/***********************************************************
* Artsoft Retro-Game Library *
*----------------------------------------------------------*
-* (c) 1994-2001 Artsoft Entertainment *
+* (c) 1994-2002 Artsoft Entertainment *
* Holger Schemel *
* Detmolder Strasse 189 *
* 33604 Bielefeld *
#include "x11.h"
#endif
+#if defined(PLATFORM_MACOSX)
+/* some symbols are already defined on Mac OS X */
+#define Delay Delay_internal
+#define DrawLine DrawLine_internal
+#define DrawText DrawText_internal
+#define GetPixel GetPixel_internal
+#endif
+
/* the additional 'b' is needed for Win32 to open files in binary mode */
#define MODE_READ "rb"
#define DEFAULT_KEY_RIGHT KSYM_Right
#define DEFAULT_KEY_UP KSYM_Up
#define DEFAULT_KEY_DOWN KSYM_Down
+#if defined(PLATFORM_MACOSX)
+#define DEFAULT_KEY_SNAP KSYM_Control_L
+#define DEFAULT_KEY_BOMB KSYM_KP_Enter
+#else
#define DEFAULT_KEY_SNAP KSYM_Shift_L
#define DEFAULT_KEY_BOMB KSYM_Shift_R
+#endif
#define DEFAULT_KEY_OKAY KSYM_Return
#define DEFAULT_KEY_CANCEL KSYM_Escape
#define DEFAULT_KEY_TOGGLE_PAUSE KSYM_space
/* values for move directions and special "button" keys */
+#define MV_BIT_LEFT 0
+#define MV_BIT_RIGHT 1
+#define MV_BIT_UP 2
+#define MV_BIT_DOWN 3
+#define NUM_MV_DIRECTIONS 4
+
#define MV_NO_MOVING 0
-#define MV_LEFT (1 << 0)
-#define MV_RIGHT (1 << 1)
-#define MV_UP (1 << 2)
-#define MV_DOWN (1 << 3)
+#define MV_LEFT (1 << MV_BIT_LEFT)
+#define MV_RIGHT (1 << MV_BIT_RIGHT)
+#define MV_UP (1 << MV_BIT_UP)
+#define MV_DOWN (1 << MV_BIT_DOWN)
#define KEY_BUTTON_1 (1 << 4)
#define KEY_BUTTON_2 (1 << 5)
#define KEY_MOTION (MV_LEFT | MV_RIGHT | MV_UP | MV_DOWN)
#define KEY_BUTTON (KEY_BUTTON_1 | KEY_BUTTON_2)
#define KEY_ACTION (KEY_MOTION | KEY_BUTTON)
+#define MV_DIR_BIT(x) ((x) == MV_LEFT ? MV_BIT_LEFT : \
+ (x) == MV_RIGHT ? MV_BIT_RIGHT : \
+ (x) == MV_UP ? MV_BIT_UP : MV_BIT_DOWN)
+
/* values for button status */
#define MB_NOT_PRESSED FALSE
#define MB_NOT_RELEASED TRUE
/* default name for unknown player names */
#define ANONYMOUS_NAME "anonymous"
+/* default text for non-existant artwork */
+#define NOT_AVAILABLE "(not available)"
+
+/* default value for undefined filename */
+#define UNDEFINED_FILENAME "[NONE]"
+
/* default name for new levels */
#define NAMELESS_LEVEL_NAME "nameless level"
char *display_name;
char *server_host;
int server_port;
+
char *ro_base_directory;
char *rw_base_directory;
char *level_directory;
char *graphics_directory;
char *sounds_directory;
char *music_directory;
+ char *execute_command;
+
boolean serveronly;
boolean network;
boolean verbose;
boolean debug;
- char *debug_command;
};
struct VideoSystemInfo
struct SetupKeyboardInfo key;
};
+struct SetupEditorInfo
+{
+ boolean el_boulderdash;
+ boolean el_emerald_mine;
+ boolean el_more;
+ boolean el_sokoban;
+ boolean el_supaplex;
+ boolean el_diamond_caves;
+ boolean el_dx_boulderdash;
+ boolean el_chars;
+ boolean el_custom;
+};
+
struct SetupShortcutInfo
{
Key save_game;
char *graphics_set;
char *sounds_set;
char *music_set;
+ boolean override_level_graphics;
+ boolean override_level_sounds;
+ boolean override_level_music;
+ struct SetupEditorInfo editor;
struct SetupShortcutInfo shortcut;
struct SetupInputInfo input[MAX_PLAYERS];
};
#define TREE_TYPE_GENERIC 0
-#define TREE_TYPE_LEVEL_DIR 1
-#define TREE_TYPE_GRAPHICS_DIR 2
-#define TREE_TYPE_SOUNDS_DIR 3
-#define TREE_TYPE_MUSIC_DIR 4
+#define TREE_TYPE_GRAPHICS_DIR 1
+#define TREE_TYPE_SOUNDS_DIR 2
+#define TREE_TYPE_MUSIC_DIR 3
+#define TREE_TYPE_LEVEL_DIR 4
+
+#define ARTWORK_TYPE_GRAPHICS TREE_TYPE_GRAPHICS_DIR
