-/***********************************************************
-* Artsoft Retro-Game Library *
-*----------------------------------------------------------*
-* (c) 1994-2006 Artsoft Entertainment *
-* Holger Schemel *
-* Detmolder Strasse 189 *
-* 33604 Bielefeld *
-* Germany *
-* e-mail: info@artsoft.org *
-*----------------------------------------------------------*
-* system.h *
-***********************************************************/
+// ============================================================================
+// Artsoft Retro-Game Library
+// ----------------------------------------------------------------------------
+// (c) 1995-2014 by Artsoft Entertainment
+// Holger Schemel
+// info@artsoft.org
+// http://www.artsoft.org/
+// ----------------------------------------------------------------------------
+// system.h
+// ============================================================================
#ifndef SYSTEM_H
#define SYSTEM_H
#include "macosx.h"
#elif defined(PLATFORM_WIN32)
#include "windows.h"
-#elif defined(PLATFORM_MSDOS)
-#include "msdos.h"
+#elif defined(PLATFORM_ANDROID)
+#include "android.h"
#endif
-#if defined(TARGET_SDL)
#include "sdl.h"
-#elif defined(TARGET_X11)
-#include "x11.h"
-#endif
-/* the additional 'b' is needed for Win32 to open files in binary mode */
+// the additional 'b' is needed for Win32 to open files in binary mode
#define MODE_READ "rb"
#define MODE_WRITE "wb"
#define MODE_APPEND "ab"
#define BLIT_INVERSE 2
#define BLIT_ON_BACKGROUND 3
+// values for fullscreen status
#define FULLSCREEN_NOT_AVAILABLE FALSE
#define FULLSCREEN_AVAILABLE TRUE
-/* default input keys */
+// values for window scaling
+#define WINDOW_SCALING_NOT_AVAILABLE FALSE
+#define WINDOW_SCALING_AVAILABLE TRUE
+
+#define MIN_WINDOW_SCALING_PERCENT 30
+#define STD_WINDOW_SCALING_PERCENT 100
+#define MAX_WINDOW_SCALING_PERCENT 400
+#define STEP_WINDOW_SCALING_PERCENT 10
+
+// values for window scaling quality
+#define SCALING_QUALITY_NEAREST "nearest"
+#define SCALING_QUALITY_LINEAR "linear"
+#define SCALING_QUALITY_BEST "best"
+
+#define SCALING_QUALITY_DEFAULT SCALING_QUALITY_LINEAR
+
+// values for screen rendering mode
+#define STR_SPECIAL_RENDERING_OFF "stream_texture_only"
+#define STR_SPECIAL_RENDERING_BITMAP "bitmap_and_stream_texture"
+#define STR_SPECIAL_RENDERING_TARGET "target_texture_only"
+#define STR_SPECIAL_RENDERING_DOUBLE "stream_and_target_texture"
+
+#if defined(TARGET_SDL2)
+#define STR_SPECIAL_RENDERING_DEFAULT STR_SPECIAL_RENDERING_DOUBLE
+#else
+#define STR_SPECIAL_RENDERING_DEFAULT STR_SPECIAL_RENDERING_BITMAP
+#endif
+
+#define SPECIAL_RENDERING_OFF 0
+#define SPECIAL_RENDERING_BITMAP 1
+#define SPECIAL_RENDERING_TARGET 2
+#define SPECIAL_RENDERING_DOUBLE 3
+
+#if defined(TARGET_SDL2)
+#define SPECIAL_RENDERING_DEFAULT SPECIAL_RENDERING_DOUBLE
+#else
+#define SPECIAL_RENDERING_DEFAULT SPECIAL_RENDERING_BITMAP
+#endif
+
+// values for vertical screen retrace synchronization (vsync)
+#define STR_VSYNC_MODE_OFF "off"
+#define STR_VSYNC_MODE_NORMAL "normal"
+#define STR_VSYNC_MODE_ADAPTIVE "adaptive"
+
+#define STR_VSYNC_MODE_DEFAULT STR_VSYNC_MODE_OFF
+
+#define VSYNC_MODE_OFF 0
+#define VSYNC_MODE_NORMAL 1
+#define VSYNC_MODE_ADAPTIVE -1
+
+#define VSYNC_MODE_DEFAULT VSYNC_MODE_OFF
+
+// values for network server settings
+#define STR_NETWORK_AUTO_DETECT "auto_detect_network_server"
+#define STR_NETWORK_AUTO_DETECT_SETUP "(auto detect network server)"
+
+// values for touch control
+#define TOUCH_CONTROL_OFF "off"
+#define TOUCH_CONTROL_VIRTUAL_BUTTONS "virtual_buttons"
+#define TOUCH_CONTROL_WIPE_GESTURES "wipe_gestures"
+#define TOUCH_CONTROL_FOLLOW_FINGER "follow_finger"
+
+#if defined(PLATFORM_ANDROID)
+#define TOUCH_CONTROL_DEFAULT TOUCH_CONTROL_VIRTUAL_BUTTONS
+#else
+#define TOUCH_CONTROL_DEFAULT TOUCH_CONTROL_OFF
+#endif
+
+#define TOUCH_MOVE_DISTANCE_DEFAULT 2
+#define TOUCH_DROP_DISTANCE_DEFAULT 5
+#define TOUCH_TRANSPARENCY_DEFAULT 50
+
+#define ALPHA_FROM_TRANSPARENCY(x) ((100 - x) * SDL_ALPHA_OPAQUE / 100)
+#define ALPHA_FADING_STEPSIZE(x) ((x) / 25)
+
+// values for special settings for mobile devices
+#if defined(PLATFORM_ANDROID)
+#define USE_TOUCH_INPUT_OVERLAY
+#define USE_COMPLETE_DISPLAY
+#define HAS_SCREEN_KEYBOARD
+#define SCREEN_KEYBOARD_POS(h) ((h) / 2)
+#endif
+
+// default input keys
#define DEFAULT_KEY_LEFT KSYM_Left
#define DEFAULT_KEY_RIGHT KSYM_Right
#define DEFAULT_KEY_UP KSYM_Up
#define DEFAULT_KEY_OKAY KSYM_Return
#define DEFAULT_KEY_CANCEL KSYM_Escape
-/* default shortcut keys */
+// default shortcut keys
#define DEFAULT_KEY_SAVE_GAME KSYM_F1
#define DEFAULT_KEY_LOAD_GAME KSYM_F2
#define DEFAULT_KEY_TOGGLE_PAUSE KSYM_space
#define DEFAULT_KEY_FOCUS_PLAYER_3 KSYM_F7
#define DEFAULT_KEY_FOCUS_PLAYER_4 KSYM_F8
#define DEFAULT_KEY_FOCUS_PLAYER_ALL KSYM_F9
-
-/* values for key_status */
+#define DEFAULT_KEY_TAPE_EJECT KSYM_UNDEFINED
+#define DEFAULT_KEY_TAPE_EXTRA KSYM_UNDEFINED
+#define DEFAULT_KEY_TAPE_STOP KSYM_UNDEFINED
+#define DEFAULT_KEY_TAPE_PAUSE KSYM_UNDEFINED
+#define DEFAULT_KEY_TAPE_RECORD KSYM_UNDEFINED
+#define DEFAULT_KEY_TAPE_PLAY KSYM_UNDEFINED
+#define DEFAULT_KEY_SOUND_SIMPLE KSYM_UNDEFINED
+#define DEFAULT_KEY_SOUND_LOOPS KSYM_UNDEFINED
+#define DEFAULT_KEY_SOUND_MUSIC KSYM_UNDEFINED
+#define DEFAULT_KEY_SNAP_LEFT KSYM_UNDEFINED
+#define DEFAULT_KEY_SNAP_RIGHT KSYM_UNDEFINED
+#define DEFAULT_KEY_SNAP_UP KSYM_UNDEFINED
+#define DEFAULT_KEY_SNAP_DOWN KSYM_UNDEFINED
+
+// default debug setup keys and values
+#define DEFAULT_FRAME_DELAY_0 20 // 100 % speed
+#define DEFAULT_FRAME_DELAY_1 500 // 4 % speed
+#define DEFAULT_FRAME_DELAY_2 250 // 8 % speed
+#define DEFAULT_FRAME_DELAY_3 125 // 16 % speed
+#define DEFAULT_FRAME_DELAY_4 60 // 33 % speed
+#define DEFAULT_FRAME_DELAY_5 40 // 50 % speed
+#define DEFAULT_FRAME_DELAY_6 30 // 66 % speed
+#define DEFAULT_FRAME_DELAY_7 10 // 200 % speed
+#define DEFAULT_FRAME_DELAY_8 5 // 400 % speed
+#define DEFAULT_FRAME_DELAY_9 0 // maximum speed
+
+#define DEFAULT_KEY_FRAME_DELAY_0 KSYM_0
+#define DEFAULT_KEY_FRAME_DELAY_1 KSYM_1
+#define DEFAULT_KEY_FRAME_DELAY_2 KSYM_2
+#define DEFAULT_KEY_FRAME_DELAY_3 KSYM_3
+#define DEFAULT_KEY_FRAME_DELAY_4 KSYM_4
+#define DEFAULT_KEY_FRAME_DELAY_5 KSYM_5
