/***********************************************************
* Artsoft Retro-Game Library *
*----------------------------------------------------------*
-* (c) 1994-2000 Artsoft Entertainment *
+* (c) 1994-2002 Artsoft Entertainment *
* Holger Schemel *
* Detmolder Strasse 189 *
* 33604 Bielefeld *
#include "platform.h"
#include "types.h"
-#if defined(PLATFORM_MSDOS)
+
+#if defined(PLATFORM_MACOSX)
+#include "macosx.h"
+#elif defined(PLATFORM_WIN32)
+#include "windows.h"
+#elif defined(PLATFORM_MSDOS)
#include "msdos.h"
#endif
#endif
-/* contant definitions */
+/* the additional 'b' is needed for Win32 to open files in binary mode */
+#define MODE_READ "rb"
+#define MODE_WRITE "wb"
+#define MODE_APPEND "ab"
#define DEFAULT_DEPTH 0
+#define BLIT_OPAQUE 0
+#define BLIT_MASKED 1
+#define BLIT_INVERSE 2
+#define BLIT_ON_BACKGROUND 3
+
#define FULLSCREEN_NOT_AVAILABLE FALSE
#define FULLSCREEN_AVAILABLE TRUE
-/* values for button_status */
-#define MB_NOT_PRESSED FALSE
-#define MB_RELEASED FALSE
-#define MB_PRESSED TRUE
-#define MB_MENU_CHOICE FALSE
-#define MB_MENU_MARK TRUE
-#define MB_MENU_INITIALIZE (-1)
-#define MB_LEFTBUTTON 1
-#define MB_MIDDLEBUTTON 2
-#define MB_RIGHTBUTTON 3
+/* default input keys */
+#define DEFAULT_KEY_LEFT KSYM_Left
+#define DEFAULT_KEY_RIGHT KSYM_Right
+#define DEFAULT_KEY_UP KSYM_Up
+#define DEFAULT_KEY_DOWN KSYM_Down
+#if defined(PLATFORM_MACOSX)
+#define DEFAULT_KEY_SNAP KSYM_Control_L
+#define DEFAULT_KEY_DROP KSYM_KP_Enter
+#else
+#define DEFAULT_KEY_SNAP KSYM_Control_L
+#define DEFAULT_KEY_DROP KSYM_Control_R
+#endif
+#define DEFAULT_KEY_OKAY KSYM_Return
+#define DEFAULT_KEY_CANCEL KSYM_Escape
+
+/* default shortcut keys */
+#define DEFAULT_KEY_SAVE_GAME KSYM_F1
+#define DEFAULT_KEY_LOAD_GAME KSYM_F2
+#define DEFAULT_KEY_TOGGLE_PAUSE KSYM_space
+#define DEFAULT_KEY_FOCUS_PLAYER_1 KSYM_F5
+#define DEFAULT_KEY_FOCUS_PLAYER_2 KSYM_F6
+#define DEFAULT_KEY_FOCUS_PLAYER_3 KSYM_F7
+#define DEFAULT_KEY_FOCUS_PLAYER_4 KSYM_F8
+#define DEFAULT_KEY_FOCUS_PLAYER_ALL KSYM_F9
+
+/* values for key_status */
+#define KEY_NOT_PRESSED FALSE
+#define KEY_RELEASED FALSE
+#define KEY_PRESSED TRUE
+
+/* values for button status */
+#define MB_NOT_PRESSED FALSE
+#define MB_NOT_RELEASED TRUE
+#define MB_RELEASED FALSE
+#define MB_PRESSED TRUE
+#define MB_MENU_CHOICE FALSE
+#define MB_MENU_MARK TRUE
+#define MB_MENU_INITIALIZE (-1)
+#define MB_MENU_LEAVE (-2)
+#define MB_LEFTBUTTON 1
+#define MB_MIDDLEBUTTON 2
+#define MB_RIGHTBUTTON 3
+#define MB_WHEEL_UP 4
+#define MB_WHEEL_DOWN 5
+#define MB_WHEEL_LEFT 6
+#define MB_WHEEL_RIGHT 7
+#define IS_WHEEL_BUTTON_VERTICAL(b) ((b) >= MB_WHEEL_UP && \
+ (b) <= MB_WHEEL_DOWN)
+#define IS_WHEEL_BUTTON_HORIZONTAL(b) ((b) >= MB_WHEEL_LEFT && \
+ (b) <= MB_WHEEL_RIGHT)
+#define IS_WHEEL_BUTTON(b) ((b) >= MB_WHEEL_UP && \
+ (b) <= MB_WHEEL_DOWN)
+#define DEFAULT_WHEEL_STEPS 3
+
+/* values for move directions */
+#define MV_BIT_LEFT 0
+#define MV_BIT_RIGHT 1
+#define MV_BIT_UP 2
+#define MV_BIT_DOWN 3
+
+#define NUM_DIRECTIONS 4
+
+/* diagonal movement directions are used in a different contect than buttons */
+#define MV_BIT_UPLEFT 4
+#define MV_BIT_UPRIGHT 5
+#define MV_BIT_DOWNLEFT 6
+#define MV_BIT_DOWNRIGHT 7
+
+#define NUM_DIRECTIONS_FULL 8
+
+/* values for special "button" bitmasks */
+#define BUTTON_1 4
+#define BUTTON_2 5
+
+/* values for special "focus player" bitmasks */
+#define BIT_SET_FOCUS 6
+
+/* values for move directions and special "button" key bitmasks */
+#define MV_NONE 0
+#define MV_LEFT (1 << MV_BIT_LEFT)
+#define MV_RIGHT (1 << MV_BIT_RIGHT)
+#define MV_UP (1 << MV_BIT_UP)
+#define MV_DOWN (1 << MV_BIT_DOWN)
+
+#define MV_UPLEFT (MV_UP | MV_LEFT)
+#define MV_UPRIGHT (MV_UP | MV_RIGHT)
+#define MV_DOWNLEFT (MV_DOWN | MV_LEFT)
+#define MV_DOWNRIGHT (MV_DOWN | MV_RIGHT)
+
+#define MV_HORIZONTAL (MV_LEFT | MV_RIGHT)
+#define MV_VERTICAL (MV_UP | MV_DOWN)
+#define MV_ALL_DIRECTIONS (MV_LEFT | MV_RIGHT | MV_UP | MV_DOWN)
+#define MV_ANY_DIRECTION (MV_ALL_DIRECTIONS)
