#define DRAW_GLOBAL_ANIM_STAGE_1 1
#define DRAW_GLOBAL_ANIM_STAGE_2 2
+/* values for drawing target for global border */
+#define DRAW_BORDER_TO_BACKBUFFER 0
+#define DRAW_BORDER_TO_SCREEN 1
+
/* values for move directions and special "button" key bitmasks */
#define MV_NONE 0
#define MV_LEFT (1 << MV_BIT_LEFT)
MV_NONE)
/* values for animation mode (frame order and direction) */
+/* (stored in level files -- never change existing values) */
#define ANIM_NONE 0
#define ANIM_LOOP (1 << 0)
#define ANIM_LINEAR (1 << 1)
#define ANIM_OPAQUE_PLAYER (1 << 9)
/* values for special (non game element) animation modes */
+/* (not stored in level files -- can be changed, if needed) */
#define ANIM_HORIZONTAL (1 << 10)
#define ANIM_VERTICAL (1 << 11)
#define ANIM_CENTERED (1 << 12)
#define ANIM_STATIC_PANEL (1 << 13)
#define ANIM_ALL (1 << 14)
+#define ANIM_ONCE (1 << 15)
#define ANIM_DEFAULT ANIM_LOOP
Bitmap *background_bitmap;
int background_bitmap_mask;
+ Bitmap *fade_bitmap_source;
+ Bitmap *fade_bitmap_target;
+ Bitmap *fade_bitmap_black;
+
#if USE_FINAL_SCREEN_BITMAP
Bitmap *final_screen_bitmap;
#endif
char *default_level_series;
+ int default_window_width;
+ int default_window_height;
+
boolean choose_from_top_leveldir;
};