gfx.num_fonts = num_fonts;
gfx.font_bitmap_info = font_bitmap_info;
gfx.select_font_function = select_font_function;
+ gfx.inverse_text_color = WHITE_PIXEL;
#if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
InitFontClipmasks();
#endif
}
+void SetInverseTextColor(Pixel inverse_text_color)
+{
+ gfx.inverse_text_color = inverse_text_color;
+}
+
int getFontWidth(int font_nr)
{
int font_bitmap_id = gfx.select_font_function(font_nr);
{
if (print_inverse) /* special mode for text gadgets */
{
+#if defined(TARGET_SDL)
+ /* blit normally (non-masked) */
+ BlitBitmap(font->bitmap, dst_bitmap, src_x, src_y,
+ font->width, font->height, dst_x, dst_y);
+
+ /* invert character */
+ SDLInvertArea(dst_bitmap, dst_x, dst_y, font->width, font->height,
+ gfx.inverse_text_color);
+#else
/* first step: draw solid colored rectangle (use "cursor" character) */
if (print_inverse_cursor)
BlitBitmap(font->bitmap, dst_bitmap,
dst_x - src_x, dst_y - src_y);
BlitBitmapMasked(font->bitmap, dst_bitmap,
0, 0, font->width, font->height, dst_x, dst_y);
+#endif
}
else if (mask_mode == BLIT_MASKED)
{