+#define MV_NO_DIRECTION (MV_NONE)
+
+#define KEY_BUTTON_1 (1 << BUTTON_1)
+#define KEY_BUTTON_2 (1 << BUTTON_2)
+#define KEY_MOTION (MV_LEFT | MV_RIGHT | MV_UP | MV_DOWN)
+#define KEY_BUTTON (KEY_BUTTON_1 | KEY_BUTTON_2)
+#define KEY_ACTION (KEY_MOTION | KEY_BUTTON)
+
+#define KEY_SET_FOCUS (1 << BIT_SET_FOCUS)
+
+#define MV_DIR_FROM_BIT(x) ((x) < NUM_DIRECTIONS ? 1 << (x) : \
+ (x) == MV_BIT_UPLEFT ? MV_UPLEFT : \
+ (x) == MV_BIT_UPRIGHT ? MV_UPRIGHT : \
+ (x) == MV_BIT_DOWNLEFT ? MV_DOWNLEFT : \
+ (x) == MV_BIT_DOWNRIGHT ? MV_DOWNRIGHT : \
+ MV_NONE)
+
+#define MV_DIR_TO_BIT(x) ((x) == MV_LEFT ? MV_BIT_LEFT : \
+ (x) == MV_RIGHT ? MV_BIT_RIGHT : \
+ (x) == MV_UP ? MV_BIT_UP : \
+ (x) == MV_DOWN ? MV_BIT_DOWN : \
+ (x) == MV_UPLEFT ? MV_BIT_UPLEFT : \
+ (x) == MV_UPRIGHT ? MV_BIT_UPRIGHT : \
+ (x) == MV_DOWNLEFT ? MV_BIT_DOWNLEFT : \
+ (x) == MV_DOWNRIGHT ? MV_BIT_DOWNRIGHT : \
+ MV_BIT_DOWN)
+
+#define MV_DIR_OPPOSITE(x) ((x) == MV_LEFT ? MV_RIGHT : \
+ (x) == MV_RIGHT ? MV_LEFT : \
+ (x) == MV_UP ? MV_DOWN : \
+ (x) == MV_DOWN ? MV_UP : \
+ (x) == MV_UPLEFT ? MV_DOWNRIGHT : \
+ (x) == MV_UPRIGHT ? MV_DOWNLEFT : \
+ (x) == MV_DOWNLEFT ? MV_UPRIGHT : \
+ (x) == MV_DOWNRIGHT ? MV_UPLEFT : \
+ MV_NONE)
+
+/* values for animation mode (frame order and direction) */
+#define ANIM_NONE 0
+#define ANIM_LOOP (1 << 0)
+#define ANIM_LINEAR (1 << 1)
+#define ANIM_PINGPONG (1 << 2)
+#define ANIM_PINGPONG2 (1 << 3)
+#define ANIM_RANDOM (1 << 4)
+#define ANIM_CE_VALUE (1 << 5)
+#define ANIM_CE_SCORE (1 << 6)
+#define ANIM_CE_DELAY (1 << 7)
+#define ANIM_REVERSE (1 << 8)
+#define ANIM_OPAQUE_PLAYER (1 << 9)
+
+/* values for special (non game element) animation modes */
+#define ANIM_HORIZONTAL (1 << 10)
+#define ANIM_VERTICAL (1 << 11)
+#define ANIM_STATIC_PANEL (1 << 12)
+
+#define ANIM_DEFAULT ANIM_LOOP
/* values for redraw_mask */
#define REDRAW_NONE (0)
#define REDRAW_FPS (1 << 11)
#define REDRAWTILES_THRESHOLD (SCR_FIELDX * SCR_FIELDY / 2)
+#define FADE_MODE_FADE_IN 0
+#define FADE_MODE_FADE_OUT 1
+#define FADE_MODE_CROSSFADE 2
+
+#define IN_GFX_SCREEN(x, y) (x >= gfx.sx && x < gfx.sx + gfx.sxsize && \
+ y >= gfx.sy && y < gfx.sy + gfx.sysize)
+#define IN_GFX_DOOR(x, y) (x >= gfx.dx && x < gfx.dx + gfx.dxsize && \
+ y >= gfx.dy && y < gfx.dy + gfx.dysize)
+#define IN_GFX_VIDEO(x, y) (x >= gfx.vx && x < gfx.vx + gfx.vxsize && \
+ y >= gfx.vy && y < gfx.vy + gfx.vysize)
+
+/* values for mouse cursor */
+#define CURSOR_DEFAULT 0
+#define CURSOR_PLAYFIELD 1
+
+/* fundamental game speed values */
+#define ONE_SECOND_DELAY 1000 /* delay value for one second */
+#define GAME_FRAME_DELAY 20 /* frame delay in milliseconds */
+#define FFWD_FRAME_DELAY 10 /* 200% speed for fast forward */
+#define FRAMES_PER_SECOND (ONE_SECOND_DELAY / GAME_FRAME_DELAY)
+
+/* maximum playfield size supported by libgame functions */
+#define MAX_PLAYFIELD_WIDTH 128
+#define MAX_PLAYFIELD_HEIGHT 128
+
+/* maximum number of parallel players supported by libgame functions */
+#define MAX_PLAYERS 4
+
+/* maximum allowed length of player name */
+#define MAX_PLAYER_NAME_LEN 10
/* default name for empty highscore entry */
#define EMPTY_PLAYER_NAME "no name"
/* default name for unknown player names */
#define ANONYMOUS_NAME "anonymous"
+/* default for other unknown names */
+#define UNKNOWN_NAME "unknown"
+
/* default name for new levels */
#define NAMELESS_LEVEL_NAME "nameless level"
+/* default text for non-existant artwork */
+#define NOT_AVAILABLE "(not available)"
+
+/* default value for undefined filename */
+#define UNDEFINED_FILENAME "[NONE]"
+
+/* default value for undefined parameter */
+#define ARG_DEFAULT "[DEFAULT]"
+
+/* default values for undefined configuration file parameters */
+#define ARG_UNDEFINED "-1000000"
+#define ARG_UNDEFINED_VALUE (atoi(ARG_UNDEFINED))
+
/* definitions for game sub-directories */
#ifndef RO_GAME_DIR
#define RO_GAME_DIR "."
#define RO_BASE_PATH RO_GAME_DIR
#define RW_BASE_PATH RW_GAME_DIR
+/* directory names */
