#include "sdl.h"
-/* the additional 'b' is needed for Win32 to open files in binary mode */
+// the additional 'b' is needed for Win32 to open files in binary mode
#define MODE_READ "rb"
#define MODE_WRITE "wb"
#define MODE_APPEND "ab"
#define BLIT_INVERSE 2
#define BLIT_ON_BACKGROUND 3
-/* values for fullscreen status */
+// values for fullscreen status
#define FULLSCREEN_NOT_AVAILABLE FALSE
#define FULLSCREEN_AVAILABLE TRUE
-/* values for window scaling */
+// values for window scaling
#define WINDOW_SCALING_NOT_AVAILABLE FALSE
#define WINDOW_SCALING_AVAILABLE TRUE
#define MAX_WINDOW_SCALING_PERCENT 400
#define STEP_WINDOW_SCALING_PERCENT 10
-/* values for window scaling quality */
+// values for window scaling quality
#define SCALING_QUALITY_NEAREST "nearest"
#define SCALING_QUALITY_LINEAR "linear"
#define SCALING_QUALITY_BEST "best"
#define SCALING_QUALITY_DEFAULT SCALING_QUALITY_LINEAR
-/* values for screen rendering mode */
+// values for screen rendering mode
#define STR_SPECIAL_RENDERING_OFF "stream_texture_only"
#define STR_SPECIAL_RENDERING_BITMAP "bitmap_and_stream_texture"
#define STR_SPECIAL_RENDERING_TARGET "target_texture_only"
#define STR_SPECIAL_RENDERING_DOUBLE "stream_and_target_texture"
-#if defined(TARGET_SDL2)
#define STR_SPECIAL_RENDERING_DEFAULT STR_SPECIAL_RENDERING_DOUBLE
-#else
-#define STR_SPECIAL_RENDERING_DEFAULT STR_SPECIAL_RENDERING_BITMAP
-#endif
#define SPECIAL_RENDERING_OFF 0
#define SPECIAL_RENDERING_BITMAP 1
#define SPECIAL_RENDERING_TARGET 2
#define SPECIAL_RENDERING_DOUBLE 3
-#if defined(TARGET_SDL2)
#define SPECIAL_RENDERING_DEFAULT SPECIAL_RENDERING_DOUBLE
-#else
-#define SPECIAL_RENDERING_DEFAULT SPECIAL_RENDERING_BITMAP
-#endif
-/* values for vertical screen retrace synchronization (vsync) */
+// values for vertical screen retrace synchronization (vsync)
#define STR_VSYNC_MODE_OFF "off"
#define STR_VSYNC_MODE_NORMAL "normal"
#define STR_VSYNC_MODE_ADAPTIVE "adaptive"
#define VSYNC_MODE_DEFAULT VSYNC_MODE_OFF
-/* values for network server settings */
+// values for network server settings
#define STR_NETWORK_AUTO_DETECT "auto_detect_network_server"
#define STR_NETWORK_AUTO_DETECT_SETUP "(auto detect network server)"
-/* values for touch control */
+// values for touch control
#define TOUCH_CONTROL_OFF "off"
#define TOUCH_CONTROL_VIRTUAL_BUTTONS "virtual_buttons"
#define TOUCH_CONTROL_WIPE_GESTURES "wipe_gestures"
#define ALPHA_FROM_TRANSPARENCY(x) ((100 - x) * SDL_ALPHA_OPAQUE / 100)
#define ALPHA_FADING_STEPSIZE(x) ((x) / 25)
-/* values for special settings for mobile devices */
+// values for special settings for mobile devices
#if defined(PLATFORM_ANDROID)
#define USE_TOUCH_INPUT_OVERLAY
#define USE_COMPLETE_DISPLAY
#define SCREEN_KEYBOARD_POS(h) ((h) / 2)
#endif
-/* default input keys */
+// default input keys
#define DEFAULT_KEY_LEFT KSYM_Left
#define DEFAULT_KEY_RIGHT KSYM_Right
#define DEFAULT_KEY_UP KSYM_Up
#define DEFAULT_KEY_OKAY KSYM_Return
#define DEFAULT_KEY_CANCEL KSYM_Escape
-/* default shortcut keys */
+// default shortcut keys
#define DEFAULT_KEY_SAVE_GAME KSYM_F1
#define DEFAULT_KEY_LOAD_GAME KSYM_F2
#define DEFAULT_KEY_TOGGLE_PAUSE KSYM_space
#define DEFAULT_KEY_SNAP_UP KSYM_UNDEFINED
#define DEFAULT_KEY_SNAP_DOWN KSYM_UNDEFINED
-/* default debug setup keys and values */
+// default debug setup keys and values
#define DEFAULT_FRAME_DELAY_0 20 // 100 % speed
#define DEFAULT_FRAME_DELAY_1 500 // 4 % speed
#define DEFAULT_FRAME_DELAY_2 250 // 8 % speed
#define DEFAULT_FRAME_DELAY_USE_MOD_KEY FALSE
#define DEFAULT_FRAME_DELAY_GAME_ONLY TRUE
-/* values for key_status */
+// values for key_status
#define KEY_NOT_PRESSED FALSE
#define KEY_RELEASED FALSE
#define KEY_PRESSED TRUE
-/* values for button status */
+// values for button status
#define MB_NOT_PRESSED FALSE
#define MB_NOT_RELEASED TRUE