+#define DEFAULT_KEY_FRAME_DELAY_6 KSYM_6
+#define DEFAULT_KEY_FRAME_DELAY_7 KSYM_7
+#define DEFAULT_KEY_FRAME_DELAY_8 KSYM_8
+#define DEFAULT_KEY_FRAME_DELAY_9 KSYM_9
+
+#define NUM_DEBUG_FRAME_DELAY_KEYS 10
+
+#define DEFAULT_FRAME_DELAY_USE_MOD_KEY FALSE
+#define DEFAULT_FRAME_DELAY_GAME_ONLY TRUE
+
+// values for key_status
#define KEY_NOT_PRESSED FALSE
#define KEY_RELEASED FALSE
#define KEY_PRESSED TRUE
-/* values for button status */
+// values for button status
#define MB_NOT_PRESSED FALSE
#define MB_NOT_RELEASED TRUE
#define MB_RELEASED FALSE
#define MB_WHEEL_DOWN 5
#define MB_WHEEL_LEFT 6
#define MB_WHEEL_RIGHT 7
-#define IS_WHEEL_BUTTON_VERTICAL(b) ((b) >= MB_WHEEL_UP && \
- (b) <= MB_WHEEL_DOWN)
-#define IS_WHEEL_BUTTON_HORIZONTAL(b) ((b) >= MB_WHEEL_LEFT && \
- (b) <= MB_WHEEL_RIGHT)
-#define IS_WHEEL_BUTTON(b) ((b) >= MB_WHEEL_UP && \
- (b) <= MB_WHEEL_DOWN)
+#define IS_WHEEL_BUTTON_VERTICAL(b) ((b) == MB_WHEEL_UP || \
+ (b) == MB_WHEEL_DOWN)
+#define IS_WHEEL_BUTTON_HORIZONTAL(b) ((b) == MB_WHEEL_LEFT || \
+ (b) == MB_WHEEL_RIGHT)
+#define IS_WHEEL_BUTTON(b) (IS_WHEEL_BUTTON_VERTICAL(b) || \
+ IS_WHEEL_BUTTON_HORIZONTAL(b))
#define DEFAULT_WHEEL_STEPS 3
-/* values for move directions */
+#define BUTTON_STEPSIZE(b) ((b) == MB_LEFTBUTTON ? 1 : \
+ (b) == MB_MIDDLEBUTTON ? 5 : \
+ (b) == MB_RIGHTBUTTON ? 10 : 1)
+
+// values for move directions
#define MV_BIT_LEFT 0
#define MV_BIT_RIGHT 1
#define MV_BIT_UP 2
#define NUM_DIRECTIONS 4
-/* diagonal movement directions are used in a different contect than buttons */
+// diagonal movement directions are used in a different contect than buttons
#define MV_BIT_UPLEFT 4
#define MV_BIT_UPRIGHT 5
#define MV_BIT_DOWNLEFT 6
#define NUM_DIRECTIONS_FULL 8
-/* values for special "button" bitmasks */
+// values for special "button" bitmasks
#define BUTTON_1 4
#define BUTTON_2 5
-/* values for special "focus player" bitmasks */
+#define NUM_PLAYER_ACTIONS 6
+
+// values for special "focus player" bitmasks
#define BIT_SET_FOCUS 6
-/* values for move directions and special "button" key bitmasks */
+// values for drawing stages for global animations
+#define DRAW_GLOBAL_ANIM_STAGE_1 1
+#define DRAW_GLOBAL_ANIM_STAGE_2 2
+
+// values for drawing target (various functions)
+#define DRAW_TO_BACKBUFFER 0
+#define DRAW_TO_FIELDBUFFER 1
+#define DRAW_TO_SCREEN 2
+#define DRAW_TO_FADE_SOURCE 3
+#define DRAW_TO_FADE_TARGET 4
+
+// values for move directions and special "button" key bitmasks
#define MV_NONE 0
#define MV_LEFT (1 << MV_BIT_LEFT)
#define MV_RIGHT (1 << MV_BIT_RIGHT)
#define KEY_BUTTON_1 (1 << BUTTON_1)
#define KEY_BUTTON_2 (1 << BUTTON_2)
+#define KEY_BUTTON_SNAP KEY_BUTTON_1
+#define KEY_BUTTON_DROP KEY_BUTTON_2
#define KEY_MOTION (MV_LEFT | MV_RIGHT | MV_UP | MV_DOWN)
#define KEY_BUTTON (KEY_BUTTON_1 | KEY_BUTTON_2)
#define KEY_ACTION (KEY_MOTION | KEY_BUTTON)
(x) == MV_DOWNRIGHT ? MV_UPLEFT : \
MV_NONE)
-/* values for animation mode (frame order and direction) */
+// values for animation mode (frame order and direction)
+// (stored in level files -- never change existing values)
#define ANIM_NONE 0
#define ANIM_LOOP (1 << 0)
#define ANIM_LINEAR (1 << 1)
#define ANIM_REVERSE (1 << 8)
#define ANIM_OPAQUE_PLAYER (1 << 9)
-/* values for special (non game element) animation modes */
+// values for special (non game element) animation modes
+// (not stored in level files -- can be changed, if needed)
#define ANIM_HORIZONTAL (1 << 10)
#define ANIM_VERTICAL (1 << 11)
#define ANIM_CENTERED (1 << 12)
#define ANIM_STATIC_PANEL (1 << 13)
+#define ANIM_ALL (1 << 14)
+#define ANIM_ONCE (1 << 15)
#define ANIM_DEFAULT ANIM_LOOP
-/* values for fade mode */
+// values for special drawing styles (currently only for crumbled graphics)
+#define STYLE_NONE 0
+#define STYLE_ACCURATE_BORDERS (1 << 0)
+#define STYLE_INNER_CORNERS (1 << 1)
+#define STYLE_REVERSE (1 << 2)
+
+// values for special event handling style (used for global animation)
+#define STYLE_PASSTHROUGH (1 << 3)
+#define STYLE_MULTIPLE_ACTIONS (1 << 4)
+
+#define STYLE_DEFAULT STYLE_NONE
+
+// values for special global animation events
+#define ANIM_EVENT_NONE 0
+#define ANIM_EVENT_SELF (1 << 16)
+#define ANIM_EVENT_ANY (1 << 17)
+
+#define ANIM_EVENT_ANIM_BIT 0
+#define ANIM_EVENT_PART_BIT 8
+
+#define ANIM_EVENT_ANIM_MASK (0xff << ANIM_EVENT_ANIM_BIT)
+#define ANIM_EVENT_PART_MASK (0xff << ANIM_EVENT_PART_BIT)
+
+#define ANIM_EVENT_DEFAULT ANIM_EVENT_NONE
+
+// values for special global animation event actions
+#define ANIM_EVENT_ACTION_NONE -1
+
+// values for fade mode
#define FADE_TYPE_NONE 0
#define FADE_TYPE_FADE_IN (1 << 0)
#define FADE_TYPE_FADE_OUT (1 << 1)
-#define FADE_TYPE_CROSS (1 << 2)
-#define FADE_TYPE_SKIP (1 << 3)
+#define FADE_TYPE_TRANSFORM (1 << 2)
+#define FADE_TYPE_CROSSFADE (1 << 3)
+#define FADE_TYPE_MELT (1 << 4)
+#define FADE_TYPE_CURTAIN (1 << 5)
+#define FADE_TYPE_SKIP (1 << 6)
#define FADE_MODE_NONE (FADE_TYPE_NONE)
#define FADE_MODE_FADE_IN (FADE_TYPE_FADE_IN)
#define FADE_MODE_FADE_OUT (FADE_TYPE_FADE_OUT)
#define FADE_MODE_FADE (FADE_TYPE_FADE_IN | FADE_TYPE_FADE_OUT)
-#define FADE_MODE_CROSSFADE (FADE_TYPE_FADE_IN | FADE_TYPE_CROSS)
+#define FADE_MODE_TRANSFORM (FADE_TYPE_TRANSFORM | FADE_TYPE_FADE_IN)
+#define FADE_MODE_CROSSFADE (FADE_MODE_TRANSFORM | FADE_TYPE_CROSSFADE)
+#define FADE_MODE_MELT (FADE_MODE_TRANSFORM | FADE_TYPE_MELT)
+#define FADE_MODE_CURTAIN (FADE_MODE_TRANSFORM | FADE_TYPE_CURTAIN)
#define FADE_MODE_SKIP_FADE_IN (FADE_TYPE_SKIP | FADE_TYPE_FADE_IN)
#define FADE_MODE_SKIP_FADE_OUT (FADE_TYPE_SKIP | FADE_TYPE_FADE_OUT)
#define FADE_MODE_DEFAULT FADE_MODE_FADE
-/* values for text alignment */
+// values for toon positions
+#define POS_UNDEFINED -1
+#define POS_LEFT 0
+#define POS_RIGHT 1
+#define POS_TOP 2
+#define POS_UPPER 3
+#define POS_MIDDLE 4
+#define POS_LOWER 5
+#define POS_BOTTOM 6
+#define POS_ANY 7
+#define POS_LAST 8
+
+// values for text alignment
#define ALIGN_LEFT (1 << 0)
#define ALIGN_RIGHT (1 << 1)
#define ALIGN_CENTER (1 << 2)
#define ALIGNED_TEXT_XPOS(p) ALIGNED_XPOS((p)->x, (p)->width, (p)->align)
#define ALIGNED_TEXT_YPOS(p) ALIGNED_YPOS((p)->y, (p)->height, (p)->valign)
-/* values for redraw_mask */
+// values for redraw_mask
