-/***********************************************************
-* Artsoft Retro-Game Library *
-*----------------------------------------------------------*
-* (c) 1994-2006 Artsoft Entertainment *
-* Holger Schemel *
-* Detmolder Strasse 189 *
-* 33604 Bielefeld *
-* Germany *
-* e-mail: info@artsoft.org *
-*----------------------------------------------------------*
-* system.h *
-***********************************************************/
+// ============================================================================
+// Artsoft Retro-Game Library
+// ----------------------------------------------------------------------------
+// (c) 1995-2014 by Artsoft Entertainment
+// Holger Schemel
+// info@artsoft.org
+// http://www.artsoft.org/
+// ----------------------------------------------------------------------------
+// system.h
+// ============================================================================
#ifndef SYSTEM_H
#define SYSTEM_H
#include "macosx.h"
#elif defined(PLATFORM_WIN32)
#include "windows.h"
-#elif defined(PLATFORM_MSDOS)
-#include "msdos.h"
+#elif defined(PLATFORM_ANDROID)
+#include "android.h"
#endif
-#if defined(TARGET_SDL)
#include "sdl.h"
-#elif defined(TARGET_X11)
-#include "x11.h"
-#endif
/* the additional 'b' is needed for Win32 to open files in binary mode */
#define BLIT_INVERSE 2
#define BLIT_ON_BACKGROUND 3
+/* values for fullscreen status */
#define FULLSCREEN_NOT_AVAILABLE FALSE
#define FULLSCREEN_AVAILABLE TRUE
+/* values for window scaling */
+#define WINDOW_SCALING_NOT_AVAILABLE FALSE
+#define WINDOW_SCALING_AVAILABLE TRUE
+
+#define MIN_WINDOW_SCALING_PERCENT 50
+#define STD_WINDOW_SCALING_PERCENT 100
+#define MAX_WINDOW_SCALING_PERCENT 300
+#define STEP_WINDOW_SCALING_PERCENT 10
+
+/* values for window scaling quality */
+#define SCALING_QUALITY_NEAREST "nearest"
+#define SCALING_QUALITY_LINEAR "linear"
+#define SCALING_QUALITY_BEST "best"
+
+#define SCALING_QUALITY_DEFAULT SCALING_QUALITY_LINEAR
+
+/* values for touch control */
+#define TOUCH_CONTROL_VIRTUAL_BUTTONS "virtual_buttons"
+#define TOUCH_CONTROL_WIPE_GESTURES "wipe_gestures"
+
+#define TOUCH_CONTROL_DEFAULT TOUCH_CONTROL_VIRTUAL_BUTTONS
+
+#define TOUCH_MOVE_DISTANCE_DEFAULT 2
+#define TOUCH_DROP_DISTANCE_DEFAULT 5
+
+
/* default input keys */
#define DEFAULT_KEY_LEFT KSYM_Left
#define DEFAULT_KEY_RIGHT KSYM_Right
REDRAW_MICROLEVEL)
#define REDRAW_FPS (1 << 11)
-#if defined(TARGET_X11)
-/* on old-style, classic and potentially slow graphics systems, redraw single
- tiles instead of the whole playfield unless a certain threshold is reached;
- when using the X11 target, this method should still be fast on all systems */
-#define REDRAWTILES_THRESHOLD (SCR_FIELDX * SCR_FIELDY / 2)
-#else
-/* on modern graphics systems and when using the SDL target, this tile redraw
+/* on modern graphics systems and when using the SDL target, the old tile redraw
optimization can slow things down a lot due to many small blits compared to
one single playfield-sized blit (especially observed on Mac OS X with SDL) */
#define REDRAWTILES_THRESHOLD 0
-#endif
