/***********************************************************
* Artsoft Retro-Game Library *
*----------------------------------------------------------*
-* (c) 1994-2001 Artsoft Entertainment *
+* (c) 1994-2002 Artsoft Entertainment *
* Holger Schemel *
* Detmolder Strasse 189 *
* 33604 Bielefeld *
#include "x11.h"
#endif
+#if defined(PLATFORM_MACOSX)
+/* some symbols are already defined on Mac OS X */
+#define Delay Delay_internal
+#define DrawLine DrawLine_internal
+#define DrawText DrawText_internal
+#define GetPixel GetPixel_internal
+#endif
+
/* the additional 'b' is needed for Win32 to open files in binary mode */
#define MODE_READ "rb"
#define DEFAULT_KEY_RIGHT KSYM_Right
#define DEFAULT_KEY_UP KSYM_Up
#define DEFAULT_KEY_DOWN KSYM_Down
+#if defined(PLATFORM_MACOSX)
+#define DEFAULT_KEY_SNAP KSYM_Control_L
+#define DEFAULT_KEY_BOMB KSYM_KP_Enter
+#else
#define DEFAULT_KEY_SNAP KSYM_Shift_L
#define DEFAULT_KEY_BOMB KSYM_Shift_R
+#endif
#define DEFAULT_KEY_OKAY KSYM_Return
#define DEFAULT_KEY_CANCEL KSYM_Escape
-/* values for move directions */
+/* default shortcut keys */
+#define DEFAULT_KEY_SAVE_GAME KSYM_F1
+#define DEFAULT_KEY_LOAD_GAME KSYM_F2
+#define DEFAULT_KEY_TOGGLE_PAUSE KSYM_space
+
+/* values for move directions and special "button" keys */
+#define MV_BIT_LEFT 0
+#define MV_BIT_RIGHT 1
+#define MV_BIT_UP 2
+#define MV_BIT_DOWN 3
+#define NUM_MV_DIRECTIONS 4
+
#define MV_NO_MOVING 0
-#define MV_LEFT (1 << 0)
-#define MV_RIGHT (1 << 1)
-#define MV_UP (1 << 2)
-#define MV_DOWN (1 << 3)
+#define MV_LEFT (1 << MV_BIT_LEFT)
+#define MV_RIGHT (1 << MV_BIT_RIGHT)
+#define MV_UP (1 << MV_BIT_UP)
+#define MV_DOWN (1 << MV_BIT_DOWN)
+#define KEY_BUTTON_1 (1 << 4)
+#define KEY_BUTTON_2 (1 << 5)
+#define KEY_MOTION (MV_LEFT | MV_RIGHT | MV_UP | MV_DOWN)
+#define KEY_BUTTON (KEY_BUTTON_1 | KEY_BUTTON_2)
+#define KEY_ACTION (KEY_MOTION | KEY_BUTTON)
+
+#define MV_DIR_BIT(x) ((x) == MV_LEFT ? MV_BIT_LEFT : \
+ (x) == MV_RIGHT ? MV_BIT_RIGHT : \
+ (x) == MV_UP ? MV_BIT_UP : MV_BIT_DOWN)
/* values for button status */
#define MB_NOT_PRESSED FALSE
#define MB_MENU_CHOICE FALSE
#define MB_MENU_MARK TRUE
#define MB_MENU_INITIALIZE (-1)
+#define MB_MENU_LEAVE (-2)
#define MB_LEFTBUTTON 1
#define MB_MIDDLEBUTTON 2
#define MB_RIGHTBUTTON 3
/* default name for unknown player names */
#define ANONYMOUS_NAME "anonymous"
+/* default text for non-existant artwork */
+#define NOT_AVAILABLE "(not available)"
+
+/* default value for undefined filename */
+#define UNDEFINED_FILENAME "[NONE]"
+
/* default name for new levels */
#define NAMELESS_LEVEL_NAME "nameless level"
#define RW_BASE_PATH RW_GAME_DIR
#define GRAPHICS_DIRECTORY "graphics"
-#define MUSIC_DIRECTORY "music"
#define SOUNDS_DIRECTORY "sounds"
+#define MUSIC_DIRECTORY "music"
#define LEVELS_DIRECTORY "levels"
#define TAPES_DIRECTORY "tapes"
#define SCORES_DIRECTORY "scores"
+#if !defined(PLATFORM_MSDOS)
+#define GRAPHICS_SUBDIR "gfx_classic"
+#define SOUNDS_SUBDIR "snd_classic"
+#define MUSIC_SUBDIR "mus_classic"
+#else
+#define GRAPHICS_SUBDIR "gfx_orig"
+#define SOUNDS_SUBDIR "snd_orig"
+#define MUSIC_SUBDIR "mus_orig"
+#endif
+
/* areas in bitmap PIX_DOOR */
/* meaning in PIX_DB_DOOR: (3 PAGEs)
PAGEX1: 1. buffer for DOOR_1
#define VERSION_MINOR(x) (((x) % 10000) / 100)
#define VERSION_PATCH(x) ((x) % 100)
+/* functions for parent/child process identification */
+#define IS_PARENT_PROCESS(pid) ((pid) > 0)
+#define IS_CHILD_PROCESS(pid) ((pid) == 0)
+
/* type definitions */
typedef int (*EventFilter)(const Event *);
char *display_name;
char *server_host;
int server_port;
+
char *ro_base_directory;
char *rw_base_directory;
