fixed bug in game element name definition
[rocksndiamonds.git] / src / libgame / system.h
index 4bc436eb9c8677cfb94e09e8d09f551b91bb8679..b36dcd615c81ccadb75bbc935865bacf060957a2 100644 (file)
 #define MAX_VSYNC_FRAME_DELAY  16      // maximum value for vsync to work
 #define FRAMES_PER_SECOND      (ONE_SECOND_DELAY / GAME_FRAME_DELAY)
 #define FRAMES_PER_SECOND_SP   35
+#define FRAMES_PER_SECOND_PAL  50
+#define FRAMES_PER_SECOND_NTSC 60
 
 // maximum playfield size supported by libgame functions
 #define MAX_PLAYFIELD_WIDTH    128