REDRAW_MICROLEVEL)
#define REDRAW_FPS (1 << 11)
-/* on modern graphics systems and when using the SDL target, the old tile redraw
- optimization can slow things down a lot due to many small blits compared to
- one single playfield-sized blit (especially observed on Mac OS X with SDL) */
-#define REDRAWTILES_THRESHOLD 0
-
#define IN_GFX_FIELD_PLAY(x, y) (x >= gfx.sx && x < gfx.sx + gfx.sxsize && \
y >= gfx.sy && y < gfx.sy + gfx.sysize)
#define IN_GFX_FIELD_FULL(x, y) (x >= gfx.real_sx && \
#define TAPEFILE_EXTENSION "tape"
#define SCOREFILE_EXTENSION "score"
-#define ERROR_BASENAME "stderr.txt"
+#define LOG_OUT_BASENAME "stdout.txt"
+#define LOG_ERR_BASENAME "stderr.txt"
+
+#define LOG_OUT_ID 0
+#define LOG_ERR_ID 1
+#define NUM_LOGS 2
#define STRING_PARENT_DIRECTORY ".."
#define STRING_TOP_DIRECTORY "/"
char *window_title;
char *icon_title;
- char *sdl_icon_filename;
+ char *icon_filename;
char *cookie_prefix;
- char *error_filename; /* filename where to write error messages to */
- FILE *error_file; /* (used instead of 'stderr' on some systems) */
+ char *log_filename[NUM_LOGS]; /* log filenames for out/err messages */
+ FILE *log_file[NUM_LOGS]; /* log file handles for out/err files */
+ FILE *log_file_default[NUM_LOGS]; /* default log file handles (out/err) */
int version_major;
int version_minor;
char *program_copyright;
char *program_company;
+ char *program_icon_file;
+
char *default_graphics_set;
char *default_sounds_set;
char *default_music_set;
boolean scroll_delay;
boolean scroll_delay_value;
char *engine_snapshot_mode;
- boolean soft_scrolling;
boolean fade_screens;
boolean autorecord;
boolean show_titlescreen;
#endif
extern int redraw_mask;
-extern int redraw_tiles;
extern int FrameCounter;
void KeyboardAutoRepeatOn(void);
void KeyboardAutoRepeatOff(void);
-boolean PointerInWindow(DrawWindow *);
boolean SetVideoMode(boolean);
boolean ChangeVideoModeIfNeeded(boolean);