+#define ARTWORK_TYPE_SOUNDS TREE_TYPE_SOUNDS_DIR
+#define ARTWORK_TYPE_MUSIC TREE_TYPE_MUSIC_DIR
struct TreeInfo
{
/* fields for "type == TREE_TYPE_LEVEL_DIR" */
- char *filename; /* level series single directory name */
- char *fullpath; /* complete path relative to level directory */
- char *basepath; /* absolute base path of level directory */
- char *name; /* level series name, as displayed on main screen */
- char *name_short; /* optional short name for level selection screen */
- char *name_sorting; /* optional sorting name for correct level sorting */
- char *author; /* level series author name levels without author */
- char *imported_from; /* optional comment for imported level series */
+ char *filename; /* tree info sub-directory basename (may be ".") */
+ char *fullpath; /* complete path relative to tree base directory */
+ char *basepath; /* absolute base path of tree base directory */
+ char *identifier; /* identifier string for configuration files */
+ char *name; /* tree info name, as displayed in selection menues */
+ char *name_sorting; /* optional sorting name for correct name sorting */
+ char *author; /* level or artwork author name */
+ char *imported_from; /* optional comment for imported levels or artwork */
+
+ char *graphics_set; /* optional custom graphics set (level tree only) */
+ char *sounds_set; /* optional custom sounds set (level tree only) */
+ char *music_set; /* optional custom music set (level tree only) */
+ char *graphics_path; /* path to optional custom graphics set (level only) */
+ char *sounds_path; /* path to optional custom sounds set (level only) */
+ char *music_path; /* path to optional custom music set (level only) */
+
int levels; /* number of levels in level series */
int first_level; /* first level number (to allow start with 0 or 1) */
int last_level; /* last level number (automatically calculated) */
int sort_priority; /* sort levels by 'sort_priority' and then by name */
+
boolean level_group; /* directory contains more level series directories */
boolean parent_link; /* entry links back to parent directory */
boolean user_defined; /* user defined levels are stored in home directory */
boolean readonly; /* readonly levels can not be changed with editor */
+
int color; /* color to use on selection screen for this level */
char *class_desc; /* description of level series class */
int handicap_level; /* number of the lowest unsolved level */
MusicDirTree *mus_first;
MusicDirTree *mus_current;
- char *graphics_set_current;
- char *sounds_set_current;
- char *music_set_current;
+ char *gfx_current_identifier;
+ char *snd_current_identifier;
+ char *mus_current_identifier;
+};
+
+struct ConfigInfo
+{
+ char *token;
+ char *value;
+};
+
+struct FileInfo
+{
+ char *token;
+
+ char *default_filename;
+ char *filename;
+
+ int *default_parameter; /* array of file parameters */
+ int *parameter; /* array of file parameters */
+};
+
+struct ListNodeInfo
+{
+ char *source_filename; /* primary key for node list */
+ int num_references;
+};
+
+struct ArtworkListInfo
+{
+ int type; /* type of artwork */
+
+ int num_file_list_entries;
+ int num_suffix_list_entries;
+
+ struct FileInfo *file_list; /* static artwork file array */
+ struct ConfigInfo *suffix_list; /* parameter suffixes array */
+
+ struct ListNodeInfo **artwork_list; /* static artwork node array */
+
+ struct ListNode *content_list; /* dynamic artwork node list */
+
+ void *(*load_artwork)(char *); /* constructor function */
+ void (*free_artwork)(void *); /* destructor function */
};