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fixed bug when checking out-of-bounds frames im graphics definitions
[rocksndiamonds.git]
/
src
/
libgame
/
text.h
diff --git
a/src/libgame/text.h
b/src/libgame/text.h
index b4f37f45661da755cc765dd662c28e6665248a72..0a45204e1fc4fd441ca957d6c30f20daebf23437 100644
(file)
--- a/
src/libgame/text.h
+++ b/
src/libgame/text.h
@@
-83,6
+83,8
@@
struct FontBitmapInfo *getFontBitmapInfo(int);
int getFontWidth(int);
int getFontHeight(int);
+int getFontDrawOffsetX(int);
+int getFontDrawOffsetY(int);
int getTextWidth(char *, int);
void getFontCharSource(int, char, Bitmap **, int *, int *);