#define REDRAW_FPS (1 << 11)
#define REDRAWTILES_THRESHOLD (SCR_FIELDX * SCR_FIELDY / 2)
+#define IN_GFX_SCREEN(x, y) (x >= gfx.sx && x < gfx.sx + gfx.sxsize && \
+ y >= gfx.sy && y < gfx.sy + gfx.sysize)
+#define IN_GFX_DOOR(x, y) (x >= gfx.dx && x < gfx.dx + gfx.dxsize && \
+ y >= gfx.dy && y < gfx.dy + gfx.dysize)
+#define IN_GFX_VIDEO(x, y) (x >= gfx.vx && x < gfx.vx + gfx.vxsize && \
+ y >= gfx.vy && y < gfx.vy + gfx.vysize)
/* values for mouse cursor */
#define CURSOR_DEFAULT 0
/* default name for unknown player names */
#define ANONYMOUS_NAME "anonymous"
+/* default for other unknown names */
+#define UNKNOWN_NAME "unknown"
+
/* default name for new levels */
#define NAMELESS_LEVEL_NAME "nameless level"