#define REDRAW_NONE (0)
#define REDRAW_ALL (1 << 0)
#define REDRAW_FIELD (1 << 1)
-#define REDRAW_TILES (1 << 2)
-#define REDRAW_DOOR_1 (1 << 3)
-#define REDRAW_VIDEO_1 (1 << 4)
-#define REDRAW_VIDEO_2 (1 << 5)
-#define REDRAW_VIDEO_3 (1 << 6)
-#define REDRAW_MICROLEVEL (1 << 7)
-#define REDRAW_MICROLABEL (1 << 8)
-#define REDRAW_FROM_BACKBUFFER (1 << 9)
-#define REDRAW_DOOR_2 (REDRAW_VIDEO_1 | \
- REDRAW_VIDEO_2 | \
- REDRAW_VIDEO_3)
-#define REDRAW_DOOR_3 (1 << 10)
+#define REDRAW_DOOR_1 (1 << 2)
+#define REDRAW_DOOR_2 (1 << 3)
+#define REDRAW_DOOR_3 (1 << 4)
+#define REDRAW_FPS (1 << 5)
+
#define REDRAW_DOORS (REDRAW_DOOR_1 | \
REDRAW_DOOR_2 | \
REDRAW_DOOR_3)
-#define REDRAW_MAIN (REDRAW_FIELD | \
- REDRAW_TILES | \
- REDRAW_MICROLEVEL)
-#define REDRAW_FPS (1 << 11)
-#define REDRAWTILES_THRESHOLD (SCR_FIELDX * SCR_FIELDY / 2)
-#define IN_GFX_SCREEN(x, y) (x >= gfx.sx && x < gfx.sx + gfx.sxsize && \
+#define IN_GFX_FIELD_PLAY(x, y) (x >= gfx.sx && x < gfx.sx + gfx.sxsize && \
y >= gfx.sy && y < gfx.sy + gfx.sysize)
-#define IN_GFX_DOOR(x, y) (x >= gfx.dx && x < gfx.dx + gfx.dxsize && \
+#define IN_GFX_FIELD_FULL(x, y) (x >= gfx.real_sx && \
+ x < gfx.real_sx + gfx.full_sxsize && \
+ y >= gfx.real_sy && \
+ y < gfx.real_sy + gfx.full_sysize)
+#define IN_GFX_DOOR_1(x, y) (x >= gfx.dx && x < gfx.dx + gfx.dxsize && \
y >= gfx.dy && y < gfx.dy + gfx.dysize)
-#define IN_GFX_VIDEO(x, y) (x >= gfx.vx && x < gfx.vx + gfx.vxsize && \
+#define IN_GFX_DOOR_2(x, y) (x >= gfx.vx && x < gfx.vx + gfx.vxsize && \
y >= gfx.vy && y < gfx.vy + gfx.vysize)
+#define IN_GFX_DOOR_3(x, y) (x >= gfx.ex && x < gfx.ex + gfx.exsize && \
+ y >= gfx.ey && y < gfx.ey + gfx.eysize)
-/* values for mouse cursor */
+// values for mouse cursor
#define CURSOR_DEFAULT 0
#define CURSOR_NONE 1
#define CURSOR_PLAYFIELD 2
-/* fundamental game speed values */
-#define ONE_SECOND_DELAY 1000 /* delay value for one second */
-#define GAME_FRAME_DELAY 20 /* frame delay in milliseconds */
-#define FFWD_FRAME_DELAY 10 /* 200% speed for fast forward */
+// fundamental game speed values
+#define ONE_SECOND_DELAY 1000 // delay value for one second
+#define MENU_FRAME_DELAY 20 // frame delay in milliseconds
+#define GAME_FRAME_DELAY 20 // frame delay in milliseconds
+#define FFWD_FRAME_DELAY 10 // 200% speed for fast forward
+#define MIN_VSYNC_FRAME_DELAY 15 // minimum value for vsync to keep
+#define MAX_VSYNC_FRAME_DELAY 16 // maximum value for vsync to work
#define FRAMES_PER_SECOND (ONE_SECOND_DELAY / GAME_FRAME_DELAY)
+#define FRAMES_PER_SECOND_SP 35
-/* maximum playfield size supported by libgame functions */
+// maximum playfield size supported by libgame functions
#define MAX_PLAYFIELD_WIDTH 128
#define MAX_PLAYFIELD_HEIGHT 128
-/* maximum number of parallel players supported by libgame functions */
+// maximum number of parallel players supported by libgame functions
#define MAX_PLAYERS 4
-/* maximum allowed length of player name */
+// maximum allowed length of player name
#define MAX_PLAYER_NAME_LEN 10
-/* default name for empty highscore entry */
+// maximum number of levels in a level set
+#define MAX_LEVELS 1000
+
+// maximum number of global animation and parts
+#define MAX_GLOBAL_ANIMS 32
+#define MAX_GLOBAL_ANIM_PARTS 32
+
+// minimum/maximum/default x/y grid size for virtual buttons
+#define MIN_GRID_XSIZE 3
+#define MIN_GRID_YSIZE 3
+#define MAX_GRID_XSIZE 32
+#define MAX_GRID_YSIZE 32
+#define GRID_REAL_WIDTH MAX(1, MAX(video.screen_width, \
+ video.screen_height))
+#define GRID_REAL_HEIGHT MAX(1, MIN(video.screen_width, \
+ video.screen_height))
+#define DEFAULT_GRID_XSIZE_0 18
+#define DEFAULT_GRID_YSIZE_0 MIN(MAX(MIN_GRID_YSIZE, \
+ DEFAULT_GRID_XSIZE_0 * \
+ GRID_REAL_HEIGHT / \
+ GRID_REAL_WIDTH), \
+ MAX_GRID_YSIZE)
+#define DEFAULT_GRID_XSIZE_1 13
+#define DEFAULT_GRID_YSIZE_1 MIN(MAX(MIN_GRID_YSIZE, \
+ DEFAULT_GRID_XSIZE_1 * \
+ GRID_REAL_WIDTH / \
+ GRID_REAL_HEIGHT), \
+ MAX_GRID_YSIZE)
+
+#define DEFAULT_GRID_XSIZE(n) ((n) == 0 ? DEFAULT_GRID_XSIZE_0 : \
+ DEFAULT_GRID_XSIZE_1)
+#define DEFAULT_GRID_YSIZE(n) ((n) == 0 ? DEFAULT_GRID_YSIZE_0 : \
+ DEFAULT_GRID_YSIZE_1)
+
+#define GRID_ACTIVE_NR() (video.screen_width > \
+ video.screen_height ? 0 : 1)
+
+// values for grid button characters for virtual buttons
+#define CHAR_GRID_BUTTON_NONE ' '
+#define CHAR_GRID_BUTTON_LEFT '<'
+#define CHAR_GRID_BUTTON_RIGHT '>'
+#define CHAR_GRID_BUTTON_UP '^'
+#define CHAR_GRID_BUTTON_DOWN 'v'
+#define CHAR_GRID_BUTTON_SNAP '1'
+#define CHAR_GRID_BUTTON_DROP '2'
+
+#define GET_ACTION_FROM_GRID_BUTTON(c) ((c) == CHAR_GRID_BUTTON_LEFT ? \
+ JOY_LEFT : \
+ (c) == CHAR_GRID_BUTTON_RIGHT ? \
+ JOY_RIGHT : \
+ (c) == CHAR_GRID_BUTTON_UP ? \
+ JOY_UP : \
+ (c) == CHAR_GRID_BUTTON_DOWN ? \
+ JOY_DOWN : \
+ (c) == CHAR_GRID_BUTTON_SNAP ? \
+ JOY_BUTTON_1 : \
+ (c) == CHAR_GRID_BUTTON_DROP ? \
+ JOY_BUTTON_2 : \
+ JOY_NO_ACTION)
+
+// default name for empty highscore entry
#define EMPTY_PLAYER_NAME "no name"
-/* default name for unknown player names */
+// default name for unknown player names
#define ANONYMOUS_NAME "anonymous"
-/* default for other unknown names */
+// default for other unknown names
#define UNKNOWN_NAME "unknown"
-/* default name for new levels */
+// default name for new levels
#define NAMELESS_LEVEL_NAME "nameless level"
-/* default text for non-existant artwork */
+// default text for non-existant artwork
#define NOT_AVAILABLE "(not available)"
-/* default value for undefined filename */
+// default value for undefined filename
#define UNDEFINED_FILENAME "[NONE]"
-/* default value for undefined parameter */
+// default value for undefined levelset
+#define UNDEFINED_LEVELSET "[NONE]"
+
+// default value for undefined parameter
#define ARG_DEFAULT "[DEFAULT]"
-/* default values for undefined configuration file parameters */
+// default values for undefined configuration file parameters
#define ARG_UNDEFINED "-1000000"
-#define ARG_UNDEFINED_VALUE (atoi(ARG_UNDEFINED))
+#define ARG_UNDEFINED_VALUE (-1000000)
+
+// default value for off-screen positions
+#define POS_OFFSCREEN (-1000000)
-/* definitions for game sub-directories */
+// definitions for game sub-directories
#ifndef RO_GAME_DIR
#define RO_GAME_DIR "."