-#define IN_GFX_SCREEN(x, y) (x >= gfx.sx && x < gfx.sx + gfx.sxsize && \
+#define IN_GFX_FIELD_PLAY(x, y) (x >= gfx.sx && x < gfx.sx + gfx.sxsize && \
y >= gfx.sy && y < gfx.sy + gfx.sysize)
-#define IN_GFX_DOOR(x, y) (x >= gfx.dx && x < gfx.dx + gfx.dxsize && \
+#define IN_GFX_FIELD_FULL(x, y) (x >= gfx.real_sx && \
+ x < gfx.real_sx + gfx.full_sxsize && \
+ y >= gfx.real_sy && \
+ y < gfx.real_sy + gfx.full_sysize)
+#define IN_GFX_DOOR_1(x, y) (x >= gfx.dx && x < gfx.dx + gfx.dxsize && \
y >= gfx.dy && y < gfx.dy + gfx.dysize)
-#define IN_GFX_VIDEO(x, y) (x >= gfx.vx && x < gfx.vx + gfx.vxsize && \
+#define IN_GFX_DOOR_2(x, y) (x >= gfx.vx && x < gfx.vx + gfx.vxsize && \
y >= gfx.vy && y < gfx.vy + gfx.vysize)
+#define IN_GFX_DOOR_3(x, y) (x >= gfx.ex && x < gfx.ex + gfx.exsize && \
+ y >= gfx.ey && y < gfx.ey + gfx.eysize)
/* values for mouse cursor */
#define CURSOR_DEFAULT 0
/* default values for undefined configuration file parameters */
#define ARG_UNDEFINED "-1000000"
-#define ARG_UNDEFINED_VALUE (atoi(ARG_UNDEFINED))
+#define ARG_UNDEFINED_VALUE (-1000000)
+
+/* default value for off-screen positions */
+#define POS_OFFSCREEN (-1000000)
/* definitions for game sub-directories */
#ifndef RO_GAME_DIR
#define DOCS_DIRECTORY "docs"
#define CACHE_DIRECTORY "cache"
-#if !defined(PLATFORM_MSDOS)
#define GFX_CLASSIC_SUBDIR "gfx_classic"
#define SND_CLASSIC_SUBDIR "snd_classic"
#define MUS_CLASSIC_SUBDIR "mus_classic"
-#else
-#define GFX_CLASSIC_SUBDIR "gfx_orig"
-#define SND_CLASSIC_SUBDIR "snd_orig"
-#define MUS_CLASSIC_SUBDIR "mus_orig"
-#endif
#if defined(CREATE_SPECIAL_EDITION_RND_JUE)
#define GFX_DEFAULT_SUBDIR "jue0"
#endif
/* file names and filename extensions */
-#if !defined(PLATFORM_MSDOS)
#define LEVELSETUP_DIRECTORY "levelsetup"
#define SETUP_FILENAME "setup.conf"
#define LEVELSETUP_FILENAME "levelsetup.conf"
#define LEVELFILE_EXTENSION "level"
#define TAPEFILE_EXTENSION "tape"
#define SCOREFILE_EXTENSION "score"
-#else
-#define LEVELSETUP_DIRECTORY "lvlsetup"
-#define SETUP_FILENAME "setup.cnf"
-#define LEVELSETUP_FILENAME "lvlsetup.cnf"
-#define EDITORSETUP_FILENAME "edsetup.cnf"
-#define EDITORCASCADE_FILENAME "edcascad.conf"
-#define HELPANIM_FILENAME "helpanim.cnf"
-#define HELPTEXT_FILENAME "helptext.cnf"
-#define LEVELINFO_FILENAME "lvlinfo.cnf"
-#define GRAPHICSINFO_FILENAME "gfxinfo.cnf"
-#define SOUNDSINFO_FILENAME "sndinfo.cnf"
-#define MUSICINFO_FILENAME "musinfo.cnf"
-#define ARTWORKINFO_CACHE_FILE "artinfo.cac"
-#define LEVELFILE_EXTENSION "lvl"
-#define TAPEFILE_EXTENSION "tap"
-#define SCOREFILE_EXTENSION "sco"
-#endif
#define ERROR_BASENAME "stderr.txt"
#define STRING_NEWLINE_UNIX "\n"
#define STRING_NEWLINE_DOS "\r\n"
-#if defined(PLATFORM_WIN32) || defined(PLATFORM_MSDOS)
+#if defined(PLATFORM_WIN32)
#define CHAR_PATH_SEPARATOR CHAR_PATH_SEPARATOR_DOS
#define STRING_PATH_SEPARATOR STRING_PATH_SEPARATOR_DOS
#define STRING_NEWLINE STRING_NEWLINE_DOS
/* type definitions */
+#if defined(TARGET_SDL2)
+typedef int (*EventFilter)(void *, Event *);
+#else
typedef int (*EventFilter)(const Event *);
+#endif
/* structure definitions */
struct ProgramInfo
{