#define GRAPHICS_DIRECTORY "graphics"
#define SOUNDS_DIRECTORY "sounds"
+#define MUSIC_DIRECTORY "music"
#define LEVELS_DIRECTORY "levels"
#define TAPES_DIRECTORY "tapes"
#define SCORES_DIRECTORY "scores"
+#define DOCS_DIRECTORY "docs"
+
+#if !defined(PLATFORM_MSDOS)
+#define GFX_CLASSIC_SUBDIR "gfx_classic"
+#define SND_CLASSIC_SUBDIR "snd_classic"
+#define MUS_CLASSIC_SUBDIR "mus_classic"
+#else
+#define GFX_CLASSIC_SUBDIR "gfx_orig"
+#define SND_CLASSIC_SUBDIR "snd_orig"
+#define MUS_CLASSIC_SUBDIR "mus_orig"
+#endif
+
+/* file names and filename extensions */
+#if !defined(PLATFORM_MSDOS)
+#define LEVELSETUP_DIRECTORY "levelsetup"
+#define SETUP_FILENAME "setup.conf"
+#define LEVELSETUP_FILENAME "levelsetup.conf"
+#define EDITORSETUP_FILENAME "editorsetup.conf"
+#define EDITORCASCADE_FILENAME "editorcascade.conf"
+#define HELPANIM_FILENAME "helpanim.conf"
+#define HELPTEXT_FILENAME "helptext.conf"
+#define LEVELINFO_FILENAME "levelinfo.conf"
+#define GRAPHICSINFO_FILENAME "graphicsinfo.conf"
+#define SOUNDSINFO_FILENAME "soundsinfo.conf"
+#define MUSICINFO_FILENAME "musicinfo.conf"
+#define LEVELFILE_EXTENSION "level"
+#define TAPEFILE_EXTENSION "tape"
+#define SCOREFILE_EXTENSION "score"
+#else
+#define LEVELSETUP_DIRECTORY "lvlsetup"
+#define SETUP_FILENAME "setup.cnf"
+#define LEVELSETUP_FILENAME "lvlsetup.cnf"
+#define EDITORSETUP_FILENAME "edsetup.cnf"
+#define EDITORCASCADE_FILENAME "edcascad.conf"
+#define HELPANIM_FILENAME "helpanim.cnf"
+#define HELPTEXT_FILENAME "helptext.cnf"
+#define LEVELINFO_FILENAME "lvlinfo.cnf"
+#define GRAPHICSINFO_FILENAME "gfxinfo.cnf"
+#define SOUNDSINFO_FILENAME "sndinfo.cnf"
+#define MUSICINFO_FILENAME "musinfo.cnf"
+#define LEVELFILE_EXTENSION "lvl"
+#define TAPEFILE_EXTENSION "tap"
+#define SCOREFILE_EXTENSION "sco"
+#endif
+
+#define ERROR_BASENAME "stderr.txt"
+
+#define CHAR_PATH_SEPARATOR_UNIX '/'
+#define CHAR_PATH_SEPARATOR_DOS '\\'
+
+#define STRING_PATH_SEPARATOR_UNIX "/"
+#define STRING_PATH_SEPARATOR_DOS "\\"
+
+#define STRING_NEWLINE_UNIX "\n"
+#define STRING_NEWLINE_DOS "\r\n"
+
+#if defined(PLATFORM_WIN32) || defined(PLATFORM_MSDOS)
+#define CHAR_PATH_SEPARATOR CHAR_PATH_SEPARATOR_DOS
+#define STRING_PATH_SEPARATOR STRING_PATH_SEPARATOR_DOS
+#define STRING_NEWLINE STRING_NEWLINE_DOS
+#else
+#define CHAR_PATH_SEPARATOR CHAR_PATH_SEPARATOR_UNIX
+#define STRING_PATH_SEPARATOR STRING_PATH_SEPARATOR_UNIX
+#define STRING_NEWLINE STRING_NEWLINE_UNIX
+#endif
+
/* areas in bitmap PIX_DOOR */
/* meaning in PIX_DB_DOOR: (3 PAGEs)
PAGEX3: buffer for animations
*/
-#define DOOR_GFX_PAGESIZE (gfx.dxsize)
+/* these values are hard-coded to be able to use them in initialization */
+#define DOOR_GFX_PAGE_WIDTH 100 /* should be set to "gfx.dxsize" */
+#define DOOR_GFX_PAGE_HEIGHT 280 /* should be set to "gfx.dysize" */
+
+#define DOOR_GFX_PAGESIZE (DOOR_GFX_PAGE_WIDTH)
#define DOOR_GFX_PAGEX1 (0 * DOOR_GFX_PAGESIZE)
#define DOOR_GFX_PAGEX2 (1 * DOOR_GFX_PAGESIZE)
#define DOOR_GFX_PAGEX3 (2 * DOOR_GFX_PAGESIZE)
#define DOOR_GFX_PAGEX7 (6 * DOOR_GFX_PAGESIZE)
#define DOOR_GFX_PAGEX8 (7 * DOOR_GFX_PAGESIZE)
#define DOOR_GFX_PAGEY1 (0)
-#define DOOR_GFX_PAGEY2 (gfx.dysize)
+#define DOOR_GFX_PAGEY2 (DOOR_GFX_PAGE_HEIGHT)
-/* type definitions */
+/* macros for version handling */
+#define VERSION_MAJOR(x) ((x) / 1000000)
+#define VERSION_MINOR(x) (((x) % 1000000) / 10000)
+#define VERSION_PATCH(x) (((x) % 10000) / 100)
+#define VERSION_BUILD(x) ((x) % 100)
+#define VERSION_IDENT(a,b,c,d) ((a) * 1000000 + (b) * 10000 + (c) * 100 + (d))
+
+/* macros for parent/child process identification */
+#if defined(PLATFORM_UNIX)
+#define IS_PARENT_PROCESS() (audio.mixer_pid != getpid())
+#define IS_CHILD_PROCESS() (audio.mixer_pid == getpid())
+#define HAS_CHILD_PROCESS() (audio.mixer_pid > 0)
+#else
+#define IS_PARENT_PROCESS() TRUE
+#define IS_CHILD_PROCESS() FALSE
+#define HAS_CHILD_PROCESS() FALSE
+#endif
+
+
+/* values for artwork type */
+#define ARTWORK_TYPE_GRAPHICS 0
+#define ARTWORK_TYPE_SOUNDS 1
