fixed bug with tile selection cursor for MM game engine
[rocksndiamonds.git] / src / libgame / system.h
index f02578be4ecfb61b8ef55536660a281a14b4a09d..c1eb58d87f4dcb3876d0485be937ca4a1c89f100 100644 (file)
@@ -1161,6 +1161,8 @@ struct TileCursorInfo
   int target_x, target_y;      // tile cursor target screen position
 
   int sx, sy;                  // tile cursor screen start position
+
+  boolean xsn_debug;           // enable or disable XSN debugging
 };
 
 struct OverlayInfo
@@ -1366,6 +1368,8 @@ struct SetupDebugInfo
   boolean frame_delay_use_mod_key;
   boolean frame_delay_game_only;
   boolean show_frames_per_second;
+  int xsn_mode;
+  int xsn_percent;
 };
 
 struct SetupInfo