/* maximum allowed length of player name */
#define MAX_PLAYER_NAME_LEN 10
+/* maximum number of levels in a level set */
+#define MAX_LEVELS 1000
+
/* default name for empty highscore entry */
#define EMPTY_PLAYER_NAME "no name"
int id;
};
+struct LevelStats
+{
+ int played;
+ int solved;
+};
+
/* ========================================================================= */
/* exported variables */
extern LevelDirTree *leveldir_current;
extern int level_nr;
+extern struct LevelStats level_stats[];
+
extern Display *display;
extern Visual *visual;
extern int screen;