+#define ARTWORK_TYPE_MUSIC 2
+
+#define NUM_ARTWORK_TYPES 3
+
+
+/* values for tree type (chosen to match artwork type) */
+#define TREE_TYPE_UNDEFINED -1
+#define TREE_TYPE_GRAPHICS_DIR ARTWORK_TYPE_GRAPHICS
+#define TREE_TYPE_SOUNDS_DIR ARTWORK_TYPE_SOUNDS
+#define TREE_TYPE_MUSIC_DIR ARTWORK_TYPE_MUSIC
+#define TREE_TYPE_LEVEL_DIR 3
+
+#define NUM_TREE_TYPES 4
+
+
+/* values for artwork handling */
+#define LEVELDIR_ARTWORK_SET_PTR(leveldir, type) \
+ ((type) == ARTWORK_TYPE_GRAPHICS ? \
+ &(leveldir)->graphics_set : \
+ (type) == ARTWORK_TYPE_SOUNDS ? \
+ &(leveldir)->sounds_set : \
+ &(leveldir)->music_set)
+
+#define LEVELDIR_ARTWORK_SET(leveldir, type) \
+ ((type) == ARTWORK_TYPE_GRAPHICS ? \
+ (leveldir)->graphics_set : \
+ (type) == ARTWORK_TYPE_SOUNDS ? \
+ (leveldir)->sounds_set : \
+ (leveldir)->music_set)
+
+#define LEVELDIR_ARTWORK_PATH_PTR(leveldir, type) \
+ ((type) == ARTWORK_TYPE_GRAPHICS ? \
+ &(leveldir)->graphics_path : \
+ (type) == ARTWORK_TYPE_SOUNDS ? \
+ &(leveldir)->sounds_path : \
+ &(leveldir)->music_path)
+
+#define LEVELDIR_ARTWORK_PATH(leveldir, type) \
+ ((type) == ARTWORK_TYPE_GRAPHICS ? \
+ (leveldir)->graphics_path : \
+ (type) == ARTWORK_TYPE_SOUNDS ? \
+ (leveldir)->sounds_path : \
+ (leveldir)->music_path)
+
+#define SETUP_ARTWORK_SET(setup, type) \
+ ((type) == ARTWORK_TYPE_GRAPHICS ? \
+ (setup).graphics_set : \
+ (type) == ARTWORK_TYPE_SOUNDS ? \
+ (setup).sounds_set : \
+ (setup).music_set)
+
+#define SETUP_OVERRIDE_ARTWORK(setup, type) \
+ ((type) == ARTWORK_TYPE_GRAPHICS ? \
+ (setup).override_level_graphics : \
+ (type) == ARTWORK_TYPE_SOUNDS ? \
+ (setup).override_level_sounds : \
+ (setup).override_level_music)
+
+#define ARTWORK_FIRST_NODE(artwork, type) \
+ ((type) == ARTWORK_TYPE_GRAPHICS ? \
+ (artwork).gfx_first : \
+ (type) == ARTWORK_TYPE_SOUNDS ? \
+ (artwork).snd_first : \
+ (artwork).mus_first)
+
+#define ARTWORK_CURRENT_IDENTIFIER_PTR(artwork, type) \
+ ((type) == ARTWORK_TYPE_GRAPHICS ? \
+ &(artwork).gfx_current_identifier : \
+ (type) == ARTWORK_TYPE_SOUNDS ? \
+ &(artwork).snd_current_identifier : \
+ &(artwork).mus_current_identifier)
+
+#define ARTWORK_CURRENT_IDENTIFIER(artwork, type) \
+ ((type) == ARTWORK_TYPE_GRAPHICS ? \
+ (artwork).gfx_current_identifier : \
+ (type) == ARTWORK_TYPE_SOUNDS ? \
+ (artwork).snd_current_identifier : \
+ (artwork).mus_current_identifier)
+
+#define ARTWORKINFO_FILENAME(type) \
+ ((type) == ARTWORK_TYPE_GRAPHICS ? \
+ GRAPHICSINFO_FILENAME : \
+ (type) == ARTWORK_TYPE_SOUNDS ? \
+ SOUNDSINFO_FILENAME : \
+ (type) == ARTWORK_TYPE_MUSIC ? \
+ MUSICINFO_FILENAME : "")
+
+#define ARTWORK_DIRECTORY(type) \
+ ((type) == ARTWORK_TYPE_GRAPHICS ? \
+ GRAPHICS_DIRECTORY : \
+ (type) == ARTWORK_TYPE_SOUNDS ? \
+ SOUNDS_DIRECTORY : \
+ (type) == ARTWORK_TYPE_MUSIC ? \
+ MUSIC_DIRECTORY : "")
+
+#define OPTIONS_ARTWORK_DIRECTORY(type) \
+ ((type) == ARTWORK_TYPE_GRAPHICS ? \
+ options.graphics_directory : \
+ (type) == ARTWORK_TYPE_SOUNDS ? \
+ options.sounds_directory : \
+ (type) == ARTWORK_TYPE_MUSIC ? \
+ options.music_directory : "")
+
+
+/* type definitions */
typedef int (*EventFilter)(const Event *);
struct ProgramInfo
{
- char *command_basename;
- char *userdata_directory;
+ char *command_basepath; /* directory that contains the program */
+ char *command_basename; /* base filename of the program binary */
+ char *userdata_directory; /* personal user data directory */
char *program_title;
char *window_title;
char *icon_title;
+
char *x11_icon_filename;
char *x11_iconmask_filename;
- char *msdos_pointer_filename;
+ char *msdos_cursor_filename;
+
+ char *cookie_prefix;
+ char *filename_prefix; /* prefix to cut off from DOS filenames */
+
+ char *error_filename; /* filename where to write error messages to */
+ FILE *error_file; /* (used instead of 'stderr' on some systems) */
+
+ int version_major;
+ int version_minor;
+ int version_patch;
void (*exit_function)(int);
};
char *display_name;
char *server_host;
int server_port;
+
char *ro_base_directory;
