boolean sound_simple;
boolean toons;
boolean scroll_delay;
+ boolean forced_scroll_delay;
int scroll_delay_value;
char *engine_snapshot_mode;
int engine_snapshot_memory;
boolean handicap; // level set has no handicap when set to "false"
boolean skip_levels; // levels can be skipped when set to "true"
+ boolean use_emc_tiles;// use (swapped) V5/V6 EMC tiles when set to "true"
+
int color; // color to use on selection screen for this level
char *class_desc; // description of level series class
int handicap_level; // number of the lowest unsolved level