#define STR_SPECIAL_RENDERING_TARGET "target_texture_only"
#define STR_SPECIAL_RENDERING_DOUBLE "stream_and_target_texture"
+#if defined(PLATFORM_EMSCRIPTEN)
+#define STR_SPECIAL_RENDERING_DEFAULT STR_SPECIAL_RENDERING_BITMAP
+#else
#define STR_SPECIAL_RENDERING_DEFAULT STR_SPECIAL_RENDERING_DOUBLE
+#endif
#define SPECIAL_RENDERING_OFF 0
#define SPECIAL_RENDERING_BITMAP 1
#define SPECIAL_RENDERING_TARGET 2
#define SPECIAL_RENDERING_DOUBLE 3
-#define SPECIAL_RENDERING_DEFAULT SPECIAL_RENDERING_DOUBLE
-
// values for vertical screen retrace synchronization (vsync)
#define STR_VSYNC_MODE_OFF "off"
#define STR_VSYNC_MODE_NORMAL "normal"
#define VSYNC_MODE_DEFAULT VSYNC_MODE_OFF
+#define VSYNC_MODE_STR_TO_INT(s) \
+ (strEqual((s), STR_VSYNC_MODE_NORMAL) ? VSYNC_MODE_NORMAL : \
+ strEqual((s), STR_VSYNC_MODE_ADAPTIVE) ? VSYNC_MODE_ADAPTIVE : \
+ VSYNC_MODE_OFF)
+
+#define VSYNC_MODE_INT_TO_STR(i) \
+ ((i) == VSYNC_MODE_NORMAL ? STR_VSYNC_MODE_NORMAL : \
+ (i) == VSYNC_MODE_ADAPTIVE ? STR_VSYNC_MODE_ADAPTIVE : \
+ STR_VSYNC_MODE_OFF)
+
// values for network server settings
#define STR_NETWORK_AUTO_DETECT "auto_detect_network_server"
#define STR_NETWORK_AUTO_DETECT_SETUP "(auto detect network server)"
char *server_host;
int server_port;
+ SDL_Thread *server_thread;
+ boolean is_server_thread;
};
struct RuntimeInfo
char *execute_command;
char *special_flags;
+ char *debug_mode;
boolean mytapes;
boolean serveronly;
void InitGfxOtherSettings(void);
void InitTileCursorInfo(void);
void InitOverlayInfo(void);
+void SetOverlayGridSizeAndButtons(void);
void SetTileCursorEnabled(boolean);
void SetTileCursorActive(boolean);
void SetTileCursorTargetXY(int, int);