#define MB_RELEASED FALSE
(b) == MB_MIDDLEBUTTON ? 5 : \
(b) == MB_RIGHTBUTTON ? 10 : 1)
-/* values for move directions */
+// values for move directions
#define MV_BIT_LEFT 0
#define MV_BIT_RIGHT 1
#define MV_BIT_UP 2
#define NUM_DIRECTIONS 4
-/* diagonal movement directions are used in a different contect than buttons */
+// diagonal movement directions are used in a different contect than buttons
#define MV_BIT_UPLEFT 4
#define MV_BIT_UPRIGHT 5
#define MV_BIT_DOWNLEFT 6
#define NUM_DIRECTIONS_FULL 8
-/* values for special "button" bitmasks */
+// values for special "button" bitmasks
#define BUTTON_1 4
#define BUTTON_2 5
#define NUM_PLAYER_ACTIONS 6
-/* values for special "focus player" bitmasks */
+// values for special "focus player" bitmasks
#define BIT_SET_FOCUS 6
-/* values for drawing stages for global animations */
+// values for drawing stages for global animations
#define DRAW_GLOBAL_ANIM_STAGE_1 1
#define DRAW_GLOBAL_ANIM_STAGE_2 2
-/* values for drawing target (various functions) */
+// values for drawing target (various functions)
#define DRAW_TO_BACKBUFFER 0
#define DRAW_TO_FIELDBUFFER 1
#define DRAW_TO_SCREEN 2
#define DRAW_TO_FADE_SOURCE 3
#define DRAW_TO_FADE_TARGET 4
-/* values for move directions and special "button" key bitmasks */
+// values for move directions and special "button" key bitmasks
#define MV_NONE 0
#define MV_LEFT (1 << MV_BIT_LEFT)
#define MV_RIGHT (1 << MV_BIT_RIGHT)
(x) == MV_DOWNRIGHT ? MV_UPLEFT : \
MV_NONE)
-/* values for animation mode (frame order and direction) */
-/* (stored in level files -- never change existing values) */
+// values for animation mode (frame order and direction)
+// (stored in level files -- never change existing values)
#define ANIM_NONE 0
#define ANIM_LOOP (1 << 0)
#define ANIM_LINEAR (1 << 1)
#define ANIM_REVERSE (1 << 8)
#define ANIM_OPAQUE_PLAYER (1 << 9)
-/* values for special (non game element) animation modes */
-/* (not stored in level files -- can be changed, if needed) */
+// values for special (non game element) animation modes
+// (not stored in level files -- can be changed, if needed)
#define ANIM_HORIZONTAL (1 << 10)
#define ANIM_VERTICAL (1 << 11)
#define ANIM_CENTERED (1 << 12)
#define ANIM_DEFAULT ANIM_LOOP
-/* values for special drawing styles (currently only for crumbled graphics) */
+// values for special drawing styles (currently only for crumbled graphics)
#define STYLE_NONE 0
#define STYLE_ACCURATE_BORDERS (1 << 0)
#define STYLE_INNER_CORNERS (1 << 1)
#define STYLE_REVERSE (1 << 2)
-/* values for special event handling style (used for global animation) */
+// values for special event handling style (used for global animation)
#define STYLE_PASSTHROUGH (1 << 3)
#define STYLE_MULTIPLE_ACTIONS (1 << 4)
#define STYLE_DEFAULT STYLE_NONE
-/* values for special global animation events */
+// values for special global animation events
#define ANIM_EVENT_NONE 0
#define ANIM_EVENT_SELF (1 << 16)
#define ANIM_EVENT_ANY (1 << 17)
#define ANIM_EVENT_DEFAULT ANIM_EVENT_NONE
-/* values for special global animation event actions */
+// values for special global animation event actions
#define ANIM_EVENT_ACTION_NONE -1
-/* values for fade mode */
+// values for fade mode
#define FADE_TYPE_NONE 0
#define FADE_TYPE_FADE_IN (1 << 0)
#define FADE_TYPE_FADE_OUT (1 << 1)
#define FADE_MODE_DEFAULT FADE_MODE_FADE
-/* values for toon positions */
+// values for toon positions
#define POS_UNDEFINED -1
#define POS_LEFT 0
#define POS_RIGHT 1
#define POS_ANY 7
#define POS_LAST 8
-/* values for text alignment */
+// values for text alignment
#define ALIGN_LEFT (1 << 0)
#define ALIGN_RIGHT (1 << 1)
#define ALIGN_CENTER (1 << 2)
#define ALIGNED_TEXT_XPOS(p) ALIGNED_XPOS((p)->x, (p)->width, (p)->align)
#define ALIGNED_TEXT_YPOS(p) ALIGNED_YPOS((p)->y, (p)->height, (p)->valign)
-/* values for redraw_mask */