#endif
#define RO_BASE_PATH RO_GAME_DIR
#define RW_BASE_PATH RW_GAME_DIR
-/* directory names */
+// directory names
#define GRAPHICS_DIRECTORY "graphics"
#define SOUNDS_DIRECTORY "sounds"
#define MUSIC_DIRECTORY "music"
#define SCORES_DIRECTORY "scores"
#define DOCS_DIRECTORY "docs"
#define CACHE_DIRECTORY "cache"
+#define CONF_DIRECTORY "conf"
+#define NETWORK_DIRECTORY "network"
-#if !defined(PLATFORM_MSDOS)
#define GFX_CLASSIC_SUBDIR "gfx_classic"
#define SND_CLASSIC_SUBDIR "snd_classic"
#define MUS_CLASSIC_SUBDIR "mus_classic"
-#else
-#define GFX_CLASSIC_SUBDIR "gfx_orig"
-#define SND_CLASSIC_SUBDIR "snd_orig"
-#define MUS_CLASSIC_SUBDIR "mus_orig"
-#endif
-/* file names and filename extensions */
-#if !defined(PLATFORM_MSDOS)
+#define GFX_DEFAULT_SUBDIR (setup.internal.default_graphics_set)
+#define SND_DEFAULT_SUBDIR (setup.internal.default_sounds_set)
+#define MUS_DEFAULT_SUBDIR (setup.internal.default_music_set)
+
+#define GFX_FALLBACK_FILENAME (setup.internal.fallback_graphics_file)
+#define SND_FALLBACK_FILENAME (setup.internal.fallback_sounds_file)
+#define MUS_FALLBACK_FILENAME (setup.internal.fallback_music_file)
+
+#define DEFAULT_LEVELSET (setup.internal.default_level_series)
+
+// file names and filename extensions
#define LEVELSETUP_DIRECTORY "levelsetup"
#define SETUP_FILENAME "setup.conf"
+#define AUTOSETUP_FILENAME "autosetup.conf"
#define LEVELSETUP_FILENAME "levelsetup.conf"
#define EDITORSETUP_FILENAME "editorsetup.conf"
#define EDITORCASCADE_FILENAME "editorcascade.conf"
#define SOUNDSINFO_FILENAME "soundsinfo.conf"
#define MUSICINFO_FILENAME "musicinfo.conf"
#define ARTWORKINFO_CACHE_FILE "artworkinfo.cache"
+#define LEVELTEMPLATE_FILENAME "template.level"
#define LEVELFILE_EXTENSION "level"
#define TAPEFILE_EXTENSION "tape"
#define SCOREFILE_EXTENSION "score"
-#else
-#define LEVELSETUP_DIRECTORY "lvlsetup"
-#define SETUP_FILENAME "setup.cnf"
-#define LEVELSETUP_FILENAME "lvlsetup.cnf"
-#define EDITORSETUP_FILENAME "edsetup.cnf"
-#define EDITORCASCADE_FILENAME "edcascad.conf"
-#define HELPANIM_FILENAME "helpanim.cnf"
-#define HELPTEXT_FILENAME "helptext.cnf"
-#define LEVELINFO_FILENAME "lvlinfo.cnf"
-#define GRAPHICSINFO_FILENAME "gfxinfo.cnf"
-#define SOUNDSINFO_FILENAME "sndinfo.cnf"
-#define MUSICINFO_FILENAME "musinfo.cnf"
-#define ARTWORKINFO_CACHE_FILE "artinfo.cac"
-#define LEVELFILE_EXTENSION "lvl"
-#define TAPEFILE_EXTENSION "tap"
-#define SCOREFILE_EXTENSION "sco"
-#endif
-#define ERROR_BASENAME "stderr.txt"
+#define GAMECONTROLLER_BASENAME "gamecontrollerdb.txt"
+
+#define LOG_OUT_BASENAME "stdout.txt"
+#define LOG_ERR_BASENAME "stderr.txt"
+
+#define LOG_OUT_ID 0
+#define LOG_ERR_ID 1
+#define NUM_LOGS 2
+
+#define STRING_PARENT_DIRECTORY ".."
