#include "types.h"
-#if defined(PLATFORM_MACOSX)
+#if defined(PLATFORM_MAC)
#include "macosx.h"
-#elif defined(PLATFORM_WIN32)
+#elif defined(PLATFORM_WINDOWS)
#include "windows.h"
#elif defined(PLATFORM_ANDROID)
#include "android.h"
#define DEFAULT_KEY_RIGHT KSYM_Right
#define DEFAULT_KEY_UP KSYM_Up
#define DEFAULT_KEY_DOWN KSYM_Down
-#if defined(PLATFORM_MACOSX)
+#if defined(PLATFORM_MAC)
#define DEFAULT_KEY_SNAP KSYM_Control_L
#define DEFAULT_KEY_DROP KSYM_KP_Enter
#else
#define MB_MENU_MARK TRUE
#define MB_MENU_INITIALIZE (-1)
#define MB_MENU_LEAVE (-2)
+#define MB_MENU_CONTINUE (-3)
#define MB_LEFTBUTTON 1
#define MB_MIDDLEBUTTON 2
#define MB_RIGHTBUTTON 3
#define GAMECONTROLLER_BASENAME "gamecontrollerdb.txt"
+#define FALLBACK_TEXT_FILENAME "fallback.txt"
+
#define LOG_OUT_BASENAME "stdout.txt"
#define LOG_ERR_BASENAME "stderr.txt"
#define STRING_NEWLINE_UNIX "\n"
#define STRING_NEWLINE_DOS "\r\n"
-#if defined(PLATFORM_WIN32)
+#if defined(PLATFORM_WINDOWS)
#define CHAR_PATH_SEPARATOR CHAR_PATH_SEPARATOR_DOS
#define STRING_PATH_SEPARATOR STRING_PATH_SEPARATOR_DOS
#define STRING_NEWLINE STRING_NEWLINE_DOS
#define BACKLINK_TEXT_SETUP ".. (setup menu)"
#define BACKLINK_TEXT_PARENT ".. (parent directory)"
#define BACKLINK_TEXT_BACK "back"
+#define BACKLINK_TEXT_NEXT "next"
#define TREE_INFOTEXT(t) ((t) == TREE_TYPE_SCORE_ENTRY ? \
INFOTEXT_SCORE_ENTRY : \