#define STR_SPECIAL_RENDERING_TARGET "target_texture_only"
#define STR_SPECIAL_RENDERING_DOUBLE "stream_and_target_texture"
+#if defined(PLATFORM_EMSCRIPTEN)
+#define STR_SPECIAL_RENDERING_DEFAULT STR_SPECIAL_RENDERING_BITMAP
+#else
#define STR_SPECIAL_RENDERING_DEFAULT STR_SPECIAL_RENDERING_DOUBLE
+#endif
#define SPECIAL_RENDERING_OFF 0
#define SPECIAL_RENDERING_BITMAP 1
#define SPECIAL_RENDERING_TARGET 2
#define SPECIAL_RENDERING_DOUBLE 3
-#define SPECIAL_RENDERING_DEFAULT SPECIAL_RENDERING_DOUBLE
-
// values for vertical screen retrace synchronization (vsync)
#define STR_VSYNC_MODE_OFF "off"
#define STR_VSYNC_MODE_NORMAL "normal"
int target_x, target_y; // tile cursor target screen position
int sx, sy; // tile cursor screen start position
+
+ boolean xsn_debug; // enable or disable XSN debugging
};
struct OverlayInfo
boolean frame_delay_use_mod_key;
boolean frame_delay_game_only;
boolean show_frames_per_second;
+ int xsn_mode;
+ int xsn_percent;
};
struct SetupInfo
void InitGfxOtherSettings(void);
void InitTileCursorInfo(void);
void InitOverlayInfo(void);
+void SetOverlayGridSizeAndButtons(void);
void SetTileCursorEnabled(boolean);
void SetTileCursorActive(boolean);
void SetTileCursorTargetXY(int, int);