#define API_SERVER_METHOD "POST"
#define API_SERVER_URI_ADD "/api/scores/add"
#define API_SERVER_URI_GET "/api/scores/get"
+#define API_SERVER_URI_RENAME "/api/players/rename"
+#define API_SERVER_URI_RESETUUID "/api/players/resetuuid"
+
+#if defined(TESTING)
+#undef API_SERVER_HOSTNAME
+#define API_SERVER_HOSTNAME "api-test.artsoft.org"
+#define TEST_PREFIX "test."
+#else
+#define TEST_PREFIX ""
+#endif
// values for touch control
#define TOUCH_CONTROL_OFF "off"
// default shortcut keys
#define DEFAULT_KEY_SAVE_GAME KSYM_F1
#define DEFAULT_KEY_LOAD_GAME KSYM_F2
+#define DEFAULT_KEY_RESTART_GAME KSYM_F3
+#define DEFAULT_KEY_PAUSE_BEFORE_END KSYM_F4
#define DEFAULT_KEY_TOGGLE_PAUSE KSYM_space
#define DEFAULT_KEY_FOCUS_PLAYER_1 KSYM_F5
#define DEFAULT_KEY_FOCUS_PLAYER_2 KSYM_F6
#define ANIM_STATIC_PANEL (1 << 13)
#define ANIM_ALL (1 << 14)
#define ANIM_ONCE (1 << 15)
+#define ANIM_TILED (1 << 16)
+#define ANIM_RANDOM_STATIC (1 << 17)
#define ANIM_DEFAULT ANIM_LOOP
#define USERSETUP_FILENAME "usersetup.conf"
#define AUTOSETUP_FILENAME "autosetup.conf"
#define LEVELSETUP_FILENAME "levelsetup.conf"
+#define SERVERSETUP_FILENAME "serversetup.conf"
#define EDITORSETUP_FILENAME "editorsetup.conf"
#define EDITORCASCADE_FILENAME "editorcascade.conf"
#define HELPANIM_FILENAME "helpanim.conf"
#define MUSICINFO_FILENAME "musicinfo.conf"
#define ARTWORKINFO_CACHE_FILE "artworkinfo.cache"
#define LEVELTEMPLATE_FILENAME "template.level"
+#define UPLOADED_FILENAME ".uploaded"
#define LEVELFILE_EXTENSION "level"
#define TAPEFILE_EXTENSION "tape"
#define SCOREFILE_EXTENSION "score"
void (*exit_message_function)(char *, va_list);
void (*exit_function)(int);
+ int api_thread_count;
+
boolean headless;
};
{
boolean uses_touch_device;
- boolean api_server;
+ boolean use_api_server;
};
struct OptionInfo
char *conf_directory;
char *execute_command;
+ char *tape_log_filename;
char *special_flags;
char *debug_mode;
+ char *player_name;
+ char *identifier;
+ char *level_nr;
+
boolean mytapes;
boolean serveronly;
boolean network;
boolean el_steel_chars;
boolean el_ce;
boolean el_ge;
+ boolean el_es;
boolean el_ref;
boolean el_user;
boolean el_dynamic;
{
Key save_game;
Key load_game;
+ Key restart_game;
+ Key pause_before_end;
Key toggle_pause;
Key focus_player[MAX_PLAYERS];
struct SetupInfo
{
char *player_name;
+ char *player_uuid;
+ int player_version;
boolean multiple_users;
int game_frame_delay;
boolean sp_show_border_elements;
boolean small_game_graphics;
- boolean show_snapshot_buttons;
- boolean only_show_local_scores;
+ boolean show_load_save_buttons;
+ boolean show_undo_redo_buttons;
+ char *scores_in_highscore_list;
char *graphics_set;
char *sounds_set;
int network_player_nr;
char *network_server_hostname;
- boolean api_server;
+ boolean use_api_server;
char *api_server_hostname;
char *api_server_password;
+ boolean ask_for_uploading_tapes;
+ boolean ask_for_remaining_tapes;
+ boolean provide_uploading_tapes;
+ boolean ask_for_using_api_server;
+ boolean has_remaining_tapes;
struct SetupAutoSetupInfo auto_setup;
struct SetupLevelSetupInfo level_setup;