim->frames-2);
- }
- else
- frame = (frame<0 ? anim->frames-1 : 0);
- }
+ frame = getAnimationFrame(anim->anim_frames, anim->anim_delay,
+ anim->anim_mode, anim->anim_start_frame,
+ animation_frame_counter++);
return FALSE;
}
{
static unsigned long animstart_delay = -1;
static unsigned long animstart_delay_value = 0;
+ static boolean anim_running = FALSE;
static boolean anim_restart = TRUE;
static boolean reset_delay = TRUE;
static int toon_nr = 0;
- int draw_mode;
- if (!setup.toons)
+ if (!setup.toons || screen_info.num_toons == 0)
return;
+ /* this may happen after reloading graphics and redefining "num_toons" */
+ if (toon_nr >= screen_info.num_toons)
+ anim_restart = TRUE;
+
switch(mode)
{
case ANIM_START:
screen_info.prepare_backbuffer_function();
+
+ anim_running = TRUE;
anim_restart = TRUE;
reset_delay = TRUE;
return;
case ANIM_CONTINUE:
+ if (!anim_running)
+ return;
+
break;
case ANIM_STOP:
- redraw_mask |= (REDRAW_FIELD | REDRAW_FROM_BACKBUFFER);
+ if (anim_running)
+ {
+#if 1
+ redraw_mask |= (REDRAW_FIELD | REDRAW_FROM_BACKBUFFER);
- /* Redraw background even when in direct drawing mode */
- draw_mode = setup.direct_draw;
- setup.direct_draw = FALSE;
- screen_info.update_function();
- setup.direct_draw = draw_mode;
+ screen_info.update_function();
+#endif
+
+ anim_running = FALSE;
+ }
return;
if (reset_delay)
{
animstart_delay = Counter();
- animstart_delay_value = SimpleRND(3000);
+ animstart_delay_value = GetSimpleRandom(3000);
reset_delay = FALSE;
}
if (!DelayReached(&animstart_delay, animstart_delay_value))
return;
- toon_nr = SimpleRND(screen_info.num_toons);
+ toon_nr = GetSimpleRandom(screen_info.num_toons);
}
- anim_restart = reset_delay = AnimateToon(toon_nr,anim_restart);
+ anim_restart = reset_delay = AnimateToon(toon_nr, anim_restart);
}
void InitAnimation()