#include "types.h"
-#if defined(PLATFORM_MACOSX)
+#if defined(PLATFORM_MAC)
#include "macosx.h"
-#elif defined(PLATFORM_WIN32)
+#elif defined(PLATFORM_WINDOWS)
#include "windows.h"
#elif defined(PLATFORM_ANDROID)
#include "android.h"
#define API_SERVER_METHOD "POST"
#define API_SERVER_URI_ADD "/api/scores/add"
#define API_SERVER_URI_GET "/api/scores/get"
+#define API_SERVER_URI_GETTAPE "/api/scores/gettape"
#define API_SERVER_URI_RENAME "/api/players/rename"
#define API_SERVER_URI_RESETUUID "/api/players/resetuuid"
#define USE_TOUCH_INPUT_OVERLAY
#define USE_COMPLETE_DISPLAY
#define HAS_SCREEN_KEYBOARD
-#define SCREEN_KEYBOARD_POS(h) ((h) / 2)
+#define SCREEN_KEYBOARD_POS(h) ((h) * 40 / 100)
#endif
// values for drag-and-drop support (some parts not added before SDL 2.0.5)
#define DEFAULT_KEY_RIGHT KSYM_Right
#define DEFAULT_KEY_UP KSYM_Up
#define DEFAULT_KEY_DOWN KSYM_Down
-#if defined(PLATFORM_MACOSX)
+#if defined(PLATFORM_MAC)
#define DEFAULT_KEY_SNAP KSYM_Control_L
#define DEFAULT_KEY_DROP KSYM_KP_Enter
#else
#define MB_MENU_MARK TRUE
#define MB_MENU_INITIALIZE (-1)
#define MB_MENU_LEAVE (-2)
+#define MB_MENU_CONTINUE (-3)
#define MB_LEFTBUTTON 1
#define MB_MIDDLEBUTTON 2
#define MB_RIGHTBUTTON 3
#define DOCS_DIRECTORY "docs"
#define ELEMENTS_DIRECTORY "elements"
#define CREDITS_DIRECTORY "credits"
-#define INFO_DIRECTORY "info"
+#define PROGRAM_INFO_DIRECTORY "program"
#define CACHE_DIRECTORY "cache"
#define CONF_DIRECTORY "conf"
#define NETWORK_DIRECTORY "network"
#define USERS_DIRECTORY "users"
+#define PERSISTENT_DIRECTORY "/persistent"
#define GFX_CLASSIC_SUBDIR "gfx_classic"
#define SND_CLASSIC_SUBDIR "snd_classic"
#define GAMECONTROLLER_BASENAME "gamecontrollerdb.txt"
+#define FALLBACK_TEXT_FILENAME "fallback.txt"
+
#define LOG_OUT_BASENAME "stdout.txt"
#define LOG_ERR_BASENAME "stderr.txt"
#define STRING_NEWLINE_UNIX "\n"
#define STRING_NEWLINE_DOS "\r\n"
-#if defined(PLATFORM_WIN32)
+#if defined(PLATFORM_WINDOWS)
#define CHAR_PATH_SEPARATOR CHAR_PATH_SEPARATOR_DOS
#define STRING_PATH_SEPARATOR STRING_PATH_SEPARATOR_DOS
#define STRING_NEWLINE STRING_NEWLINE_DOS
#define BACKLINK_TEXT_MAIN ".. (main menu)"
#define BACKLINK_TEXT_SETUP ".. (setup menu)"
#define BACKLINK_TEXT_PARENT ".. (parent directory)"
-#define BACKLINK_TEXT_SCORES "back"
+#define BACKLINK_TEXT_BACK "back"
+#define BACKLINK_TEXT_NEXT "next"
#define TREE_INFOTEXT(t) ((t) == TREE_TYPE_SCORE_ENTRY ? \
INFOTEXT_SCORE_ENTRY : \
INFOTEXT_UNDEFINED)
#define TREE_BACKLINK_TEXT(t) ((t) == TREE_TYPE_SCORE_ENTRY ? \
- BACKLINK_TEXT_SCORES : \
+ BACKLINK_TEXT_BACK : \
(t) == TREE_TYPE_LEVEL_DIR ? \
BACKLINK_TEXT_MAIN : \
BACKLINK_TEXT_SETUP)
#define UPDATE_BUSY_STATE() \
{ \
if (gfx.draw_busy_anim_function != NULL) \
- gfx.draw_busy_anim_function(); \
+ gfx.draw_busy_anim_function(TRUE); \
+}
+#define UPDATE_BUSY_STATE_NOT_LOADING() \
+{ \
+ if (gfx.draw_busy_anim_function != NULL) \
+ gfx.draw_busy_anim_function(FALSE); \
}
int anim_random_frame;
- void (*draw_busy_anim_function)(void);
+ void (*draw_busy_anim_function)(boolean);
void (*draw_global_anim_function)(int, int);
void (*draw_global_border_function)(int);
void (*draw_tile_cursor_function)(int);
boolean menu_shortcuts;
boolean menu_exit;
boolean menu_save_and_exit;
+
+ boolean info_title;
+ boolean info_elements;
+ boolean info_music;
+ boolean info_credits;
+ boolean info_program;
+ boolean info_version;
+ boolean info_levelset;
+ boolean info_exit;
};
struct SetupDebugInfo
char *special_flags; // flags for special actions performed on level file
+ char *empty_level_name; // name pattern if level title is "nameless level"
+ boolean force_level_name; // force also renaming non-nameless level titles
+
int levels; // number of levels in level series
int first_level; // first level number (to allow start with 0 or 1)
int last_level; // last level number (automatically calculated)
void InitGfxWindowInfo(int, int);
void InitGfxScrollbufferInfo(int, int);
void InitGfxClipRegion(boolean, int, int, int, int);
-void InitGfxDrawBusyAnimFunction(void (*draw_busy_anim_function)(void));
+void InitGfxDrawBusyAnimFunction(void (*draw_busy_anim_function)(boolean));
void InitGfxDrawGlobalAnimFunction(void (*draw_global_anim_function)(int, int));
void InitGfxDrawGlobalBorderFunction(void (*draw_global_border_function)(int));
void InitGfxDrawTileCursorFunction(void (*draw_tile_cursor_function)(int));