added setup option to select 22500 or 44100 Hz audio sample rate
[rocksndiamonds.git] / src / libgame / system.h
index d4999b46c1250ef92fa4303e124430962d6faa08..d8ca9a29a1e7f4191b32e22d5c4b9a5e213f6ef3 100644 (file)
@@ -1114,6 +1114,8 @@ struct AudioSystemInfo
   char *device_name;
   int device_fd;
 
+  int sample_rate;
+
   int num_channels;
   int music_channel;
   int first_sound_channel;
@@ -1511,10 +1513,20 @@ struct SetupInfo
   boolean prefer_extra_panel_items;
   boolean game_speed_extended;
   int game_frame_delay;
+  int default_game_engine_type;
   boolean bd_skip_uncovering;
   boolean bd_skip_hatching;
   boolean bd_scroll_delay;
+  boolean bd_show_invisible_outbox;
   int bd_smooth_movements;             // not boolean -- can also be "AUTO"
+  int bd_pushing_graphics;             // not boolean -- can also be "AUTO"
+  int bd_up_down_graphics;             // not boolean -- can also be "AUTO"
+  int bd_skip_falling_sounds;          // not boolean -- can also be "AUTO"
+  int bd_palette_c64;
+  int bd_palette_c64dtv;
+  int bd_palette_atari;
+  int bd_default_color_type;
+  int bd_random_colors;
   boolean sp_show_border_elements;
   boolean small_game_graphics;
   boolean show_load_save_buttons;
@@ -1531,6 +1543,7 @@ struct SetupInfo
   int volume_simple;
   int volume_loops;
   int volume_music;
+  boolean audio_sample_rate_44100;
 
   boolean network_mode;
   int network_player_nr;