int target_x, target_y; // tile cursor target screen position
int sx, sy; // tile cursor screen start position
+
+ boolean xsn_debug; // enable or disable XSN debugging
};
struct OverlayInfo
boolean frame_delay_use_mod_key;
boolean frame_delay_game_only;
boolean show_frames_per_second;
+ int xsn_mode;
+ int xsn_percent;
};
struct SetupInfo