char *level_directory;
char *graphics_directory;
char *sounds_directory;
char *music_directory;
+ char *execute_command;
+
boolean serveronly;
boolean network;
boolean verbose;
struct AudioSystemInfo
{
boolean sound_available;
- boolean music_available;
boolean loops_available;
- boolean mods_available;
+ boolean music_available;
+
boolean sound_enabled;
+ boolean sound_deactivated; /* for temporarily disabling sound */
- int soundserver_pipe[2];
- int soundserver_pid;
+ int mixer_pipe[2];
+ int mixer_pid;
char *device_name;
int device_fd;
- int channels;
+ int num_channels;
int music_channel;
- int music_nr;
+ int first_sound_channel;
};
struct GfxInfo
int vx, vy;
int vxsize, vysize;
-};
-struct ArtworkInfo
-{
- char *custom_artwork;
- char *custom_graphics;
- char *custom_sounds;
- char *custom_music;
+ boolean draw_deactivation_mask;
};
struct JoystickInfo
struct SetupKeyboardInfo key;
};
+struct SetupEditorInfo
+{
+ boolean el_boulderdash;
+ boolean el_emerald_mine;
+ boolean el_more;
+ boolean el_sokoban;
+ boolean el_supaplex;
+ boolean el_diamond_caves;
+ boolean el_dx_boulderdash;
+ boolean el_chars;
+ boolean el_custom;
+};
+
+struct SetupShortcutInfo
+{
+ Key save_game;
+ Key load_game;
+ Key toggle_pause;
+};
+
struct SetupInfo
{
char *player_name;
boolean handicap;
boolean time_limit;
boolean fullscreen;
+ boolean ask_on_escape;
+
+ char *graphics_set;
+ char *sounds_set;
+ char *music_set;
+ boolean override_level_graphics;
+ boolean override_level_sounds;
+ boolean override_level_music;
+ struct SetupEditorInfo editor;
+ struct SetupShortcutInfo shortcut;
struct SetupInputInfo input[MAX_PLAYERS];
};
-struct LevelDirInfo
+#define TREE_TYPE_GENERIC 0
+#define TREE_TYPE_GRAPHICS_DIR 1
+#define TREE_TYPE_SOUNDS_DIR 2
+#define TREE_TYPE_MUSIC_DIR 3
+#define TREE_TYPE_LEVEL_DIR 4
+
+#define ARTWORK_TYPE_GRAPHICS TREE_TYPE_GRAPHICS_DIR
+#define ARTWORK_TYPE_SOUNDS TREE_TYPE_SOUNDS_DIR
+#define ARTWORK_TYPE_MUSIC TREE_TYPE_MUSIC_DIR
+
+struct TreeInfo
{
- char *filename; /* level series single directory name */
- char *fullpath; /* complete path relative to level directory */
- char *basepath; /* absolute base path of level directory */
- char *name; /* level series name, as displayed on main screen */
- char *name_short; /* optional short name for level selection screen */
- char *name_sorting; /* optional sorting name for correct level sorting */
- char *author; /* level series author name levels without author */
- char *imported_from; /* optional comment for imported level series */
+ struct TreeInfo **node_top; /* topmost node in tree */
+ struct TreeInfo *node_parent; /* parent level directory info */
+ struct TreeInfo *node_group; /* level group sub-directory info */
+ struct TreeInfo *next; /* next level series structure node */
+
+ int cl_first; /* internal control field for setup screen */
+ int cl_cursor; /* internal control field for setup screen */
+
+ int type; /* type of tree content */
+
+ /* fields for "type == TREE_TYPE_LEVEL_DIR" */
+
+ char *filename; /* tree info sub-directory basename (may be ".") */
+ char *fullpath; /* complete path relative to tree base directory */
+ char *basepath; /* absolute base path of tree base directory */
+ char *identifier; /* identifier string for configuration files */
+ char *name; /* tree info name, as displayed in selection menues */
+ char *name_sorting; /* optional sorting name for correct name sorting */
+ char *author; /* level or artwork author name */
+ char *imported_from; /* optional comment for imported levels or artwork */
+
+ char *graphics_set; /* optional custom graphics set (level tree only) */
