#define WINDOW_SCALING_NOT_AVAILABLE FALSE
#define WINDOW_SCALING_AVAILABLE TRUE
-#define MIN_WINDOW_SCALING_PERCENT 50
+#define MIN_WINDOW_SCALING_PERCENT 30
#define STD_WINDOW_SCALING_PERCENT 100
-#define MAX_WINDOW_SCALING_PERCENT 300
+#define MAX_WINDOW_SCALING_PERCENT 400
#define STEP_WINDOW_SCALING_PERCENT 10
/* values for window scaling quality */
#define DRAW_GLOBAL_ANIM_STAGE_1 1
#define DRAW_GLOBAL_ANIM_STAGE_2 2
-/* values for drawing target for global border */
-#define DRAW_BORDER_TO_BACKBUFFER 0
-#define DRAW_BORDER_TO_SCREEN 1
-#define DRAW_BORDER_TO_FADE_SOURCE 2
-#define DRAW_BORDER_TO_FADE_TARGET 3
+/* values for drawing target (various functions) */
+#define DRAW_TO_BACKBUFFER 0
+#define DRAW_TO_FIELDBUFFER 1
+#define DRAW_TO_SCREEN 2
+#define DRAW_TO_FADE_SOURCE 3
+#define DRAW_TO_FADE_TARGET 4
/* values for move directions and special "button" key bitmasks */
#define MV_NONE 0
char *window_scaling_quality;
int screen_rendering_mode;
+ unsigned int frame_delay;
+ unsigned int frame_delay_value;
+
boolean initialized;
};
void KeyboardAutoRepeatOn(void);
void KeyboardAutoRepeatOff(void);
boolean SetVideoMode(boolean);
+void SetVideoFrameDelay(unsigned int);
+unsigned int GetVideoFrameDelay();
boolean ChangeVideoModeIfNeeded(boolean);
Bitmap *LoadImage(char *);