#define KEY_BUTTON (KEY_BUTTON_1 | KEY_BUTTON_2)
#define KEY_ACTION (KEY_MOTION | KEY_BUTTON)
-#define SET_FOCUS (1 << BIT_SET_FOCUS)
+#define KEY_SET_FOCUS (1 << BIT_SET_FOCUS)
#define MV_DIR_FROM_BIT(x) ((x) < NUM_DIRECTIONS ? 1 << (x) : \
(x) == MV_BIT_UPLEFT ? MV_UPLEFT : \
boolean ask_on_escape;
boolean ask_on_escape_editor;
boolean quick_switch;
+ boolean input_on_focus;
char *graphics_set;
char *sounds_set;