#define FADE_TYPE_TRANSFORM (1 << 2)
#define FADE_TYPE_CROSSFADE (1 << 3)
#define FADE_TYPE_MELT (1 << 4)
-#define FADE_TYPE_SKIP (1 << 5)
+#define FADE_TYPE_CURTAIN (1 << 5)
+#define FADE_TYPE_SKIP (1 << 6)
#define FADE_MODE_NONE (FADE_TYPE_NONE)
#define FADE_MODE_FADE_IN (FADE_TYPE_FADE_IN)
#define FADE_MODE_TRANSFORM (FADE_TYPE_TRANSFORM | FADE_TYPE_FADE_IN)
#define FADE_MODE_CROSSFADE (FADE_MODE_TRANSFORM | FADE_TYPE_CROSSFADE)
#define FADE_MODE_MELT (FADE_MODE_TRANSFORM | FADE_TYPE_MELT)
+#define FADE_MODE_CURTAIN (FADE_MODE_TRANSFORM | FADE_TYPE_CURTAIN)
#define FADE_MODE_SKIP_FADE_IN (FADE_TYPE_SKIP | FADE_TYPE_FADE_IN)
#define FADE_MODE_SKIP_FADE_OUT (FADE_TYPE_SKIP | FADE_TYPE_FADE_OUT)
int anim_random_frame;
void (*draw_busy_anim_function)(void);
+ void (*draw_global_anim_function)(void);
int cursor_mode;
};
void InitGfxScrollbufferInfo(int, int);
void InitGfxClipRegion(boolean, int, int, int, int);
void InitGfxDrawBusyAnimFunction(void (*draw_busy_anim_function)(void));
+void InitGfxDrawGlobalAnimFunction(void (*draw_global_anim_function)(void));
void InitGfxCustomArtworkInfo();
void InitGfxOtherSettings();
void SetDrawDeactivationMask(int);
Bitmap *ZoomBitmap(Bitmap *, int, int);
void ReCreateGameTileSizeBitmap(Bitmap **);
void CreateBitmapWithSmallBitmaps(Bitmap **, int, int);
+void CreateBitmapTextures(Bitmap **);
void ScaleBitmap(Bitmap **, int);
void SetMouseCursor(int);