+// values for redraw_mask
#define REDRAW_NONE (0)
#define REDRAW_ALL (1 << 0)
#define REDRAW_FIELD (1 << 1)
#define IN_GFX_DOOR_3(x, y) (x >= gfx.ex && x < gfx.ex + gfx.exsize && \
y >= gfx.ey && y < gfx.ey + gfx.eysize)
-/* values for mouse cursor */
+// values for mouse cursor
#define CURSOR_DEFAULT 0
#define CURSOR_NONE 1
#define CURSOR_PLAYFIELD 2
-/* fundamental game speed values */
-#define ONE_SECOND_DELAY 1000 /* delay value for one second */
-#define MENU_FRAME_DELAY 20 /* frame delay in milliseconds */
-#define GAME_FRAME_DELAY 20 /* frame delay in milliseconds */
-#define FFWD_FRAME_DELAY 10 /* 200% speed for fast forward */
-#define MIN_VSYNC_FRAME_DELAY 15 /* minimum value for vsync to keep */
-#define MAX_VSYNC_FRAME_DELAY 16 /* maximum value for vsync to work */
+// fundamental game speed values
+#define ONE_SECOND_DELAY 1000 // delay value for one second
+#define MENU_FRAME_DELAY 20 // frame delay in milliseconds
+#define GAME_FRAME_DELAY 20 // frame delay in milliseconds
+#define FFWD_FRAME_DELAY 10 // 200% speed for fast forward
+#define MIN_VSYNC_FRAME_DELAY 15 // minimum value for vsync to keep
+#define MAX_VSYNC_FRAME_DELAY 16 // maximum value for vsync to work
#define FRAMES_PER_SECOND (ONE_SECOND_DELAY / GAME_FRAME_DELAY)
#define FRAMES_PER_SECOND_SP 35
-/* maximum playfield size supported by libgame functions */
+// maximum playfield size supported by libgame functions
#define MAX_PLAYFIELD_WIDTH 128
#define MAX_PLAYFIELD_HEIGHT 128
-/* maximum number of parallel players supported by libgame functions */
+// maximum number of parallel players supported by libgame functions
#define MAX_PLAYERS 4
-/* maximum allowed length of player name */
+// maximum allowed length of player name
#define MAX_PLAYER_NAME_LEN 10
-/* maximum number of levels in a level set */
+// maximum number of levels in a level set
#define MAX_LEVELS 1000
-/* maximum number of global animation and parts */
+// maximum number of global animation and parts
#define MAX_GLOBAL_ANIMS 32
#define MAX_GLOBAL_ANIM_PARTS 32
-/* minimum/maximum/default x/y grid size for virtual buttons */
+// minimum/maximum/default x/y grid size for virtual buttons
#define MIN_GRID_XSIZE 3
#define MIN_GRID_YSIZE 3
#define MAX_GRID_XSIZE 32
#define GRID_ACTIVE_NR() (video.screen_width > \
video.screen_height ? 0 : 1)
-/* values for grid button characters for virtual buttons */
+// values for grid button characters for virtual buttons
#define CHAR_GRID_BUTTON_NONE ' '
#define CHAR_GRID_BUTTON_LEFT '<'
#define CHAR_GRID_BUTTON_RIGHT '>'
JOY_BUTTON_2 : \
JOY_NO_ACTION)
-/* default name for empty highscore entry */
+// default name for empty highscore entry
#define EMPTY_PLAYER_NAME "no name"
-/* default name for unknown player names */
+// default name for unknown player names
#define ANONYMOUS_NAME "anonymous"
-/* default for other unknown names */
+// default for other unknown names
#define UNKNOWN_NAME "unknown"
-/* default name for new levels */
+// default name for new levels
#define NAMELESS_LEVEL_NAME "nameless level"
-/* default text for non-existant artwork */
+// default text for non-existant artwork
#define NOT_AVAILABLE "(not available)"
-/* default value for undefined filename */
+// default value for undefined filename
#define UNDEFINED_FILENAME "[NONE]"
-/* default value for undefined levelset */
+// default value for undefined levelset
#define UNDEFINED_LEVELSET "[NONE]"
-/* default value for undefined parameter */
+// default value for undefined parameter
#define ARG_DEFAULT "[DEFAULT]"
-/* default values for undefined configuration file parameters */
+// default values for undefined configuration file parameters
#define ARG_UNDEFINED "-1000000"
#define ARG_UNDEFINED_VALUE (-1000000)
-/* default value for off-screen positions */
+// default value for off-screen positions
