added hard-coding test mode for high score server
[rocksndiamonds.git] / src / libgame / system.h
index 2943e645c14033521ab84e12d65032ffb50dc67c..bc9d040eaeb897a081b37d77d43ed6a1fbc42dc6 100644 (file)
 #define API_SERVER_URI_GET             "/api/scores/get"
 #define API_SERVER_URI_RENAME          "/api/players/rename"
 
+#define TESTING
+
 #if defined(TESTING)
 #undef API_SERVER_HOSTNAME
 #define API_SERVER_HOSTNAME            "api-test.artsoft.org"
 #define USERSETUP_FILENAME     "usersetup.conf"
 #define AUTOSETUP_FILENAME     "autosetup.conf"
 #define LEVELSETUP_FILENAME    "levelsetup.conf"
+#define SERVERSETUP_FILENAME   "serversetup.conf"
 #define EDITORSETUP_FILENAME   "editorsetup.conf"
 #define EDITORCASCADE_FILENAME "editorcascade.conf"
 #define HELPANIM_FILENAME      "helpanim.conf"
@@ -1065,6 +1068,8 @@ struct OptionInfo
   char *debug_mode;
 
   char *player_name;
+  char *identifier;
+  char *level_nr;
 
   boolean mytapes;
   boolean serveronly;
@@ -1488,7 +1493,7 @@ struct SetupInfo
   boolean small_game_graphics;
   boolean show_load_save_buttons;
   boolean show_undo_redo_buttons;
-  boolean only_show_local_scores;
+  char *scores_in_highscore_list;
 
   char *graphics_set;
   char *sounds_set;