+#define STRING_TOP_DIRECTORY "/"
#define CHAR_PATH_SEPARATOR_UNIX '/'
#define CHAR_PATH_SEPARATOR_DOS '\\'
#define STRING_NEWLINE_UNIX "\n"
#define STRING_NEWLINE_DOS "\r\n"
-#if defined(PLATFORM_WIN32) || defined(PLATFORM_MSDOS)
+#if defined(PLATFORM_WIN32)
#define CHAR_PATH_SEPARATOR CHAR_PATH_SEPARATOR_DOS
#define STRING_PATH_SEPARATOR STRING_PATH_SEPARATOR_DOS
#define STRING_NEWLINE STRING_NEWLINE_DOS
#endif
-/* areas in bitmap PIX_DOOR */
-/* meaning in PIX_DB_DOOR: (3 PAGEs)
- PAGEX1: 1. buffer for DOOR_1
- PAGEX2: 2. buffer for DOOR_1
- PAGEX3: buffer for animations
-*/
+// areas in bitmap PIX_DOOR
+// meaning in PIX_DB_DOOR: (3 PAGEs)
+// PAGEX1: 1. buffer for DOOR_1
+// PAGEX2: 2. buffer for DOOR_1
+// PAGEX3: buffer for animations
-/* these values are hard-coded to be able to use them in initialization */
-#define DOOR_GFX_PAGE_WIDTH 100 /* should be set to "gfx.dxsize" */
-#define DOOR_GFX_PAGE_HEIGHT 280 /* should be set to "gfx.dysize" */
+// these values are hard-coded to be able to use them in initialization
+#define DOOR_GFX_PAGE_WIDTH 100 // should be set to "gfx.dxsize"
+#define DOOR_GFX_PAGE_HEIGHT 280 // should be set to "gfx.dysize"
#define DOOR_GFX_PAGESIZE (DOOR_GFX_PAGE_WIDTH)
#define DOOR_GFX_PAGEX1 (0 * DOOR_GFX_PAGESIZE)
#define DOOR_GFX_PAGEY2 (DOOR_GFX_PAGE_HEIGHT)
-/* macros for version handling */
-#define VERSION_MAJOR(x) ((x) / 1000000)
-#define VERSION_MINOR(x) (((x) % 1000000) / 10000)
-#define VERSION_PATCH(x) (((x) % 10000) / 100)
-#define VERSION_BUILD(x) ((x) % 100)
+// macros for version handling
+#define VERSION_PART_1(x) ((x) / 1000000)
+#define VERSION_PART_2(x) (((x) % 1000000) / 10000)
+#define VERSION_PART_3(x) (((x) % 10000) / 100)
+#define VERSION_PART_4(x) ((x) % 100)
+
+#define VERSION_SUPER(x) VERSION_PART_1(x)
+#define VERSION_MAJOR(x) VERSION_PART_2(x)
+#define VERSION_MINOR(x) VERSION_PART_3(x)
+#define VERSION_PATCH(x) VERSION_PART_4(x)
#define VERSION_IDENT(a,b,c,d) ((a) * 1000000 + (b) * 10000 + (c) * 100 + (d))
-/* macros for parent/child process identification */
+// macros for parent/child process identification
#if defined(PLATFORM_UNIX)
#define IS_PARENT_PROCESS() (audio.mixer_pid != getpid())
#define IS_CHILD_PROCESS() (audio.mixer_pid == getpid())
#endif
-/* values for artwork type */
+// values for artwork type
#define ARTWORK_TYPE_GRAPHICS 0
#define ARTWORK_TYPE_SOUNDS 1
#define ARTWORK_TYPE_MUSIC 2
#define NUM_ARTWORK_TYPES 3
-/* values for tree type (chosen to match artwork type) */
+// values for tree type (chosen to match artwork type)
#define TREE_TYPE_UNDEFINED -1
#define TREE_TYPE_GRAPHICS_DIR ARTWORK_TYPE_GRAPHICS
#define TREE_TYPE_SOUNDS_DIR ARTWORK_TYPE_SOUNDS
#define TREE_TYPE_MUSIC_DIR ARTWORK_TYPE_MUSIC
#define TREE_TYPE_LEVEL_DIR 3
+#define TREE_TYPE_LEVEL_NR 4
-#define NUM_TREE_TYPES 4
+#define NUM_TREE_TYPES 5
#define INFOTEXT_UNDEFINED ""
#define INFOTEXT_GRAPHICS_DIR "Custom Graphics"
#define INFOTEXT_SOUNDS_DIR "Custom Sounds"
#define INFOTEXT_MUSIC_DIR "Custom Music"
#define INFOTEXT_LEVEL_DIR "Level Sets"
+#define INFOTEXT_LEVEL_NR "Levels"
-#define TREE_INFOTEXT(t) ((t) == TREE_TYPE_LEVEL_DIR ? \
+#define TREE_INFOTEXT(t) ((t) == TREE_TYPE_LEVEL_NR ? \
+ INFOTEXT_LEVEL_NR : \
+ (t) == TREE_TYPE_LEVEL_DIR ? \
INFOTEXT_LEVEL_DIR : \
(t) == TREE_TYPE_GRAPHICS_DIR ? \
INFOTEXT_GRAPHICS_DIR : \
INFOTEXT_MUSIC_DIR : \
INFOTEXT_UNDEFINED)
-/* values for artwork handling */
+// values for artwork handling
#define LEVELDIR_ARTWORK_SET_PTR(leveldir, type) \
((type) == ARTWORK_TYPE_GRAPHICS ? \
&(leveldir)->graphics_set : \
(setup).override_level_sounds : \
(setup).override_level_music)
+#define GFX_OVERRIDE_ARTWORK(type) \
+ ((type) == ARTWORK_TYPE_GRAPHICS ? \
+ gfx.override_level_graphics : \
+ (type) == ARTWORK_TYPE_SOUNDS ? \
+ gfx.override_level_sounds : \
+ gfx.override_level_music)
+
#define ARTWORK_FIRST_NODE(artwork, type) \
((type) == ARTWORK_TYPE_GRAPHICS ? \
(artwork).gfx_first : \
(type) == ARTWORK_TYPE_MUSIC ? \
options.music_directory : "")
-
-/* type definitions */
-typedef int (*EventFilter)(const Event *);
+#define UPDATE_BUSY_STATE() \
+{ \
+ if (gfx.draw_busy_anim_function != NULL) \
+ gfx.draw_busy_anim_function(); \
+}
-/* structure definitions */
+// structure definitions
struct ProgramInfo
{
- char *command_basepath; /* directory that contains the program */
- char *command_basename; /* base filename of the program binary */
+ char *command_basepath; // path to the program binary
+ char *command_basename; // base filename of the program binary
+
+ char *config_filename; // optional global program config filename
- char *userdata_subdir; /* personal user game data directory */
- char *userdata_subdir_unix; /* personal user game data directory (Unix) */
- char *userdata_path; /* resulting full path to game data directory */
+ char *maindata_path; // main game data (installation) directory
+
+ char *userdata_subdir; // personal user game data directory
+ char *userdata_path; // resulting full path to game data directory
char *program_title;
char *window_title;
char *icon_title;
- char *x11_icon_filename;
- char *x11_iconmask_filename;
- char *sdl_icon_filename;
- char *msdos_cursor_filename;
+ char *icon_filename;
char *cookie_prefix;
- char *filename_prefix; /* prefix to cut off from DOS filenames */
- char *error_filename; /* filename where to write error messages to */
- FILE *error_file; /* (used instead of 'stderr' on some systems) */
+ char *log_filename[NUM_LOGS]; // log filenames for out/err messages
+ FILE *log_file[NUM_LOGS]; // log file handles for out/err files
+ FILE *log_file_default[NUM_LOGS]; // default log file handles (out/err)
+ int version_super;
int version_major;
int version_minor;
int version_patch;
+ int version_ident;
+
+ char *version_string;
+ char *(*window_title_function)(void);
+ void (*exit_message_function)(char *, va_list);
void (*exit_function)(int);
+
+ boolean global_scores;
+ boolean many_scores_per_name;
+
+ boolean headless;
+};
+
+struct NetworkInfo
+{
+ boolean enabled;
+ boolean connected;
+ boolean serveronly;
+
+ char *server_host;
+ int server_port;
+
};
struct OptionInfo
{
- char *display_name;
char *server_host;
int server_port;
char *sounds_directory;
char *music_directory;
char *docs_directory;
+ char *conf_directory;
+
char *execute_command;
+ char *special_flags;
+
+ boolean mytapes;
boolean serveronly;
boolean network;
boolean verbose;
boolean debug;
};
-struct ScreenModeInfo
-{
- int width, height;
-};
-
struct VideoSystemInfo
{
int default_depth;
int width, height, depth;
+ int window_width, window_height;
+ int display_width, display_height;
+ int screen_width, screen_height;
+ int screen_xoffset, screen_yoffset;
boolean fullscreen_available;
boolean fullscreen_enabled;
- struct ScreenModeInfo *fullscreen_modes;
- char *fullscreen_mode_current;
+ boolean fullscreen_initial;
+
+ boolean window_scaling_available;
+ int window_scaling_percent;
+ char *window_scaling_quality;
+ int screen_rendering_mode;
+ int vsync_mode;
+
+ unsigned int frame_delay;
+ unsigned int frame_delay_value;
+
+ boolean shifted_up;
+ int shifted_up_pos;
+ int shifted_up_pos_last;
+ unsigned int shifted_up_delay;
+ unsigned int shifted_up_delay_value;
+
+ boolean initialized;
};
struct AudioSystemInfo
boolean music_available;
boolean sound_enabled;
- boolean sound_deactivated; /* for temporarily disabling sound */
+ boolean sound_deactivated; // for temporarily disabling sound
int mixer_pipe[2];
int mixer_pid;
{
Bitmap *bitmap;
- int src_x, src_y; /* start position of animation frames */
- int width, height; /* width/height of each animation frame */
+ int src_x, src_y; // start position of font characters
+ int width, height; // width / height of font characters
- int draw_xoffset; /* offset for drawing font characters */
- int draw_yoffset; /* offset for drawing font characters */
+ int offset_x; // offset to next font character
+ int offset_y; // offset to next font character
+
+ int draw_xoffset; // offset for drawing font characters
+ int draw_yoffset; // offset for drawing font characters
int num_chars;
int num_chars_per_line;
-
-#if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
- Pixmap *clip_mask; /* single-char-only clip mask array for X11 */
-#endif
};
struct GfxInfo
int full_sxsize, full_sysize;
int scrollbuffer_width, scrollbuffer_height;
+ int game_tile_size, standard_tile_size;
+
int dx, dy;
int dxsize, dysize;
int vx, vy;
int vxsize, vysize;
+ int ex, ey;
+ int exsize, eysize;
+
+ int win_xsize, win_ysize;
+
int draw_deactivation_mask;
int draw_background_mask;
Bitmap *background_bitmap;
int background_bitmap_mask;
+ Bitmap *fade_bitmap_backup;
+ Bitmap *fade_bitmap_source;
+ Bitmap *fade_bitmap_target;
+ Bitmap *fade_bitmap_black;
+
+ int fade_border_source_status;
+ int fade_border_target_status;
+ Bitmap *masked_border_bitmap_ptr;
+
+ Bitmap *final_screen_bitmap;
+
+ boolean clipping_enabled;
+ int clip_x, clip_y;
+ int clip_width, clip_height;
+
+ boolean override_level_graphics;
+ boolean override_level_sounds;
+ boolean override_level_music;
+
+ boolean draw_init_text;
+
int num_fonts;
