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improved code for drawing init text to screen
[rocksndiamonds.git]
/
src
/
libgame
/
text.h
diff --git
a/src/libgame/text.h
b/src/libgame/text.h
index 26df7816e9278836d8cd9c11e0f36fd148ce1af2..407cb31a481e91bb90650985e16e147810246677 100644
(file)
--- a/
src/libgame/text.h
+++ b/
src/libgame/text.h
@@
-92,6
+92,8
@@
void getFontCharSource(int, char, Bitmap **, int *, int *);
int maxWordLengthInRequestString(char *);
void DrawInitText(char *, int, int);
+void DrawInitTextHead(char *);
+void DrawInitTextItem(char *);
void DrawTextF(int, int, int, char *, ...);
void DrawTextFCentered(int, int, char *, ...);