char *rw_base_directory;
char *level_directory;
+ char *graphics_directory;
+ char *sounds_directory;
+ char *music_directory;
+ char *docs_directory;
+ char *execute_command;
+
boolean serveronly;
boolean network;
boolean verbose;
{
boolean sound_available;
boolean loops_available;
+ boolean music_available;
+
boolean sound_enabled;
- int soundserver_pipe[2];
- int soundserver_pid;
+ boolean sound_deactivated; /* for temporarily disabling sound */
+
+ int mixer_pipe[2];
+ int mixer_pid;
char *device_name;
int device_fd;
+
+ int num_channels;
+ int music_channel;
+ int first_sound_channel;
+};
+
+struct FontBitmapInfo
+{
+ Bitmap *bitmap;
+
+ int src_x, src_y; /* start position of animation frames */
+ int width, height; /* width/height of each animation frame */
+
+ int draw_xoffset; /* offset for drawing font characters */
+ int draw_yoffset; /* offset for drawing font characters */
+
+ int num_chars;
+ int num_chars_per_line;
+
+#if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
+ Pixmap *clip_mask; /* single-char-only clip mask array for X11 */
+#endif
};
struct GfxInfo
int vx, vy;
int vxsize, vysize;
+
+ int draw_deactivation_mask;
+ int draw_background_mask;
+
+ Bitmap *field_save_buffer;
+
+ Bitmap *background_bitmap;
+ int background_bitmap_mask;
+
+ int num_fonts;
+ struct FontBitmapInfo *font_bitmap_info;
+ int (*select_font_function)(int);
+
+ int anim_random_frame;
+};
+
+struct JoystickInfo
+{
+ int status;
+ int fd[MAX_PLAYERS]; /* file descriptor of player's joystick */
+};
+
+struct SetupJoystickInfo
+{
+ char *device_name; /* device name of player's joystick */
+
+ int xleft, xmiddle, xright;
+ int yupper, ymiddle, ylower;
+ int snap, drop;
+};
+
+struct SetupKeyboardInfo
+{
+ Key left, right, up, down;
+ Key snap, drop;
+};
+
+struct SetupInputInfo
+{
+ boolean use_joystick;
+ struct SetupJoystickInfo joy;
+ struct SetupKeyboardInfo key;
};
-struct LevelDirInfo
+struct SetupEditorInfo
{
- char *filename; /* level series single directory name */
- char *fullpath; /* complete path relative to level directory */
- char *basepath; /* absolute base path of level directory */
- char *name; /* level series name, as displayed on main screen */
- char *name_short; /* optional short name for level selection screen */
- char *name_sorting; /* optional sorting name for correct level sorting */
- char *author; /* level series author name levels without author */
- char *imported_from; /* optional comment for imported level series */
+ boolean el_boulderdash;
+ boolean el_emerald_mine;
+ boolean el_emerald_mine_club;
+ boolean el_more;
+ boolean el_sokoban;
+ boolean el_supaplex;
+ boolean el_diamond_caves;
+ boolean el_dx_boulderdash;
+ boolean el_chars;
+ boolean el_custom;
+ boolean el_user_defined;
+ boolean el_dynamic;
+
+ boolean el_headlines;
+
+ boolean el_by_game;
+ boolean el_by_type;
+
+ boolean show_element_token;
+};
+
+struct SetupEditorCascadeInfo
+{
+ boolean el_bd;
+ boolean el_em;
+ boolean el_emc;
+ boolean el_rnd;
+ boolean el_sb;
+ boolean el_sp;
+ boolean el_dc;
+ boolean el_dx;
+ boolean el_chars;
+ boolean el_ce;
+ boolean el_ge;
+ boolean el_ref;
+ boolean el_user;
+ boolean el_dynamic;
+};
+
+struct SetupShortcutInfo
+{
+ Key save_game;
+ Key load_game;
+ Key toggle_pause;
+
+ Key focus_player[MAX_PLAYERS];
+ Key focus_player_all;
+};
+
+struct SetupSystemInfo
+{
+ char *sdl_audiodriver;
+ int audio_fragment_size;
+};
+
+struct SetupInfo
+{
+ char *player_name;
+
+ boolean sound;
+ boolean sound_loops;
+ boolean sound_music;
+ boolean sound_simple;
+ boolean toons;
+ boolean double_buffering;
+ boolean direct_draw; /* !double_buffering (redundant!) */
+ boolean scroll_delay;
+ boolean soft_scrolling;
+ boolean fading;
+ boolean autorecord;
+ boolean show_titlescreen;
+ boolean quick_doors;
+ boolean team_mode;
+ boolean handicap;
+ boolean skip_levels;
+ boolean time_limit;
+ boolean fullscreen;
+ boolean ask_on_escape;
+ boolean ask_on_escape_editor;
+ boolean quick_switch;
