/***********************************************************
* Artsoft Retro-Game Library *
*----------------------------------------------------------*
-* (c) 1995-2002 Artsoft Entertainment *
+* (c) 1995-2006 Artsoft Entertainment *
* Holger Schemel *
* Detmolder Strasse 189 *
* 33604 Bielefeld *
/* note: expect different frames for the same delay cycle! */
if (gfx.anim_random_frame < 0)
- frame = SimpleRND(num_frames);
+ frame = GetSimpleRandom(num_frames);
else
frame = gfx.anim_random_frame % num_frames;
}
+ else if (mode & (ANIM_CE_VALUE | ANIM_CE_SCORE | ANIM_CE_DELAY))
+ {
+ frame = sync_frame % num_frames;
+ }
if (mode & ANIM_REVERSE) /* use reverse animation direction */
frame = num_frames - frame - 1;
static int get_toon_direction(char *direction_string_raw)
{
char *direction_string = getStringToLower(direction_string_raw);
- int direction = (strcmp(direction_string, "left") == 0 ? MV_LEFT :
- strcmp(direction_string, "right") == 0 ? MV_RIGHT :
- strcmp(direction_string, "up") == 0 ? MV_UP :
- strcmp(direction_string, "down") == 0 ? MV_DOWN :
- MV_NO_MOVING);
+ int direction = (strEqual(direction_string, "left") ? MV_LEFT :
+ strEqual(direction_string, "right") ? MV_RIGHT :
+ strEqual(direction_string, "up") ? MV_UP :
+ strEqual(direction_string, "down") ? MV_DOWN :
+ MV_NONE);
free(direction_string);
{
int pos_bottom = screen_info.height - anim->height;
- if (strcmp(anim->position, "top") == 0)
+ if (strEqual(anim->position, "top"))
pos_y = 0;
- else if (strcmp(anim->position, "bottom") == 0)
+ else if (strEqual(anim->position, "bottom"))
pos_y = pos_bottom;
- else if (strcmp(anim->position, "upper") == 0)
- pos_y = SimpleRND(pos_bottom / 2);
- else if (strcmp(anim->position, "lower") == 0)
- pos_y = pos_bottom / 2 + SimpleRND(pos_bottom / 2);
+ else if (strEqual(anim->position, "upper"))
+ pos_y = GetSimpleRandom(pos_bottom / 2);
+ else if (strEqual(anim->position, "lower"))
+ pos_y = pos_bottom / 2 + GetSimpleRandom(pos_bottom / 2);
else
- pos_y = SimpleRND(pos_bottom);
+ pos_y = GetSimpleRandom(pos_bottom);
if (direction == MV_RIGHT)
{
{
int pos_right = screen_info.width - anim->width;
- if (strcmp(anim->position, "left") == 0)
+ if (strEqual(anim->position, "left"))
pos_x = 0;
- else if (strcmp(anim->position, "right") == 0)
+ else if (strEqual(anim->position, "right"))
pos_x = pos_right;
else
- pos_x = SimpleRND(pos_right);
+ pos_x = GetSimpleRandom(pos_right);
if (direction == MV_DOWN)
{
static boolean anim_restart = TRUE;
static boolean reset_delay = TRUE;
static int toon_nr = 0;
- int draw_mode;
- if (!setup.toons)
+ if (!setup.toons || screen_info.num_toons == 0)
return;
/* this may happen after reloading graphics and redefining "num_toons" */
break;
case ANIM_STOP:
- redraw_mask |= (REDRAW_FIELD | REDRAW_FROM_BACKBUFFER);
+ if (anim_running)
+ {
+#if 0
+ int draw_mode;
- /* Redraw background even when in direct drawing mode */
- draw_mode = setup.direct_draw;
- setup.direct_draw = FALSE;
- screen_info.update_function();
- setup.direct_draw = draw_mode;
+ redraw_mask |= (REDRAW_FIELD | REDRAW_FROM_BACKBUFFER);
- anim_running = FALSE;
+ /* Redraw background even when in direct drawing mode */
+ draw_mode = setup.direct_draw;
+ setup.direct_draw = FALSE;
+ screen_info.update_function();
+ setup.direct_draw = draw_mode;
+#endif
+
+ anim_running = FALSE;
+ }
return;
if (reset_delay)
{
animstart_delay = Counter();
- animstart_delay_value = SimpleRND(3000);
+ animstart_delay_value = GetSimpleRandom(3000);
reset_delay = FALSE;
}
if (!DelayReached(&animstart_delay, animstart_delay_value))
return;
- toon_nr = SimpleRND(screen_info.num_toons);
+ toon_nr = GetSimpleRandom(screen_info.num_toons);
}
anim_restart = reset_delay = AnimateToon(toon_nr, anim_restart);