#define POS_OFFSCREEN (-1000000)
-/* definitions for game sub-directories */
+// definitions for game sub-directories
#ifndef RO_GAME_DIR
#define RO_GAME_DIR "."
#endif
#define RO_BASE_PATH RO_GAME_DIR
#define RW_BASE_PATH RW_GAME_DIR
-/* directory names */
+// directory names
#define GRAPHICS_DIRECTORY "graphics"
#define SOUNDS_DIRECTORY "sounds"
#define MUSIC_DIRECTORY "music"
#define DEFAULT_LEVELSET (setup.internal.default_level_series)
-/* file names and filename extensions */
+// file names and filename extensions
#define LEVELSETUP_DIRECTORY "levelsetup"
#define SETUP_FILENAME "setup.conf"
#define AUTOSETUP_FILENAME "autosetup.conf"
#endif
-/* areas in bitmap PIX_DOOR */
-/* meaning in PIX_DB_DOOR: (3 PAGEs)
- PAGEX1: 1. buffer for DOOR_1
- PAGEX2: 2. buffer for DOOR_1
- PAGEX3: buffer for animations
-*/
+// areas in bitmap PIX_DOOR
+// meaning in PIX_DB_DOOR: (3 PAGEs)
+// PAGEX1: 1. buffer for DOOR_1
+// PAGEX2: 2. buffer for DOOR_1
+// PAGEX3: buffer for animations
-/* these values are hard-coded to be able to use them in initialization */
-#define DOOR_GFX_PAGE_WIDTH 100 /* should be set to "gfx.dxsize" */
-#define DOOR_GFX_PAGE_HEIGHT 280 /* should be set to "gfx.dysize" */
+// these values are hard-coded to be able to use them in initialization
+#define DOOR_GFX_PAGE_WIDTH 100 // should be set to "gfx.dxsize"
+#define DOOR_GFX_PAGE_HEIGHT 280 // should be set to "gfx.dysize"
#define DOOR_GFX_PAGESIZE (DOOR_GFX_PAGE_WIDTH)
#define DOOR_GFX_PAGEX1 (0 * DOOR_GFX_PAGESIZE)
#define DOOR_GFX_PAGEY2 (DOOR_GFX_PAGE_HEIGHT)
-/* macros for version handling */
+// macros for version handling
#define VERSION_PART_1(x) ((x) / 1000000)
#define VERSION_PART_2(x) (((x) % 1000000) / 10000)
#define VERSION_PART_3(x) (((x) % 10000) / 100)
#define VERSION_IDENT(a,b,c,d) ((a) * 1000000 + (b) * 10000 + (c) * 100 + (d))
-/* macros for parent/child process identification */
+// macros for parent/child process identification
#if defined(PLATFORM_UNIX)
#define IS_PARENT_PROCESS() (audio.mixer_pid != getpid())
#define IS_CHILD_PROCESS() (audio.mixer_pid == getpid())
#endif
-/* values for artwork type */
+// values for artwork type
#define ARTWORK_TYPE_GRAPHICS 0
#define ARTWORK_TYPE_SOUNDS 1
#define ARTWORK_TYPE_MUSIC 2
#define NUM_ARTWORK_TYPES 3
-/* values for tree type (chosen to match artwork type) */
+// values for tree type (chosen to match artwork type)
#define TREE_TYPE_UNDEFINED -1
#define TREE_TYPE_GRAPHICS_DIR ARTWORK_TYPE_GRAPHICS
#define TREE_TYPE_SOUNDS_DIR ARTWORK_TYPE_SOUNDS
INFOTEXT_MUSIC_DIR : \
INFOTEXT_UNDEFINED)
-/* values for artwork handling */
+// values for artwork handling
#define LEVELDIR_ARTWORK_SET_PTR(leveldir, type) \
((type) == ARTWORK_TYPE_GRAPHICS ? \
&(leveldir)->graphics_set : \
}
-/* structure definitions */
+// structure definitions
struct ProgramInfo
{
- char *command_basepath; /* path to the program binary */
- char *command_basename; /* base filename of the program binary */
+ char *command_basepath; // path to the program binary
+ char *command_basename; // base filename of the program binary
- char *config_filename; /* optional global program config filename */
+ char *config_filename; // optional global program config filename
- char *maindata_path; /* main game data (installation) directory */
+ char *maindata_path; // main game data (installation) directory
- char *userdata_subdir; /* personal user game data directory */
- char *userdata_path; /* resulting full path to game data directory */
+ char *userdata_subdir; // personal user game data directory
+ char *userdata_path; // resulting full path to game data directory
char *program_title;
char *window_title;
char *cookie_prefix;
- char *log_filename[NUM_LOGS]; /* log filenames for out/err messages */
- FILE *log_file[NUM_LOGS]; /* log file handles for out/err files */
