char *userdata_subdir; // personal user game data directory
char *userdata_path; // resulting full path to game data directory
+ char *program_basename;
char *program_title;
char *window_title;
- char *icon_title;
char *icon_filename;
struct FontBitmapInfo *font_bitmap_info;
int (*select_font_function)(int);
int (*get_font_from_token_function)(char *);
+ char * (*get_token_from_font_function)(int);
int anim_random_frame;
void SetDrawDeactivationMask(int);
int GetDrawDeactivationMask(void);
void SetDrawBackgroundMask(int);
-void SetWindowBackgroundBitmap(Bitmap *);
-void SetMainBackgroundBitmap(Bitmap *);
-void SetDoorBackgroundBitmap(Bitmap *);
+void SetBackgroundBitmap(Bitmap *, int, int, int, int, int);
void SetRedrawMaskFromArea(int, int, int, int);
void LimitScreenUpdates(boolean);