#define TOUCH_MOVE_DISTANCE_DEFAULT 2
#define TOUCH_DROP_DISTANCE_DEFAULT 5
+#define TOUCH_TRANSPARENCY_DEFAULT 50
+#define ALPHA_FROM_TRANSPARENCY(x) ((100 - x) * SDL_ALPHA_OPAQUE / 100)
+#define ALPHA_FADING_STEPSIZE(x) ((x) / 25)
/* values for special settings for mobile devices */
#if defined(PLATFORM_ANDROID)
#define STYLE_INNER_CORNERS (1 << 1)
#define STYLE_REVERSE (1 << 2)
+/* values for special event handling style (used for global animation) */
+#define STYLE_PASSTHROUGH (1 << 3)
+#define STYLE_MULTIPLE_ACTIONS (1 << 4)
+
#define STYLE_DEFAULT STYLE_NONE
/* values for special global animation events */
#define ANIM_EVENT_DEFAULT ANIM_EVENT_NONE
+/* values for special global animation event actions */
+#define ANIM_EVENT_ACTION_NONE -1
+
/* values for fade mode */
#define FADE_TYPE_NONE 0
#define FADE_TYPE_FADE_IN (1 << 0)
#define MIN_GRID_YSIZE 3
#define MAX_GRID_XSIZE 32
#define MAX_GRID_YSIZE 32
-#define DEFAULT_GRID_XSIZE 18
-#define DEFAULT_GRID_YSIZE MIN(MAX(MIN_GRID_YSIZE, \
- DEFAULT_GRID_XSIZE * \
- video.screen_height / \
- video.screen_width), \
+#define GRID_REAL_WIDTH MAX(1, MAX(video.screen_width, \
+ video.screen_height))
+#define GRID_REAL_HEIGHT MAX(1, MIN(video.screen_width, \
+ video.screen_height))
+#define DEFAULT_GRID_XSIZE_0 18
+#define DEFAULT_GRID_YSIZE_0 MIN(MAX(MIN_GRID_YSIZE, \
+ DEFAULT_GRID_XSIZE_0 * \
+ GRID_REAL_HEIGHT / \
+ GRID_REAL_WIDTH), \
+ MAX_GRID_YSIZE)
+#define DEFAULT_GRID_XSIZE_1 13
+#define DEFAULT_GRID_YSIZE_1 MIN(MAX(MIN_GRID_YSIZE, \
+ DEFAULT_GRID_XSIZE_1 * \
+ GRID_REAL_WIDTH / \
+ GRID_REAL_HEIGHT), \
MAX_GRID_YSIZE)
+#define DEFAULT_GRID_XSIZE(n) ((n) == 0 ? DEFAULT_GRID_XSIZE_0 : \
+ DEFAULT_GRID_XSIZE_1)
+#define DEFAULT_GRID_YSIZE(n) ((n) == 0 ? DEFAULT_GRID_YSIZE_0 : \
+ DEFAULT_GRID_YSIZE_1)
+
+#define GRID_ACTIVE_NR() (video.screen_width > \
+ video.screen_height ? 0 : 1)
+
/* values for grid button characters for virtual buttons */
#define CHAR_GRID_BUTTON_NONE ' '
#define CHAR_GRID_BUTTON_LEFT '<'
#define CHAR_GRID_BUTTON_SNAP '1'
#define CHAR_GRID_BUTTON_DROP '2'
+#define GET_ACTION_FROM_GRID_BUTTON(c) ((c) == CHAR_GRID_BUTTON_LEFT ? \
+ JOY_LEFT : \
+ (c) == CHAR_GRID_BUTTON_RIGHT ? \
+ JOY_RIGHT : \
+ (c) == CHAR_GRID_BUTTON_UP ? \
+ JOY_UP : \
+ (c) == CHAR_GRID_BUTTON_DOWN ? \
+ JOY_DOWN : \
+ (c) == CHAR_GRID_BUTTON_SNAP ? \
+ JOY_BUTTON_1 : \
+ (c) == CHAR_GRID_BUTTON_DROP ? \
+ JOY_BUTTON_2 : \
+ JOY_NO_ACTION)
+
/* default name for empty highscore entry */
#define EMPTY_PLAYER_NAME "no name"
boolean headless;
};
+struct NetworkInfo
+{
+ boolean enabled;
+ boolean connected;
+ boolean serveronly;
+
+ char *server_host;
+ int server_port;
+
+};
+
struct OptionInfo
{
char *server_host;
boolean active; /* overlay activated (depending on game mode) */
boolean show_grid;
- boolean show_grid_buttons;
int grid_xsize;
int grid_ysize;
char grid_button[MAX_GRID_XSIZE][MAX_GRID_YSIZE];
char grid_button_highlight;
+
+ int grid_button_action;
};
struct JoystickInfo
char *control_type;
int move_distance;
int drop_distance;
+
+ int grid_xsize[2];
+ int grid_ysize[2];
+
+ char grid_button[2][MAX_GRID_XSIZE][MAX_GRID_YSIZE];
+
+ int transparency; /* in percent (0 == opaque, 100 == invisible) */
+ boolean draw_outlined;
+ boolean draw_pressed;
+
+ boolean grid_initialized;
};
struct SetupInputInfo
int volume_loops;
int volume_music;
+ boolean network_mode;
+ int network_player_nr;
+
struct SetupAutoSetupInfo auto_setup;
struct SetupEditorInfo editor;
struct SetupEditorCascadeInfo editor_cascade;
/* ========================================================================= */
extern struct ProgramInfo program;
+extern struct NetworkInfo network;
extern struct OptionInfo options;
extern struct VideoSystemInfo video;
extern struct AudioSystemInfo audio;
void InitProgramInfo(char *, char *, char *, char *, char *, char *, char *,
char *, int);
+void InitNetworkInfo(boolean, boolean, boolean, char *, int);
void InitScoresInfo();
void SetWindowTitle();