- FILE *log_file_default[NUM_LOGS]; /* default log file handles (out/err) */
+ char *log_filename[NUM_LOGS]; // log filenames for out/err messages
+ FILE *log_file[NUM_LOGS]; // log file handles for out/err files
+ FILE *log_file_default[NUM_LOGS]; // default log file handles (out/err)
int version_super;
int version_major;
boolean music_available;
boolean sound_enabled;
- boolean sound_deactivated; /* for temporarily disabling sound */
+ boolean sound_deactivated; // for temporarily disabling sound
int mixer_pipe[2];
int mixer_pid;
{
Bitmap *bitmap;
- int src_x, src_y; /* start position of font characters */
- int width, height; /* width / height of font characters */
+ int src_x, src_y; // start position of font characters
+ int width, height; // width / height of font characters
- int offset_x; /* offset to next font character */
- int offset_y; /* offset to next font character */
+ int offset_x; // offset to next font character
+ int offset_y; // offset to next font character
- int draw_xoffset; /* offset for drawing font characters */
- int draw_yoffset; /* offset for drawing font characters */
+ int draw_xoffset; // offset for drawing font characters
+ int draw_yoffset; // offset for drawing font characters
int num_chars;
int num_chars_per_line;
struct TileCursorInfo
{
- boolean enabled; /* tile cursor generally enabled or disabled */
- boolean active; /* tile cursor activated (depending on game) */
- boolean moving; /* tile cursor moving to target position */
+ boolean enabled; // tile cursor generally enabled or disabled
+ boolean active; // tile cursor activated (depending on game)
+ boolean moving; // tile cursor moving to target position
- int xpos, ypos; /* tile cursor level playfield position */
- int x, y; /* tile cursor current screen position */
- int target_x, target_y; /* tile cursor target screen position */
+ int xpos, ypos; // tile cursor level playfield position
+ int x, y; // tile cursor current screen position
+ int target_x, target_y; // tile cursor target screen position
- int sx, sy; /* tile cursor screen start position */
+ int sx, sy; // tile cursor screen start position
};
struct OverlayInfo
{
- boolean enabled; /* overlay generally enabled or disabled */
- boolean active; /* overlay activated (depending on game mode) */
+ boolean enabled; // overlay generally enabled or disabled
+ boolean active; // overlay activated (depending on game mode)
boolean show_grid;
struct JoystickInfo
{
int status;
- int nr[MAX_PLAYERS]; /* joystick number for each player */
+ int nr[MAX_PLAYERS]; // joystick number for each player
};
struct SetupJoystickInfo
{
- char *device_name; /* device name of player's joystick */
+ char *device_name; // device name of player's joystick
int xleft, xmiddle, xright;
int yupper, ymiddle, ylower;
char grid_button[2][MAX_GRID_XSIZE][MAX_GRID_YSIZE];
- int transparency; /* in percent (0 == opaque, 100 == invisible) */
+ int transparency; // in percent (0 == opaque, 100 == invisible)
boolean draw_outlined;
boolean draw_pressed;
char *graphics_set;
char *sounds_set;
char *music_set;
- int override_level_graphics; /* not boolean -- can also be "AUTO" */
- int override_level_sounds; /* not boolean -- can also be "AUTO" */
- int override_level_music; /* not boolean -- can also be "AUTO" */
+ int override_level_graphics; // not boolean -- can also be "AUTO"
+ int override_level_sounds; // not boolean -- can also be "AUTO"
+ int override_level_music; // not boolean -- can also be "AUTO"
int volume_simple;
int volume_loops;
struct TreeInfo
{
- struct TreeInfo **node_top; /* topmost node in tree */
- struct TreeInfo *node_parent; /* parent level directory info */
- struct TreeInfo *node_group; /* level group sub-directory info */
- struct TreeInfo *next; /* next level series structure node */
-
- int cl_first; /* internal control field for setup screen */