+ boolean input_on_focus;
+ boolean prefer_aga_graphics;
+
+ char *graphics_set;
+ char *sounds_set;
+ char *music_set;
+ boolean override_level_graphics;
+ boolean override_level_sounds;
+ boolean override_level_music;
+
+ struct SetupEditorInfo editor;
+ struct SetupEditorCascadeInfo editor_cascade;
+ struct SetupShortcutInfo shortcut;
+ struct SetupInputInfo input[MAX_PLAYERS];
+ struct SetupSystemInfo system;
+ struct OptionInfo options;
+};
+
+struct TreeInfo
+{
+ struct TreeInfo **node_top; /* topmost node in tree */
+ struct TreeInfo *node_parent; /* parent level directory info */
+ struct TreeInfo *node_group; /* level group sub-directory info */
+ struct TreeInfo *next; /* next level series structure node */
+
+ int cl_first; /* internal control field for setup screen */
+ int cl_cursor; /* internal control field for setup screen */
+
+ int type; /* type of tree content */
+
+ /* fields for "type == TREE_TYPE_LEVEL_DIR" */
+
+ char *subdir; /* tree info sub-directory basename (may be ".") */
+ char *fullpath; /* complete path relative to tree base directory */
+ char *basepath; /* absolute base path of tree base directory */
+ char *identifier; /* identifier string for configuration files */
+ char *name; /* tree info name, as displayed in selection menues */
+ char *name_sorting; /* optional sorting name for correct name sorting */
+ char *author; /* level or artwork author name */
+ char *imported_from; /* optional comment for imported levels or artwork */
+ char *imported_by; /* optional comment for imported levels or artwork */
+
+ char *graphics_set_ecs; /* special EMC custom graphics set (ECS graphics) */
+ char *graphics_set_aga; /* special EMC custom graphics set (AGA graphics) */
+ char *graphics_set; /* optional custom graphics set (level tree only) */
+ char *sounds_set; /* optional custom sounds set (level tree only) */
+ char *music_set; /* optional custom music set (level tree only) */
+ char *graphics_path; /* path to optional custom graphics set (level only) */
+ char *sounds_path; /* path to optional custom sounds set (level only) */
+ char *music_path; /* path to optional custom music set (level only) */
+
+ char *level_filename; /* filename of level file (for packed level file) */
+ char *level_filetype; /* type of levels in level directory or level file */
+
int levels; /* number of levels in level series */
int first_level; /* first level number (to allow start with 0 or 1) */
int last_level; /* last level number (automatically calculated) */
int sort_priority; /* sort levels by 'sort_priority' and then by name */
+
+ boolean latest_engine;/* force level set to use the latest game engine */
+
boolean level_group; /* directory contains more level series directories */
boolean parent_link; /* entry links back to parent directory */
- boolean user_defined; /* user defined levels are stored in home directory */
+ boolean in_user_dir; /* user defined levels are stored in home directory */
+ boolean user_defined; /* levels in user directory and marked as "private" */
boolean readonly; /* readonly levels can not be changed with editor */
+ boolean handicap; /* level set has no handicap when set to "false" */
+ boolean skip_levels; /* levels can be skipped when set to "true" */
+
int color; /* color to use on selection screen for this level */
char *class_desc; /* description of level series class */
int handicap_level; /* number of the lowest unsolved level */
- int cl_first; /* internal control field for "choose level" screen */
- int cl_cursor; /* internal control field for "choose level" screen */
+};
+
+typedef struct TreeInfo TreeInfo;
+typedef struct TreeInfo LevelDirTree;
+typedef struct TreeInfo ArtworkDirTree;
+typedef struct TreeInfo GraphicsDirTree;
+typedef struct TreeInfo SoundsDirTree;
+typedef struct TreeInfo MusicDirTree;
+
+struct ArtworkInfo
+{
+ GraphicsDirTree *gfx_first;
+ GraphicsDirTree *gfx_current;
+ SoundsDirTree *snd_first;
+ SoundsDirTree *snd_current;
+ MusicDirTree *mus_first;
