#define REDRAW_FPS (1 << 11)
#define REDRAWTILES_THRESHOLD (SCR_FIELDX * SCR_FIELDY / 2)
+#define IN_GFX_SCREEN(x, y) (x >= gfx.sx && x < gfx.sx + gfx.sxsize && \
+ y >= gfx.sy && y < gfx.sy + gfx.sysize)
+#define IN_GFX_DOOR(x, y) (x >= gfx.dx && x < gfx.dx + gfx.dxsize && \
+ y >= gfx.dy && y < gfx.dy + gfx.dysize)
+#define IN_GFX_VIDEO(x, y) (x >= gfx.vx && x < gfx.vx + gfx.vxsize && \
+ y >= gfx.vy && y < gfx.vy + gfx.vysize)
/* values for mouse cursor */
#define CURSOR_DEFAULT 0
/* default name for unknown player names */
#define ANONYMOUS_NAME "anonymous"
+/* default for other unknown names */
+#define UNKNOWN_NAME "unknown"
+
/* default name for new levels */
#define NAMELESS_LEVEL_NAME "nameless level"
#define LEVELSETUP_DIRECTORY "levelsetup"
#define SETUP_FILENAME "setup.conf"
#define LEVELSETUP_FILENAME "levelsetup.conf"
+#define EDITORSETUP_FILENAME "editorsetup.conf"
+#define HELPANIM_FILENAME "helpanim.conf"
+#define HELPTEXT_FILENAME "helptext.conf"
#define LEVELINFO_FILENAME "levelinfo.conf"
#define GRAPHICSINFO_FILENAME "graphicsinfo.conf"
#define SOUNDSINFO_FILENAME "soundsinfo.conf"
#define LEVELSETUP_DIRECTORY "lvlsetup"
#define SETUP_FILENAME "setup.cnf"
#define LEVELSETUP_FILENAME "lvlsetup.cnf"
+#define EDITORSETUP_FILENAME "edsetup.cnf"
+#define HELPANIM_FILENAME "helpanim.conf"
+#define HELPTEXT_FILENAME "helptext.conf"
#define LEVELINFO_FILENAME "lvlinfo.cnf"
#define GRAPHICSINFO_FILENAME "gfxinfo.cnf"
#define SOUNDSINFO_FILENAME "sndinfo.cnf"
/* macros for version handling */
-#define VERSION_IDENT(x,y,z) ((x) * 1000000 + (y) * 10000 + (z) * 100)
-#define RELEASE_IDENT(x,y,z,r) (VERSION_IDENT(x,y,z) + (r))
#define VERSION_MAJOR(x) ((x) / 1000000)
#define VERSION_MINOR(x) (((x) % 1000000) / 10000)
#define VERSION_PATCH(x) (((x) % 10000) / 100)
-#define VERSION_RELEASE(x) ((x) % 100)
+#define VERSION_BUILD(x) ((x) % 100)
+#define VERSION_IDENT(a,b,c,d) ((a) * 1000000 + (b) * 10000 + (c) * 100 + (d))
/* macros for parent/child process identification */
boolean el_chars;
boolean el_custom;
boolean el_custom_more;
+ boolean el_user_defined;
boolean el_headlines;
};
int last_level; /* last level number (automatically calculated) */
int sort_priority; /* sort levels by 'sort_priority' and then by name */
+ boolean latest_engine;/* force level set to use the latest game engine */
+
boolean level_group; /* directory contains more level series directories */
boolean parent_link; /* entry links back to parent directory */
boolean user_defined; /* user defined levels are stored in home directory */