- char *command_basepath; /* directory that contains the program */
+ char *command_basepath; /* path to the program binary */
char *command_basename; /* base filename of the program binary */
+ char *maindata_path; /* main game data (installation) directory */
+
char *userdata_subdir; /* personal user game data directory */
char *userdata_subdir_unix; /* personal user game data directory (Unix) */
char *userdata_path; /* resulting full path to game data directory */
char *window_title;
char *icon_title;
- char *x11_icon_filename;
- char *x11_iconmask_filename;
char *sdl_icon_filename;
- char *msdos_cursor_filename;
char *cookie_prefix;
- char *filename_prefix; /* prefix to cut off from DOS filenames */
char *error_filename; /* filename where to write error messages to */
FILE *error_file; /* (used instead of 'stderr' on some systems) */
int version_major;
int version_minor;
int version_patch;
+ int version_build;
+ int version_ident;
+ char *(*window_title_function)(void);
+ void (*exit_message_function)(char *, va_list);
void (*exit_function)(int);
};
boolean network;
boolean verbose;
boolean debug;
- boolean debug_x11_sync;
};
struct ScreenModeInfo
{
int default_depth;
int width, height, depth;
+ int window_width, window_height;
boolean fullscreen_available;
boolean fullscreen_enabled;
+ boolean fullscreen_initial;
struct ScreenModeInfo *fullscreen_modes;
char *fullscreen_mode_current;
+
+ boolean window_scaling_available;
+ int window_scaling_percent;
+ char *window_scaling_quality;
};
struct AudioSystemInfo
int num_chars;
int num_chars_per_line;
-
-#if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
- Pixmap *clip_mask; /* single-char-only clip mask array for X11 */
-#endif
};
struct GfxInfo
int full_sxsize, full_sysize;
int scrollbuffer_width, scrollbuffer_height;
+ int game_tile_size, standard_tile_size;
+
int dx, dy;
int dxsize, dysize;
int vx, vy;
int vxsize, vysize;
+ int ex, ey;
+ int exsize, eysize;
+
int win_xsize, win_ysize;
int draw_deactivation_mask;
int draw_background_mask;
+ boolean drawing_area_changed;
+
Bitmap *field_save_buffer;
Bitmap *background_bitmap;
Key snap, drop;
};
+struct SetupTouchInfo
+{
+ char *control_type;
+ int move_distance;
+ int drop_distance;
+};
+
struct SetupInputInfo
{
boolean use_joystick;
boolean time_limit;
boolean fullscreen;
char *fullscreen_mode;
+ int window_scaling_percent;
+ char *window_scaling_quality;
boolean ask_on_escape;
boolean ask_on_escape_editor;
boolean quick_switch;
int override_level_sounds; /* not boolean -- can also be "AUTO" */
int override_level_music; /* not boolean -- can also be "AUTO" */
+ int volume_simple;
+ int volume_loops;
+ int volume_music;
+
struct SetupEditorInfo editor;
struct SetupEditorCascadeInfo editor_cascade;
struct SetupShortcutInfo shortcut;
struct SetupInputInfo input[MAX_PLAYERS];
+ struct SetupTouchInfo touch;
struct SetupSystemInfo system;
struct OptionInfo options;
};
int align, valign;
};
+struct DoorPartPosInfo
+{
+ int x, y;
+ int step_xoffset;
+ int step_yoffset;
+ int step_delay;
+ int start_step;
+ int start_step_opening;
+ int start_step_closing;
+ boolean draw_masked;