struct FontBitmapInfo *font_bitmap_info;
int (*select_font_function)(int);
int (*get_font_from_token_function)(char *);
int anim_random_frame;
+
+ void (*draw_busy_anim_function)(void);
+ void (*draw_global_anim_function)(int, int);
+ void (*draw_global_border_function)(int);
+ void (*draw_tile_cursor_function)(int);
+
+ int cursor_mode;
+};
+
+struct TileCursorInfo
+{
+ boolean enabled; // tile cursor generally enabled or disabled
+ boolean active; // tile cursor activated (depending on game)
+ boolean moving; // tile cursor moving to target position
+
+ int xpos, ypos; // tile cursor level playfield position
+ int x, y; // tile cursor current screen position
+ int target_x, target_y; // tile cursor target screen position
+
+ int sx, sy; // tile cursor screen start position
+};
+
+struct OverlayInfo
+{
+ boolean enabled; // overlay generally enabled or disabled
+ boolean active; // overlay activated (depending on game mode)
+
+ boolean show_grid;
+
+ int grid_xsize;
+ int grid_ysize;
+
+ char grid_button[MAX_GRID_XSIZE][MAX_GRID_YSIZE];
+ char grid_button_highlight;
+
+ int grid_button_action;
};
struct JoystickInfo
{
int status;
- int fd[MAX_PLAYERS]; /* file descriptor of player's joystick */
+ int nr[MAX_PLAYERS]; // joystick number for each player
};
struct SetupJoystickInfo
{
- char *device_name; /* device name of player's joystick */
+ char *device_name; // device name of player's joystick
int xleft, xmiddle, xright;
int yupper, ymiddle, ylower;
Key snap, drop;
};
+struct SetupTouchInfo
+{
+ char *control_type;
+ int move_distance;
+ int drop_distance;
+
+ int grid_xsize[2];
+ int grid_ysize[2];
+
+ char grid_button[2][MAX_GRID_XSIZE][MAX_GRID_YSIZE];
+
+ int transparency; // in percent (0 == opaque, 100 == invisible)
+ boolean draw_outlined;
+ boolean draw_pressed;
+
+ boolean grid_initialized;
+};
+
struct SetupInputInfo
{
boolean use_joystick;
boolean el_supaplex;
boolean el_diamond_caves;
boolean el_dx_boulderdash;
+
+ boolean el_mirror_magic;
+ boolean el_deflektor;
+
boolean el_chars;
boolean el_steel_chars;
+
+ boolean el_classic;
boolean el_custom;
boolean el_user_defined;
boolean el_dynamic;
boolean el_by_type;
boolean show_element_token;
+
+ boolean use_template_for_new_levels;
+};
+
+struct SetupAutoSetupInfo
+{
+ int editor_zoom_tilesize;
};
struct SetupEditorCascadeInfo
boolean el_sp;
boolean el_dc;
boolean el_dx;
+ boolean el_mm;
+ boolean el_df;
boolean el_chars;
boolean el_steel_chars;
boolean el_ce;
Key focus_player[MAX_PLAYERS];
Key focus_player_all;
+
+ Key tape_eject;
+ Key tape_extra;
+ Key tape_stop;
+ Key tape_pause;
+ Key tape_record;
+ Key tape_play;
+
+ Key sound_simple;
+ Key sound_loops;
+ Key sound_music;
+
+ Key snap_left;
+ Key snap_right;
+ Key snap_up;
+ Key snap_down;
};
struct SetupSystemInfo
int audio_fragment_size;
};
+struct SetupInternalInfo
+{
+ char *program_title;
+ char *program_version;
+ char *program_author;
+ char *program_email;
+ char *program_website;
+ char *program_copyright;
+ char *program_company;
+
+ char *program_icon_file;
+
+ char *default_graphics_set;
+ char *default_sounds_set;
+ char *default_music_set;
+
+ char *fallback_graphics_file;
+ char *fallback_sounds_file;
+ char *fallback_music_file;
+
+ char *default_level_series;
+
+ int default_window_width;
+ int default_window_height;
+
+ boolean choose_from_top_leveldir;
+ boolean show_scaling_in_title;
+};
+
+struct SetupDebugInfo
+{
+ int frame_delay[10];
+ Key frame_delay_key[10];
+ boolean frame_delay_use_mod_key;
+ boolean frame_delay_game_only;
+ boolean show_frames_per_second;
+};
+
struct SetupInfo
{
char *player_name;
boolean sound_music;
boolean sound_simple;
boolean toons;
- boolean double_buffering;
- boolean direct_draw; /* !double_buffering (redundant!) */
boolean scroll_delay;
- boolean soft_scrolling;
+ boolean scroll_delay_value;
+ char *engine_snapshot_mode;
+ int engine_snapshot_memory;
boolean fade_screens;
boolean autorecord;
boolean show_titlescreen;
boolean team_mode;
boolean handicap;
boolean skip_levels;
+ boolean increment_levels;
+ boolean auto_play_next_level;
+ boolean skip_scores_after_game;
boolean time_limit;
boolean fullscreen;
- char *fullscreen_mode;
+ int window_scaling_percent;
+ char *window_scaling_quality;
+ char *screen_rendering_mode;
+ char *vsync_mode;
boolean ask_on_escape;
boolean ask_on_escape_editor;
+ boolean ask_on_game_over;
boolean quick_switch;
boolean input_on_focus;
boolean prefer_aga_graphics;
+ boolean game_speed_extended;
int game_frame_delay;
+ boolean sp_show_border_elements;
+ boolean small_game_graphics;
+ boolean show_snapshot_buttons;
char *graphics_set;
char *sounds_set;
char *music_set;
- boolean override_level_graphics;
- boolean override_level_sounds;
- boolean override_level_music;
+ int override_level_graphics; // not boolean -- can also be "AUTO"
+ int override_level_sounds; // not boolean -- can also be "AUTO"
+ int override_level_music; // not boolean -- can also be "AUTO"
+
+ int volume_simple;
+ int volume_loops;
+ int volume_music;
+
+ boolean network_mode;
+ int network_player_nr;
+ char *network_server_hostname;
+ struct SetupAutoSetupInfo auto_setup;
struct SetupEditorInfo editor;
struct SetupEditorCascadeInfo editor_cascade;
struct SetupShortcutInfo shortcut;
struct SetupInputInfo input[MAX_PLAYERS];
+ struct SetupTouchInfo touch;
struct SetupSystemInfo system;
+ struct SetupInternalInfo internal;
+ struct SetupDebugInfo debug;
+
struct OptionInfo options;
};
struct TreeInfo
{
- struct TreeInfo **node_top; /* topmost node in tree */
- struct TreeInfo *node_parent; /* parent level directory info */
- struct TreeInfo *node_group; /* level group sub-directory info */
- struct TreeInfo *next; /* next level series structure node */
-
- int cl_first; /* internal control field for setup screen */
- int cl_cursor; /* internal control field for setup screen */
-
- int type; /* type of tree content */
-
- /* fields for "type == TREE_TYPE_LEVEL_DIR" */
-
- char *subdir; /* tree info sub-directory basename (may be ".") */
- char *fullpath; /* complete path relative to tree base directory */
- char *basepath; /* absolute base path of tree base directory */
- char *identifier; /* identifier string for configuration files */
- char *name; /* tree info name, as displayed in selection menues */
- char *name_sorting; /* optional sorting name for correct name sorting */
- char *author; /* level or artwork author name */
- char *year; /* optional year of creation for levels or artwork */
- char *imported_from; /* optional comment for imported levels or artwork */
- char *imported_by; /* optional comment for imported levels or artwork */
- char *tested_by; /* optional comment to name people who tested a set */
-
- char *graphics_set_ecs; /* special EMC custom graphics set (ECS graphics) */
- char *graphics_set_aga; /* special EMC custom graphics set (AGA graphics) */
- char *graphics_set; /* optional custom graphics set (level tree only) */
- char *sounds_set; /* optional custom sounds set (level tree only) */
- char *music_set; /* optional custom music set (level tree only) */
- char *graphics_path; /* path to optional custom graphics set (level only) */
- char *sounds_path; /* path to optional custom sounds set (level only) */
- char *music_path; /* path to optional custom music set (level only) */
-
- char *level_filename; /* filename of level file (for packed level file) */
- char *level_filetype; /* type of levels in level directory or level file */
-
- int levels; /* number of levels in level series */
- int first_level; /* first level number (to allow start with 0 or 1) */
- int last_level; /* last level number (automatically calculated) */
- int sort_priority; /* sort levels by 'sort_priority' and then by name */
-
- boolean latest_engine;/* force level set to use the latest game engine */
-
- boolean level_group; /* directory contains more level series directories */
- boolean parent_link; /* entry links back to parent directory */
- boolean in_user_dir; /* user defined levels are stored in home directory */
- boolean user_defined; /* levels in user directory and marked as "private" */
- boolean readonly; /* readonly levels can not be changed with editor */
- boolean handicap; /* level set has no handicap when set to "false" */
- boolean skip_levels; /* levels can be skipped when set to "true" */
-
- int color; /* color to use on selection screen for this level */
- char *class_desc; /* description of level series class */
- int handicap_level; /* number of the lowest unsolved level */
-
- char *infotext; /* optional text to describe the tree type (headline) */
+ struct TreeInfo **node_top; // topmost node in tree
+ struct TreeInfo *node_parent; // parent level directory info
+ struct TreeInfo *node_group; // level group sub-directory info
+ struct TreeInfo *next; // next level series structure node
+
+ int cl_first; // internal control field for setup screen
+ int cl_cursor; // internal control field for setup screen
+
+ int type; // type of tree content
+
+ // fields for "type == TREE_TYPE_LEVEL_DIR"
+
+ char *subdir; // tree info sub-directory basename (may be ".")
