/***********************************************************
* Artsoft Retro-Game Library *
*----------------------------------------------------------*
-* (c) 1994-2000 Artsoft Entertainment *
+* (c) 1994-2001 Artsoft Entertainment *
* Holger Schemel *
* Detmolder Strasse 189 *
* 33604 Bielefeld *
if (x < gfx.dx)
redraw_mask |= REDRAW_FIELD;
- else if (y < gfx.vy)
+ else if (y < gfx.vy || gfx.vy == 0)
redraw_mask |= REDRAW_DOOR_1;
}
c = 92;
else if (c == 'ü' || c == 'Ü')
c = 93;
+ else if (c == '[' || c == ']') /* map to normal braces */
+ c = (c == '[' ? '(' : ')');
+ else if (c == '\\') /* bad luck ... */
+ c = '/';
- if (c >= 32 && c <= 95)
+ if ((c >= 32 && c <= 95) || c == '°')
{
int src_x = ((c - 32) % FONT_CHARS_PER_LINE) * font_width;
int src_y = ((c - 32) / FONT_CHARS_PER_LINE) * font_height + font_start;
int dest_x = x, dest_y = y;
+ if (c == '°')
+ {
+ src_x = (FONT_CHARS_PER_LINE + 1) * font_width;
+ src_y = 3 * font_height + font_start;
+ }
+
if (print_inverse)
{
BlitBitmap(font_bitmap, bitmap,