- int cl_cursor; /* internal control field for setup screen */
-
- int type; /* type of tree content */
-
- /* fields for "type == TREE_TYPE_LEVEL_DIR" */
-
- char *subdir; /* tree info sub-directory basename (may be ".") */
- char *fullpath; /* complete path relative to tree base directory */
- char *basepath; /* absolute base path of tree base directory */
- char *identifier; /* identifier string for configuration files */
- char *name; /* tree info name, as displayed in selection menues */
- char *name_sorting; /* optional sorting name for correct name sorting */
- char *author; /* level or artwork author name */
- char *year; /* optional year of creation for levels or artwork */
-
- char *program_title; /* optional alternative text for program title */
- char *program_copyright; /* optional alternative text for program copyright */
- char *program_company; /* optional alternative text for program company */
-
- char *imported_from; /* optional comment for imported levels or artwork */
- char *imported_by; /* optional comment for imported levels or artwork */
- char *tested_by; /* optional comment to name people who tested a set */
-
- char *graphics_set_ecs; /* special EMC custom graphics set (ECS graphics) */
- char *graphics_set_aga; /* special EMC custom graphics set (AGA graphics) */
- char *graphics_set; /* optional custom graphics set (level tree only) */
- char *sounds_set; /* optional custom sounds set (level tree only) */
- char *music_set; /* optional custom music set (level tree only) */
- char *graphics_path; /* path to optional custom graphics set (level only) */
- char *sounds_path; /* path to optional custom sounds set (level only) */
- char *music_path; /* path to optional custom music set (level only) */
-
- char *level_filename; /* filename of level file (for packed level file) */
- char *level_filetype; /* type of levels in level directory or level file */
-
- char *special_flags; /* flags for special actions performed on level file */
-
- int levels; /* number of levels in level series */
- int first_level; /* first level number (to allow start with 0 or 1) */
- int last_level; /* last level number (automatically calculated) */
- int sort_priority; /* sort levels by 'sort_priority' and then by name */
-
- boolean latest_engine;/* force level set to use the latest game engine */
-
- boolean level_group; /* directory contains more level series directories */
- boolean parent_link; /* entry links back to parent directory */
- boolean in_user_dir; /* user defined levels are stored in home directory */
- boolean user_defined; /* levels in user directory and marked as "private" */
- boolean readonly; /* readonly levels can not be changed with editor */
- boolean handicap; /* level set has no handicap when set to "false" */
- boolean skip_levels; /* levels can be skipped when set to "true" */
-
- int color; /* color to use on selection screen for this level */
- char *class_desc; /* description of level series class */
- int handicap_level; /* number of the lowest unsolved level */
-
- char *infotext; /* optional text to describe the tree type (headline) */
+ struct TreeInfo **node_top; // topmost node in tree
+ struct TreeInfo *node_parent; // parent level directory info
+ struct TreeInfo *node_group; // level group sub-directory info
+ struct TreeInfo *next; // next level series structure node
+
+ int cl_first; // internal control field for setup screen
+ int cl_cursor; // internal control field for setup screen
+
+ int type; // type of tree content
+
+ // fields for "type == TREE_TYPE_LEVEL_DIR"
+
+ char *subdir; // tree info sub-directory basename (may be ".")
+ char *fullpath; // complete path relative to tree base directory
+ char *basepath; // absolute base path of tree base directory
+ char *identifier; // identifier string for configuration files
