#include "libgame.h"
+/* font types */
+#define FS_SMALL 0
+#define FS_BIG 1
+#define FS_MEDIUM 2
+
+/* font colors */
+#define FC_RED 0
+#define FC_BLUE 1
+#define FC_GREEN 2
+#define FC_YELLOW 3
+#define FC_SPECIAL1 4
+#define FC_SPECIAL2 5
+#define FC_SPECIAL3 6
+
+/* font graphics definitions */
+#define FONT1_XSIZE 32
+#define FONT1_YSIZE 32
+#define FONT2_XSIZE 14
+#define FONT2_YSIZE 14
+#define FONT3_XSIZE 11
+#define FONT3_YSIZE 14
+#define FONT4_XSIZE 16
+#define FONT4_YSIZE 16
+#define FONT5_XSIZE 10
+#define FONT5_YSIZE 14
+#define FONT6_XSIZE 16
+#define FONT6_YSIZE 32
+
+#define FONT_CHARS_PER_LINE 16
+#define FONT_LINES_PER_FONT 4
+
+/* text output definitions */
+#define MAX_OUTPUT_LINESIZE 256
+
+/* font structure definitions */
+
+struct FontInfo
+{
+ Bitmap bitmap_big, bitmap_medium, bitmap_small;
+};
+
+
+void InitFontInfo(Bitmap, Bitmap, Bitmap);
int getFontWidth(int, int);
int getFontHeight(int, int);
void DrawInitText(char *, int, int);
void DrawTextF(int, int, int, char *, ...);
void DrawTextFCentered(int, int, char *, ...);
void DrawText(int, int, char *, int, int);
-void DrawTextExt(DrawBuffer, GC, int, int, char *, int, int);
+void DrawTextExt(DrawBuffer, int, int, char *, int, int);
#endif /* TEXT_H */