+ MusicDirTree *mus_current;
+
+ char *gfx_current_identifier;
+ char *snd_current_identifier;
+ char *mus_current_identifier;
+};
+
+struct ValueTextInfo
+{
+ int value;
+ char *text;
+};
+
+struct ConfigInfo
+{
+ char *token;
+ char *value;
+};
+
+struct ConfigTypeInfo
+{
+ char *token;
+ char *value;
+ int type;
+};
- struct LevelDirInfo *node_parent; /* parent level directory info */
- struct LevelDirInfo *node_group; /* level group sub-directory info */
- struct LevelDirInfo *next; /* next level series structure node */
+struct TokenIntPtrInfo
+{
+ char *token;
+ int *value;
+};
+
+struct FileInfo
+{
+ char *token;
+
+ char *default_filename;
+ char *filename;
+
+ char **default_parameter; /* array of file parameters */
+ char **parameter; /* array of file parameters */
+
+ boolean redefined;
+ boolean fallback_to_default;
+};
+
+struct SetupFileList
+{
+ char *token;
+ char *value;
+
+ struct SetupFileList *next;
+};
+
+struct ListNodeInfo
+{
+ char *source_filename; /* primary key for node list */
+ int num_references;
+};
+
+struct PropertyMapping
+{
+ int base_index;
+ int ext1_index;
+ int ext2_index;
+ int ext3_index;
+
+ int artwork_index;
+};
+
+struct ArtworkListInfo
+{
+ int type; /* type of artwork */
+
+ int num_file_list_entries;
+ int num_dynamic_file_list_entries;
+ struct FileInfo *file_list; /* static artwork file array */
+ struct FileInfo *dynamic_file_list; /* dynamic artwrk file array */
+
+ int num_suffix_list_entries;
+ struct ConfigTypeInfo *suffix_list; /* parameter suffixes array */
+
+ int num_base_prefixes;
+ int num_ext1_suffixes;
+ int num_ext2_suffixes;
+ int num_ext3_suffixes;
+ char **base_prefixes; /* base token prefixes array */
+ char **ext1_suffixes; /* property suffixes array 1 */
+ char **ext2_suffixes; /* property suffixes array 2 */
+ char **ext3_suffixes; /* property suffixes array 3 */
+
+ int num_ignore_tokens;
+ char **ignore_tokens; /* file tokens to be ignored */
+
+ int num_property_mapping_entries;
+ struct PropertyMapping *property_mapping; /* mapping token -> artwork */
+
+ int sizeof_artwork_list_entry;
+
+ struct ListNodeInfo **artwork_list; /* static artwork node array */
+ struct ListNodeInfo **dynamic_artwork_list; /* dynamic artwrk node array */
+ struct ListNode *content_list; /* dynamic artwork node list */
+
+ void *(*load_artwork)(char *); /* constructor function */
+ void (*free_artwork)(void *); /* destructor function */
};
extern struct VideoSystemInfo video;
extern struct AudioSystemInfo audio;
extern struct GfxInfo gfx;
+extern struct AnimInfo anim;
+extern struct ArtworkInfo artwork;
+extern struct JoystickInfo joystick;
+extern struct SetupInfo setup;
-extern struct LevelDirInfo *leveldir_first;
-extern struct LevelDirInfo *leveldir_current;
+extern LevelDirTree *leveldir_first_all;
+extern LevelDirTree *leveldir_first;
+extern LevelDirTree *leveldir_current;
+extern int level_nr;
-extern Display *display;
-extern Visual *visual;
-extern int screen;
-extern Colormap cmap;
+extern Display *display;
+extern Visual *visual;
+extern int screen;
+extern Colormap cmap;
-extern DrawWindow *window;
-extern DrawBuffer *backbuffer;
-extern DrawBuffer *drawto;
+extern DrawWindow *window;
+extern DrawBuffer *backbuffer;
+extern DrawBuffer *drawto;
-extern int button_status;
-extern boolean motion_status;
+extern int button_status;
+extern boolean motion_status;
-extern int redraw_mask;
-extern int redraw_tiles;
+extern int redraw_mask;
+extern int redraw_tiles;
-extern int FrameCounter;
+extern int FrameCounter;
/* function definitions */
-void InitCommandName(char *);
-void InitExitFunction(void (*exit_function)(int));
-void InitPlatformDependantStuff(void);
+void InitProgramInfo(char *, char *, char *, char *, char *, char *, char *,
+ char *, char *, char *, int);
-void InitProgramInfo(char *, char *, char *, char *, char *, char *, char *);
+void InitExitFunction(void (*exit_function)(int));
+void InitPlatformDependentStuff(void);
+void ClosePlatformDependentStuff(void);