+ char *sounds_set; /* optional custom sounds set (level tree only) */
+ char *music_set; /* optional custom music set (level tree only) */
+ char *graphics_path; /* path to optional custom graphics set (level only) */
+ char *sounds_path; /* path to optional custom sounds set (level only) */
+ char *music_path; /* path to optional custom music set (level only) */
+
int levels; /* number of levels in level series */
int first_level; /* first level number (to allow start with 0 or 1) */
int last_level; /* last level number (automatically calculated) */
int sort_priority; /* sort levels by 'sort_priority' and then by name */
+
boolean level_group; /* directory contains more level series directories */
boolean parent_link; /* entry links back to parent directory */
boolean user_defined; /* user defined levels are stored in home directory */
boolean readonly; /* readonly levels can not be changed with editor */
+
int color; /* color to use on selection screen for this level */
char *class_desc; /* description of level series class */
int handicap_level; /* number of the lowest unsolved level */
- int cl_first; /* internal control field for "choose level" screen */
- int cl_cursor; /* internal control field for "choose level" screen */
+};
+
+typedef struct TreeInfo TreeInfo;
+typedef struct TreeInfo LevelDirTree;
+typedef struct TreeInfo ArtworkDirTree;
+typedef struct TreeInfo GraphicsDirTree;
+typedef struct TreeInfo SoundsDirTree;
+typedef struct TreeInfo MusicDirTree;
+
+struct ArtworkInfo
+{
+ GraphicsDirTree *gfx_first;
+ GraphicsDirTree *gfx_current;
+ SoundsDirTree *snd_first;
+ SoundsDirTree *snd_current;
+ MusicDirTree *mus_first;
+ MusicDirTree *mus_current;
+
+ char *gfx_current_identifier;
+ char *snd_current_identifier;
+ char *mus_current_identifier;
+};
+
+struct ConfigInfo
+{
+ char *token;
+ char *value;
+};
+
+struct FileInfo
+{
+ char *token;
+
+ char *default_filename;
+ char *filename;
+
+ int *default_parameter; /* array of file parameters */
+ int *parameter; /* array of file parameters */
+};
+
+struct ListNodeInfo
+{
+ char *source_filename; /* primary key for node list */
+ int num_references;
+};
+
+struct ArtworkListInfo
+{
+ int type; /* type of artwork */
+
+ int num_file_list_entries;
+ int num_suffix_list_entries;
+
+ struct FileInfo *file_list; /* static artwork file array */
+ struct ConfigInfo *suffix_list; /* parameter suffixes array */
+
+ struct ListNodeInfo **artwork_list; /* static artwork node array */
+
+ struct ListNode *content_list; /* dynamic artwork node list */
- struct LevelDirInfo *node_parent; /* parent level directory info */
- struct LevelDirInfo *node_group; /* level group sub-directory info */
- struct LevelDirInfo *next; /* next level series structure node */
+ void *(*load_artwork)(char *); /* constructor function */
+ void (*free_artwork)(void *); /* destructor function */
};
extern struct JoystickInfo joystick;
extern struct SetupInfo setup;
-extern struct LevelDirInfo *leveldir_first;
-extern struct LevelDirInfo *leveldir_current;
+extern LevelDirTree *leveldir_first;
+extern LevelDirTree *leveldir_current;
extern int level_nr;
extern Display *display;
void InitGfxDoor1Info(int, int, int, int);
void InitGfxDoor2Info(int, int, int, int);
void InitGfxScrollbufferInfo(int, int);
+void SetDrawDeactivationMask(int );
inline void InitVideoDisplay(void);
inline void CloseVideoDisplay(void);
inline boolean ChangeVideoModeIfNeeded(boolean);
Bitmap *LoadImage(char *);
+Bitmap *LoadCustomImage(char *);
+void ReloadCustomImage(Bitmap *, char *);
inline void OpenAudio(void);
inline void CloseAudio(void);