+ char *name; // tree info name, as displayed in selection menues
+ char *name_sorting; // optional sorting name for correct name sorting
+ char *author; // level or artwork author name
+ char *year; // optional year of creation for levels or artwork
+
+ char *program_title; // optional alternative text for program title
+ char *program_copyright; // optional alternative text for program copyright
+ char *program_company; // optional alternative text for program company
+
+ char *imported_from; // optional comment for imported levels or artwork
+ char *imported_by; // optional comment for imported levels or artwork
+ char *tested_by; // optional comment to name people who tested a set
+
+ char *graphics_set_ecs; // special EMC custom graphics set (ECS graphics)
+ char *graphics_set_aga; // special EMC custom graphics set (AGA graphics)
+ char *graphics_set; // optional custom graphics set (level tree only)
+ char *sounds_set; // optional custom sounds set (level tree only)
+ char *music_set; // optional custom music set (level tree only)
+ char *graphics_path; // path to optional custom graphics set (level only)
+ char *sounds_path; // path to optional custom sounds set (level only)
+ char *music_path; // path to optional custom music set (level only)
+
+ char *level_filename; // filename of level file (for packed level file)
+ char *level_filetype; // type of levels in level directory or level file
+
+ char *special_flags; // flags for special actions performed on level file
+
+ int levels; // number of levels in level series
+ int first_level; // first level number (to allow start with 0 or 1)
+ int last_level; // last level number (automatically calculated)
+ int sort_priority; // sort levels by 'sort_priority' and then by name
+
+ boolean latest_engine;// force level set to use the latest game engine
+
+ boolean level_group; // directory contains more level series directories
+ boolean parent_link; // entry links back to parent directory
+ boolean in_user_dir; // user defined levels are stored in home directory
+ boolean user_defined; // levels in user directory and marked as "private"
+ boolean readonly; // readonly levels can not be changed with editor
+ boolean handicap; // level set has no handicap when set to "false"
+ boolean skip_levels; // levels can be skipped when set to "true"
+
+ int color; // color to use on selection screen for this level
+ char *class_desc; // description of level series class
+ int handicap_level; // number of the lowest unsolved level
+
+ char *infotext; // optional text to describe the tree type (headline)
};
typedef struct TreeInfo TreeInfo;
char *default_filename;
char *filename;
- char **default_parameter; /* array of file parameters */
- char **parameter; /* array of file parameters */
+ char **default_parameter; // array of file parameters
+ char **parameter; // array of file parameters
boolean redefined;
boolean fallback_to_default;
struct ListNodeInfo
{
- char *source_filename; /* primary key for node list */
+ char *source_filename; // primary key for node list
int num_references;
};
struct ArtworkListInfo
{
- int type; /* type of artwork */
+ int type; // type of artwork
int num_file_list_entries;
int num_dynamic_file_list_entries;
- struct FileInfo *file_list; /* static artwork file array */
- struct FileInfo *dynamic_file_list; /* dynamic artwrk file array */
+ struct FileInfo *file_list; // static artwork file array
+ struct FileInfo *dynamic_file_list; // dynamic artwrk file array
int num_suffix_list_entries;
- struct ConfigTypeInfo *suffix_list; /* parameter suffixes array */
+ struct ConfigTypeInfo *suffix_list; // parameter suffixes array
int num_base_prefixes;
int num_ext1_suffixes;
int num_ext2_suffixes;
int num_ext3_suffixes;
- char **base_prefixes; /* base token prefixes array */
