#define RO_GAME_DIR "."
#endif
-#ifndef RW_GAME_DIR
-#define RW_GAME_DIR "."
-#endif
-
#define RO_BASE_PATH RO_GAME_DIR
-#define RW_BASE_PATH RW_GAME_DIR
// directory names
#define GRAPHICS_DIRECTORY "graphics"
void (*exit_message_function)(char *, va_list);
void (*exit_function)(int);
- boolean global_scores;
- boolean many_scores_per_name;
-
boolean headless;
};
struct RuntimeInfo
{
boolean uses_touch_device;
+
+ boolean api_server;
};
struct OptionInfo
int server_port;
char *ro_base_directory;
- char *rw_base_directory;
char *level_directory;
char *graphics_directory;
char *sounds_directory;
boolean sp_show_border_elements;
boolean small_game_graphics;
boolean show_snapshot_buttons;
+ boolean only_show_local_scores;
char *graphics_set;
char *sounds_set;
int network_player_nr;
char *network_server_hostname;
+ boolean api_server;
+ char *api_server_hostname;
+
struct SetupAutoSetupInfo auto_setup;
struct SetupLevelSetupInfo level_setup;
void InitNetworkInfo(boolean, boolean, boolean, char *, int);
void InitRuntimeInfo(void);
-void InitScoresInfo(void);
void SetWindowTitle(void);
void InitWindowTitleFunction(char *(*window_title_function)(void));