+ char *fullpath; // complete path relative to tree base directory
+ char *basepath; // absolute base path of tree base directory
+ char *identifier; // identifier string for configuration files
+ char *name; // tree info name, as displayed in selection menues
+ char *name_sorting; // optional sorting name for correct name sorting
+ char *author; // level or artwork author name
+ char *year; // optional year of creation for levels or artwork
+
+ char *program_title; // optional alternative text for program title
+ char *program_copyright; // optional alternative text for program copyright
+ char *program_company; // optional alternative text for program company
+
+ char *imported_from; // optional comment for imported levels or artwork
+ char *imported_by; // optional comment for imported levels or artwork
+ char *tested_by; // optional comment to name people who tested a set
+
+ char *graphics_set_ecs; // special EMC custom graphics set (ECS graphics)
+ char *graphics_set_aga; // special EMC custom graphics set (AGA graphics)
+ char *graphics_set; // optional custom graphics set (level tree only)
+ char *sounds_set; // optional custom sounds set (level tree only)
+ char *music_set; // optional custom music set (level tree only)
+ char *graphics_path; // path to optional custom graphics set (level only)
+ char *sounds_path; // path to optional custom sounds set (level only)
+ char *music_path; // path to optional custom music set (level only)
+
+ char *level_filename; // filename of level file (for packed level file)
+ char *level_filetype; // type of levels in level directory or level file
+
+ char *special_flags; // flags for special actions performed on level file
+
+ int levels; // number of levels in level series
+ int first_level; // first level number (to allow start with 0 or 1)
+ int last_level; // last level number (automatically calculated)
+ int sort_priority; // sort levels by 'sort_priority' and then by name
+
+ boolean latest_engine;// force level set to use the latest game engine
+
+ boolean level_group; // directory contains more level series directories
+ boolean parent_link; // entry links back to parent directory
+ boolean in_user_dir; // user defined levels are stored in home directory
+ boolean user_defined; // levels in user directory and marked as "private"
+ boolean readonly; // readonly levels can not be changed with editor
+ boolean handicap; // level set has no handicap when set to "false"
+ boolean skip_levels; // levels can be skipped when set to "true"
+
+ int color; // color to use on selection screen for this level
+ char *class_desc; // description of level series class
+ int handicap_level; // number of the lowest unsolved level
+
+ char *infotext; // optional text to describe the tree type (headline)
};
typedef struct TreeInfo TreeInfo;
char *text;
};
+struct StringValueTextInfo
+{
+ char *value;
+ char *text;
+};
+
struct ConfigInfo
{
char *token;
char *default_filename;
char *filename;
- char **default_parameter; /* array of file parameters */
- char **parameter; /* array of file parameters */
+ char **default_parameter; // array of file parameters
+ char **parameter; // array of file parameters
boolean redefined;
boolean fallback_to_default;
+ boolean default_is_cloned;
};
struct SetupFileList
struct ListNodeInfo
{
- char *source_filename; /* primary key for node list */
+ char *source_filename; // primary key for node list
int num_references;
};
struct ArtworkListInfo
{
- int type; /* type of artwork */
+ int type; // type of artwork
int num_file_list_entries;
int num_dynamic_file_list_entries;
- struct FileInfo *file_list; /* static artwork file array */
- struct FileInfo *dynamic_file_list; /* dynamic artwrk file array */
+ struct FileInfo *file_list; // static artwork file array
+ struct FileInfo *dynamic_file_list; // dynamic artwrk file array
int num_suffix_list_entries;
- struct ConfigTypeInfo *suffix_list; /* parameter suffixes array */
+ struct ConfigTypeInfo *suffix_list; // parameter suffixes array
int num_base_prefixes;
int num_ext1_suffixes;
int num_ext2_suffixes;
int num_ext3_suffixes;
- char **base_prefixes; /* base token prefixes array */
- char **ext1_suffixes; /* property suffixes array 1 */
- char **ext2_suffixes; /* property suffixes array 2 */
- char **ext3_suffixes; /* property suffixes array 3 */
+ char **base_prefixes; // base token prefixes array
+ char **ext1_suffixes; // property suffixes array 1
+ char **ext2_suffixes; // property suffixes array 2
+ char **ext3_suffixes; // property suffixes array 3
int num_ignore_tokens;
- char **ignore_tokens; /* file tokens to be ignored */
+ char **ignore_tokens; // file tokens to be ignored
int num_property_mapping_entries;
- struct PropertyMapping *property_mapping; /* mapping token -> artwork */
+ struct PropertyMapping *property_mapping; // mapping token -> artwork
int sizeof_artwork_list_entry;
- struct ListNodeInfo **artwork_list; /* static artwork node array */
- struct ListNodeInfo **dynamic_artwork_list; /* dynamic artwrk node array */
- struct ListNode *content_list; /* dynamic artwork node list */
+ struct ListNodeInfo **artwork_list; // static artwork node array
+ struct ListNodeInfo **dynamic_artwork_list; // dynamic artwrk node array
+ struct ListNode *content_list; // dynamic artwork node list
- void *(*load_artwork)(char *); /* constructor function */
- void (*free_artwork)(void *); /* destructor function */
+ void *(*load_artwork)(char *); // constructor function
+ void (*free_artwork)(void *); // destructor function
};
struct XY
int x, y;
};
+struct XYTileSize
+{
+ int x, y;
+ int tile_size;
+};
+
struct Rect
{
int x, y;
int width, height;
};
+struct RectWithBorder
+{
+ int x, y;
+ int width, height;
+ int border_size;
+};
+
struct MenuPosInfo
{
int x, y;
int align, valign;
};
+struct DoorPartPosInfo
+{
+ int x, y;
+ int step_xoffset;
+ int step_yoffset;
+ int step_delay;
+ int start_step;
+ int start_step_opening;
+ int start_step_closing;
+ boolean draw_masked;
+ int sort_priority;
+};
+
struct TextPosInfo
{
int x, y;
+ int xoffset; // special case for tape date and time
+ int xoffset2; // special case for tape date
+ int yoffset; // special case for list of preview players
int width, height;
int align, valign;
- int chars;
+ int size; // also used for suffix ".digits"
int font, font_alt;
+ boolean draw_masked;
+ boolean draw_player; // special case for network player buttons
+ int sort_priority; // also used for suffix ".draw_order"
+ int id;
+
+ int direction; // needed for panel time/health graphics
+ int class; // needed for panel time/health graphics
+ int style; // needed for panel time/health graphics
+
+ int tile_size; // special case for list of network players
+ int border_size; // special case for list of preview players
+ int vertical; // special case for list of preview players
