#define MV_BIT_RIGHT 1
#define MV_BIT_UP 2
#define MV_BIT_DOWN 3
-#define NUM_MV_DIRECTIONS 4
+#define NUM_DIRECTIONS 4
#define MV_NO_MOVING 0
#define MV_LEFT (1 << MV_BIT_LEFT)
/* default name for unknown player names */
#define ANONYMOUS_NAME "anonymous"
+/* default name for new levels */
+#define NAMELESS_LEVEL_NAME "nameless level"
+
/* default text for non-existant artwork */
#define NOT_AVAILABLE "(not available)"
/* default value for undefined filename */
#define UNDEFINED_FILENAME "[NONE]"
-/* default name for new levels */
-#define NAMELESS_LEVEL_NAME "nameless level"
+/* default values for undefined configuration file parameters */
+#define ARG_UNDEFINED "-1000000"
+#define ARG_UNDEFINED_VALUE (atoi(ARG_UNDEFINED))
/* definitions for game sub-directories */
#ifndef RO_GAME_DIR
#define VERSION_PATCH(x) ((x) % 100)
/* functions for parent/child process identification */
-#define IS_PARENT_PROCESS(pid) ((pid) > 0)
-#define IS_CHILD_PROCESS(pid) ((pid) == 0)
-
+#if defined(PLATFORM_UNIX)
+#define IS_PARENT_PROCESS() (audio.mixer_pid != getpid())
+#define IS_CHILD_PROCESS() (audio.mixer_pid == getpid())
+#else
+#define IS_PARENT_PROCESS() TRUE
+#define IS_CHILD_PROCESS() FALSE
+#endif
/* type definitions */
typedef int (*EventFilter)(const Event *);
char *graphics_directory;
char *sounds_directory;
char *music_directory;
- char *autoplay_leveldir;
+ char *execute_command;
boolean serveronly;
boolean network;
boolean verbose;
boolean debug;
-
- char *debug_command;
};
struct VideoSystemInfo
int first_sound_channel;
};
+struct FontBitmapInfo
+{
+ Bitmap *bitmap;
+ int src_x, src_y; /* start position of animation frames */
+ int width, height; /* width/height of each animation frame */
+ int draw_x, draw_y; /* offset for drawing font characters */
+
+#if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
+ Pixmap *clip_mask; /* single-char-only clip mask array for X11 */
+#endif
+};
+
struct GfxInfo
{
int sx, sy;
int vx, vy;
int vxsize, vysize;
- boolean draw_deactivation_mask;
+ int draw_deactivation_mask;
+ int draw_background_mask;
+
+ Bitmap *background_bitmap;
+ int background_bitmap_mask;
+
+ boolean menu_main_hide_static_text;
+
+ int num_fonts;
+ struct FontBitmapInfo *font;
+
+ int anim_random_frame;
};
struct JoystickInfo
struct SetupKeyboardInfo key;
};
+struct SetupEditorInfo
+{
+ boolean el_boulderdash;
+ boolean el_emerald_mine;
+ boolean el_more;
+ boolean el_sokoban;
+ boolean el_supaplex;
+ boolean el_diamond_caves;
+ boolean el_dx_boulderdash;
+ boolean el_chars;
+ boolean el_custom;
+};
+
struct SetupShortcutInfo
{
Key save_game;
boolean override_level_sounds;
boolean override_level_music;
+ struct SetupEditorInfo editor;
struct SetupShortcutInfo shortcut;
struct SetupInputInfo input[MAX_PLAYERS];
};
{
char *token;
char *value;
+ int type;
};
struct FileInfo
char *default_filename;
char *filename;
- int *default_parameter; /* array of file parameters */
- int *parameter; /* array of file parameters */
+ char **default_parameter; /* array of file parameters */
+ char **parameter; /* array of file parameters */
+
+ boolean redefined;
+};
+
+struct SetupFileList
+{
+ char *token;
+ char *value;
+
+ struct SetupFileList *next;
};
struct ListNodeInfo
int num_references;
};
+struct PropertyMapping
+{
+ int base_index;
+ int ext1_index;
+ int ext2_index;
+ int ext3_index;
+
+ int artwork_index;
+};
+
struct ArtworkListInfo
{
int type; /* type of artwork */
int num_file_list_entries;
- int num_suffix_list_entries;
-
+ int num_dynamic_file_list_entries;
struct FileInfo *file_list; /* static artwork file array */
+ struct FileInfo *dynamic_file_list; /* dynamic artwrk file array */
+
+ int num_suffix_list_entries;
struct ConfigInfo *suffix_list; /* parameter suffixes array */
- struct ListNodeInfo **artwork_list; /* static artwork node array */
+ int num_base_prefixes;
+ int num_ext1_suffixes;
+ int num_ext2_suffixes;
+ int num_ext3_suffixes;
+ char **base_prefixes; /* base token prefixes array */
+ char **ext1_suffixes; /* property suffixes array 1 */
+ char **ext2_suffixes; /* property suffixes array 2 */
+ char **ext3_suffixes; /* property suffixes array 3 */
+ int num_ignore_tokens;
+ char **ignore_tokens; /* file tokens to be ignored */
+
+ int num_property_mapping_entries;
+ struct PropertyMapping *property_mapping; /* mapping token -> artwork */
+
+ int sizeof_artwork_list_entry;
+
+ struct ListNodeInfo **artwork_list; /* static artwork node array */
+ struct ListNodeInfo **dynamic_artwork_list; /* dynamic artwrk node array */
struct ListNode *content_list; /* dynamic artwork node list */
void *(*load_artwork)(char *); /* constructor function */
extern struct VideoSystemInfo video;
extern struct AudioSystemInfo audio;
extern struct GfxInfo gfx;
+extern struct AnimInfo anim;
extern struct ArtworkInfo artwork;
extern struct JoystickInfo joystick;
extern struct SetupInfo setup;
void InitGfxDoor1Info(int, int, int, int);
void InitGfxDoor2Info(int, int, int, int);
void InitGfxScrollbufferInfo(int, int);
-void SetDrawDeactivationMask(int );
+void SetDrawDeactivationMask(int);
+void SetDrawBackgroundMask(int);
+void SetMainBackgroundBitmap(Bitmap *);
+void SetDoorBackgroundBitmap(Bitmap *);
inline void InitVideoDisplay(void);
inline void CloseVideoDisplay(void);
inline void FreeBitmap(Bitmap *);
inline void BlitBitmap(Bitmap *, Bitmap *, int, int, int, int, int, int);
inline void ClearRectangle(Bitmap *, int, int, int, int);
+inline void ClearRectangleOnBackground(Bitmap *, int, int, int, int);
inline void SetClipMask(Bitmap *, GC, Pixmap);
inline void SetClipOrigin(Bitmap *, GC, int, int);
inline void BlitBitmapMasked(Bitmap *, Bitmap *, int, int, int, int, int, int);
+inline boolean DrawingOnBackground(int, int);
+inline void BlitBitmapOnBackground(Bitmap *, Bitmap *, int, int, int, int, int,
+ int);
inline void DrawSimpleWhiteLine(Bitmap *, int, int, int, int);
inline void DrawLines(Bitmap *, struct XY *, int, Pixel);
inline Pixel GetPixel(Bitmap *, int, int);
Bitmap *LoadCustomImage(char *);
void ReloadCustomImage(Bitmap *, char *);
+Bitmap *ZoomBitmap(Bitmap *, int, int);
+void CreateBitmapWithSmallBitmaps(Bitmap *);
+
inline void OpenAudio(void);
inline void CloseAudio(void);
inline void SetAudioMode(boolean);