struct OverlayInfo
{
- boolean active;
+ boolean enabled; /* overlay generally enabled or disabled */
+ boolean active; /* overlay activated (depending on game mode) */
};
struct JoystickInfo
void InitGfxCustomArtworkInfo();
void InitGfxOtherSettings();
void InitOverlayInfo();
+void SetOverlayEnabled(boolean);
void SetOverlayActive(boolean);
boolean GetOverlayActive();
void SetDrawDeactivationMask(int);
void InitJoysticks();
boolean ReadJoystick(int, int *, int *, boolean *, boolean *);
boolean CheckJoystickOpened(int);
+void ClearJoystickState();
#endif /* SYSTEM_H */