+ int sort_priority;
+};
+
struct TextPosInfo
{
int x, y;
+ int xoffset; /* special case for tape date and time */
+ int xoffset2; /* special case for tape date */
int width, height;
int align, valign;
- int size;
+ int size; /* also used for suffix ".digits" */
int font, font_alt;
boolean draw_masked;
- int sort_priority;
+ boolean draw_player; /* special case for network player buttons */
+ int sort_priority; /* also used for suffix ".draw_order" */
int id;
};
extern struct LevelStats level_stats[];
-extern Display *display;
-extern Visual *visual;
-extern int screen;
-extern Colormap cmap;
-
extern DrawWindow *window;
extern DrawBuffer *backbuffer;
extern DrawBuffer *drawto;
extern int button_status;
extern boolean motion_status;
+#if defined(TARGET_SDL2)
+extern boolean keyrepeat_status;
+#endif
extern int redraw_mask;
extern int redraw_tiles;
/* function definitions */
void InitProgramInfo(char *, char *, char *, char *, char *, char *, char *,
- char *, char *, char *, char *, char *, int);
+ int);
+void SetWindowTitle();
+
+void InitWindowTitleFunction(char *(*window_title_function)(void));
+void InitExitMessageFunction(void (*exit_message_function)(char *, va_list));
void InitExitFunction(void (*exit_function)(int));
void InitPlatformDependentStuff(void);
void ClosePlatformDependentStuff(void);
void InitGfxFieldInfo(int, int, int, int, int, int, int, int, Bitmap *);
+void InitGfxTileSizeInfo(int, int);
void InitGfxDoor1Info(int, int, int, int);
void InitGfxDoor2Info(int, int, int, int);
+void InitGfxDoor3Info(int, int, int, int);
void InitGfxWindowInfo(int, int);
void InitGfxScrollbufferInfo(int, int);
void InitGfxClipRegion(boolean, int, int, int, int);
void SetMainBackgroundBitmap(Bitmap *);
void SetDoorBackgroundBitmap(Bitmap *);
+void LimitScreenUpdates(boolean);
+
void InitVideoDisplay(void);
void CloseVideoDisplay(void);
void InitVideoBuffer(int, int, int, boolean);
void FillRectangle(Bitmap *, int, int, int, int, Pixel);
void ClearRectangle(Bitmap *, int, int, int, int);
void ClearRectangleOnBackground(Bitmap *, int, int, int, int);
-void SetClipMask(Bitmap *, GC, Pixmap);
-void SetClipOrigin(Bitmap *, GC, int, int);
void BlitBitmapMasked(Bitmap *, Bitmap *, int, int, int, int, int, int);
boolean DrawingOnBackground(int, int);
+boolean DrawingAreaChanged();
void BlitBitmapOnBackground(Bitmap *, Bitmap *, int, int, int, int, int, int);
void DrawSimpleBlackLine(Bitmap *, int, int, int, int);
void DrawSimpleWhiteLine(Bitmap *, int, int, int, int);
Pixel GetPixelFromRGB(Bitmap *, unsigned int,unsigned int,unsigned int);
Pixel GetPixelFromRGBcompact(Bitmap *, unsigned int);
-void FlushDisplay(void);
-void SyncDisplay(void);
void KeyboardAutoRepeatOn(void);
void KeyboardAutoRepeatOff(void);
boolean PointerInWindow(DrawWindow *);
void ReloadCustomImage(Bitmap *, char *);
Bitmap *ZoomBitmap(Bitmap *, int, int);
-void CreateBitmapWithSmallBitmaps(Bitmap *, int);
-void ScaleBitmap(Bitmap *, int);
+void ReCreateGameTileSizeBitmap(Bitmap **);
+void CreateBitmapWithSmallBitmaps(Bitmap **, int, int);
+void ScaleBitmap(Bitmap **, int);
void SetMouseCursor(int);