-void InitGfxFieldInfo(int, int, int, int, int, int, int, int);
+void InitGfxFieldInfo(int, int, int, int, int, int, int, int, Bitmap *);
void InitGfxDoor1Info(int, int, int, int);
void InitGfxDoor2Info(int, int, int, int);
void InitGfxScrollbufferInfo(int, int);
+void SetDrawDeactivationMask(int);
+void SetDrawBackgroundMask(int);
+void SetMainBackgroundBitmap(Bitmap *);
+void SetDoorBackgroundBitmap(Bitmap *);
+
+void InitVideoDisplay(void);
+void CloseVideoDisplay(void);
+void InitVideoBuffer(DrawBuffer **,DrawWindow **, int,int,int, boolean);
+Bitmap *CreateBitmapStruct(void);
+Bitmap *CreateBitmap(int, int, int);
+void FreeBitmap(Bitmap *);
+void BlitBitmap(Bitmap *, Bitmap *, int, int, int, int, int, int);
+void FadeScreen(Bitmap *bitmap, int, int, int);
+void FillRectangle(Bitmap *, int, int, int, int, Pixel);
+void ClearRectangle(Bitmap *, int, int, int, int);
+void ClearRectangleOnBackground(Bitmap *, int, int, int, int);
+void SetClipMask(Bitmap *, GC, Pixmap);
+void SetClipOrigin(Bitmap *, GC, int, int);
+void BlitBitmapMasked(Bitmap *, Bitmap *, int, int, int, int, int, int);
+boolean DrawingOnBackground(int, int);
+void BlitBitmapOnBackground(Bitmap *, Bitmap *, int, int, int, int, int, int);
+void DrawSimpleBlackLine(Bitmap *, int, int, int, int);
+void DrawSimpleWhiteLine(Bitmap *, int, int, int, int);
+void DrawLines(Bitmap *, struct XY *, int, Pixel);
+Pixel GetPixel(Bitmap *, int, int);
+Pixel GetPixelFromRGB(Bitmap *, unsigned int,unsigned int,unsigned int);
+Pixel GetPixelFromRGBcompact(Bitmap *, unsigned int);
-inline void InitVideoDisplay(void);
-inline void InitVideoBuffer(DrawBuffer **,DrawWindow **, int,int,int, boolean);
-inline Bitmap *CreateBitmapStruct(void);
-inline Bitmap *CreateBitmap(int, int, int);
-inline void FreeBitmap(Bitmap *);
-inline void BlitBitmap(Bitmap *, Bitmap *, int, int, int, int, int, int);
-inline void ClearRectangle(Bitmap *, int, int, int, int);
-inline void SetClipMask(Bitmap *, GC, Pixmap);
-inline void SetClipOrigin(Bitmap *, GC, int, int);
-inline void BlitBitmapMasked(Bitmap *, Bitmap *, int, int, int, int, int, int);
-inline void DrawSimpleWhiteLine(Bitmap *, int, int, int, int);
-inline void DrawLines(Bitmap *, struct XY *, int, Pixel);
-inline Pixel GetPixelFromRGB(Bitmap *, unsigned int,unsigned int,unsigned int);
-inline Pixel GetPixelFromRGBcompact(Bitmap *, unsigned int);
-
-inline void FlushDisplay(void);
-inline void SyncDisplay(void);
-inline void KeyboardAutoRepeatOn(void);
-inline void KeyboardAutoRepeatOff(void);
-inline boolean PointerInWindow(DrawWindow *);
-inline boolean SetVideoMode(boolean);
-inline boolean ChangeVideoModeIfNeeded(boolean);
+void FlushDisplay(void);
+void SyncDisplay(void);
+void KeyboardAutoRepeatOn(void);
+void KeyboardAutoRepeatOff(void);
+boolean PointerInWindow(DrawWindow *);
+boolean SetVideoMode(boolean);
+boolean ChangeVideoModeIfNeeded(boolean);
Bitmap *LoadImage(char *);
+Bitmap *LoadCustomImage(char *);
+void ReloadCustomImage(Bitmap *, char *);
+
+Bitmap *ZoomBitmap(Bitmap *, int, int);
+void CreateBitmapWithSmallBitmaps(Bitmap *, int);
+void ScaleBitmap(Bitmap *, int);
+
+void SetMouseCursor(int);
+
+void OpenAudio(void);
+void CloseAudio(void);
+void SetAudioMode(boolean);
-inline boolean OpenAudio(struct AudioSystemInfo *);
-inline void CloseAudio(struct AudioSystemInfo *);
-inline void SetAudioMode(boolean);
+void InitEventFilter(EventFilter);
+boolean PendingEvent(void);
+void NextEvent(Event *event);
+void PeekEvent(Event *event);
+Key GetEventKey(KeyEvent *, boolean);
+KeyMod HandleKeyModState(Key, int);
+KeyMod GetKeyModState();
+boolean CheckCloseWindowEvent(ClientMessageEvent *);
-inline void InitEventFilter(EventFilter);
-inline boolean PendingEvent(void);
-inline void NextEvent(Event *event);
-inline Key GetEventKey(KeyEvent *, boolean);
-inline boolean CheckCloseWindowEvent(ClientMessageEvent *);
+void InitJoysticks();
+boolean ReadJoystick(int, int *, int *, boolean *, boolean *);
#endif /* SYSTEM_H */