};
+struct MouseActionInfo
+{
+ int lx, ly;
+ int button;
+ int button_hint;
+};
-/* ========================================================================= */
-/* exported variables */
-/* ========================================================================= */
+struct LevelSetInfo
+{
+ int music[MAX_LEVELS];
+
+ char *identifier;
+ int level_nr;
+};
+
+struct LevelStats
+{
+ int played;
+ int solved;
+};
+
+
+// ============================================================================
+// exported variables
+// ============================================================================
extern struct ProgramInfo program;
+extern struct NetworkInfo network;
extern struct OptionInfo options;
extern struct VideoSystemInfo video;
extern struct AudioSystemInfo audio;
extern struct GfxInfo gfx;
+extern struct TileCursorInfo tile_cursor;
+extern struct OverlayInfo overlay;
extern struct AnimInfo anim;
extern struct ArtworkInfo artwork;
extern struct JoystickInfo joystick;
extern LevelDirTree *leveldir_current;
extern int level_nr;
-extern Display *display;
-extern Visual *visual;
-extern int screen;
-extern Colormap cmap;
+extern struct LevelSetInfo levelset;
+extern struct LevelStats level_stats[];
extern DrawWindow *window;
extern DrawBuffer *backbuffer;
extern int button_status;
extern boolean motion_status;
+extern int wheel_steps;
+#if defined(TARGET_SDL2)
+extern boolean keyrepeat_status;
+#endif
extern int redraw_mask;
-extern int redraw_tiles;
extern int FrameCounter;
-/* function definitions */
+// function definitions
void InitProgramInfo(char *, char *, char *, char *, char *, char *, char *,
- char *, char *, char *, char *, char *, int);
+ char *, int);
+void InitNetworkInfo(boolean, boolean, boolean, char *, int);
+void InitScoresInfo(void);
+void SetWindowTitle(void);
+
+void InitWindowTitleFunction(char *(*window_title_function)(void));
+void InitExitMessageFunction(void (*exit_message_function)(char *, va_list));
void InitExitFunction(void (*exit_function)(int));
void InitPlatformDependentStuff(void);
void ClosePlatformDependentStuff(void);
void InitGfxFieldInfo(int, int, int, int, int, int, int, int, Bitmap *);
+void InitGfxTileSizeInfo(int, int);
void InitGfxDoor1Info(int, int, int, int);
void InitGfxDoor2Info(int, int, int, int);
+void InitGfxDoor3Info(int, int, int, int);
+void InitGfxWindowInfo(int, int);
void InitGfxScrollbufferInfo(int, int);
+void InitGfxClipRegion(boolean, int, int, int, int);
+void InitGfxDrawBusyAnimFunction(void (*draw_busy_anim_function)(void));
+void InitGfxDrawGlobalAnimFunction(void (*draw_global_anim_function)(int, int));
+void InitGfxDrawGlobalBorderFunction(void (*draw_global_border_function)(int));
+void InitGfxDrawTileCursorFunction(void (*draw_tile_cursor_function)(int));
+void InitGfxCustomArtworkInfo(void);
+void InitGfxOtherSettings(void);
+void InitTileCursorInfo(void);
+void InitOverlayInfo(void);
+void SetTileCursorEnabled(boolean);
+void SetTileCursorActive(boolean);
+void SetTileCursorTargetXY(int, int);
+void SetTileCursorXY(int, int);
+void SetTileCursorSXSY(int, int);
+void SetOverlayEnabled(boolean);
+void SetOverlayActive(boolean);
+void SetOverlayShowGrid(boolean);
+boolean GetOverlayActive(void);
void SetDrawDeactivationMask(int);
+int GetDrawDeactivationMask(void);
void SetDrawBackgroundMask(int);
void SetWindowBackgroundBitmap(Bitmap *);
void SetMainBackgroundBitmap(Bitmap *);
void SetDoorBackgroundBitmap(Bitmap *);
+void SetRedrawMaskFromArea(int, int, int, int);
+
+void LimitScreenUpdates(boolean);
+void InitVideoDefaults(void);
void InitVideoDisplay(void);
void CloseVideoDisplay(void);
void InitVideoBuffer(int, int, int, boolean);
Bitmap *CreateBitmapStruct(void);
Bitmap *CreateBitmap(int, int, int);
+void ReCreateBitmap(Bitmap **, int, int);
void FreeBitmap(Bitmap *);
void BlitBitmap(Bitmap *, Bitmap *, int, int, int, int, int, int);
-void FadeRectangle(Bitmap *bitmap, int, int, int, int, int, int, int,
+void BlitBitmapTiled(Bitmap *, Bitmap *, int, int, int, int, int, int, int,int);
+void FadeRectangle(int, int, int, int, int, int, int,
void (*draw_border_function)(void));
void FillRectangle(Bitmap *, int, int, int, int, Pixel);
void ClearRectangle(Bitmap *, int, int, int, int);
void ClearRectangleOnBackground(Bitmap *, int, int, int, int);
-void SetClipMask(Bitmap *, GC, Pixmap);
-void SetClipOrigin(Bitmap *, GC, int, int);
void BlitBitmapMasked(Bitmap *, Bitmap *, int, int, int, int, int, int);
+boolean DrawingDeactivatedField(void);
+boolean DrawingDeactivated(int, int, int, int);
boolean DrawingOnBackground(int, int);
+boolean DrawingAreaChanged(void);
void BlitBitmapOnBackground(Bitmap *, Bitmap *, int, int, int, int, int, int);
+void BlitTexture(Bitmap *, int, int, int, int, int, int);
+void BlitTextureMasked(Bitmap *, int, int, int, int, int, int);
+void BlitToScreen(Bitmap *, int, int, int, int, int, int);
+void BlitToScreenMasked(Bitmap *, int, int, int, int, int, int);
void DrawSimpleBlackLine(Bitmap *, int, int, int, int);
void DrawSimpleWhiteLine(Bitmap *, int, int, int, int);
void DrawLines(Bitmap *, struct XY *, int, Pixel);
Pixel GetPixelFromRGB(Bitmap *, unsigned int,unsigned int,unsigned int);
Pixel GetPixelFromRGBcompact(Bitmap *, unsigned int);
-void FlushDisplay(void);
-void SyncDisplay(void);
void KeyboardAutoRepeatOn(void);
void KeyboardAutoRepeatOff(void);
-boolean PointerInWindow(DrawWindow *);
boolean SetVideoMode(boolean);
+void SetVideoFrameDelay(unsigned int);
+unsigned int GetVideoFrameDelay(void);
boolean ChangeVideoModeIfNeeded(boolean);
Bitmap *LoadImage(char *);
Bitmap *LoadCustomImage(char *);
void ReloadCustomImage(Bitmap *, char *);
-Bitmap *ZoomBitmap(Bitmap *, int, int);
-void CreateBitmapWithSmallBitmaps(Bitmap *, int);
-void ScaleBitmap(Bitmap *, int);
+void ReCreateGameTileSizeBitmap(Bitmap **);
+void CreateBitmapWithSmallBitmaps(Bitmap **, int, int);
+void CreateBitmapTextures(Bitmap **);
+void FreeBitmapTextures(Bitmap **);
+void ScaleBitmap(Bitmap **, int);
void SetMouseCursor(int);
void CloseAudio(void);
void SetAudioMode(boolean);
-void InitEventFilter(EventFilter);
boolean PendingEvent(void);
-void NextEvent(Event *event);
+void WaitEvent(Event *event);
void PeekEvent(Event *event);
+void CheckQuitEvent(void);
Key GetEventKey(KeyEvent *, boolean);
KeyMod HandleKeyModState(Key, int);
-KeyMod GetKeyModState();
-KeyMod GetKeyModStateFromEvents();
+KeyMod GetKeyModState(void);
+KeyMod GetKeyModStateFromEvents(void);
+void StartTextInput(int, int, int, int);
+void StopTextInput(void);
boolean CheckCloseWindowEvent(ClientMessageEvent *);
-void InitJoysticks();
+void InitJoysticks(void);
boolean ReadJoystick(int, int *, int *, boolean *, boolean *);
+boolean CheckJoystickOpened(int);
+void ClearJoystickState(void);
-#endif /* SYSTEM_H */
+#endif // SYSTEM_H