- char **ext1_suffixes; /* property suffixes array 1 */
- char **ext2_suffixes; /* property suffixes array 2 */
- char **ext3_suffixes; /* property suffixes array 3 */
+ char **base_prefixes; // base token prefixes array
+ char **ext1_suffixes; // property suffixes array 1
+ char **ext2_suffixes; // property suffixes array 2
+ char **ext3_suffixes; // property suffixes array 3
int num_ignore_tokens;
- char **ignore_tokens; /* file tokens to be ignored */
+ char **ignore_tokens; // file tokens to be ignored
int num_property_mapping_entries;
- struct PropertyMapping *property_mapping; /* mapping token -> artwork */
+ struct PropertyMapping *property_mapping; // mapping token -> artwork
int sizeof_artwork_list_entry;
- struct ListNodeInfo **artwork_list; /* static artwork node array */
- struct ListNodeInfo **dynamic_artwork_list; /* dynamic artwrk node array */
- struct ListNode *content_list; /* dynamic artwork node list */
+ struct ListNodeInfo **artwork_list; // static artwork node array
+ struct ListNodeInfo **dynamic_artwork_list; // dynamic artwrk node array
+ struct ListNode *content_list; // dynamic artwork node list
- void *(*load_artwork)(char *); /* constructor function */
- void (*free_artwork)(void *); /* destructor function */
+ void *(*load_artwork)(char *); // constructor function
+ void (*free_artwork)(void *); // destructor function
};
struct XY
struct TextPosInfo
{
int x, y;
- int xoffset; /* special case for tape date and time */
- int xoffset2; /* special case for tape date */
- int yoffset; /* special case for list of preview players */
+ int xoffset; // special case for tape date and time
+ int xoffset2; // special case for tape date
+ int yoffset; // special case for list of preview players
int width, height;
int align, valign;
- int size; /* also used for suffix ".digits" */
+ int size; // also used for suffix ".digits"
int font, font_alt;
boolean draw_masked;
- boolean draw_player; /* special case for network player buttons */
- int sort_priority; /* also used for suffix ".draw_order" */
+ boolean draw_player; // special case for network player buttons
+ int sort_priority; // also used for suffix ".draw_order"
int id;
- int direction; /* needed for panel time/health graphics */
- int class; /* needed for panel time/health graphics */
- int style; /* needed for panel time/health graphics */
+ int direction; // needed for panel time/health graphics
+ int class; // needed for panel time/health graphics
+ int style; // needed for panel time/health graphics
- int tile_size; /* special case for list of network players */
- int border_size; /* special case for list of preview players */
- int vertical; /* special case for list of preview players */
+ int tile_size; // special case for list of network players
+ int border_size; // special case for list of preview players
+ int vertical; // special case for list of preview players
};
struct MouseActionInfo
};
-/* ========================================================================= */
-/* exported variables */
-/* ========================================================================= */
+// ============================================================================
+// exported variables
+// ============================================================================
extern struct ProgramInfo program;
extern struct NetworkInfo network;
extern int button_status;
extern boolean motion_status;
extern int wheel_steps;
-#if defined(TARGET_SDL2)
extern boolean keyrepeat_status;
-#endif
extern int redraw_mask;
extern int FrameCounter;
-/* function definitions */
+// function definitions
void InitProgramInfo(char *, char *, char *, char *, char *, char *, char *,
char *, int);
boolean CheckJoystickOpened(int);
void ClearJoystickState(void);
-#endif /* SYSTEM_H */
+#endif // SYSTEM_H