-/***********************************************************
-* Artsoft Retro-Game Library *
-*----------------------------------------------------------*
-* (c) 1994-2002 Artsoft Entertainment *
-* Holger Schemel *
-* Detmolder Strasse 189 *
-* 33604 Bielefeld *
-* Germany *
-* e-mail: info@artsoft.org *
-*----------------------------------------------------------*
-* system.h *
-***********************************************************/
+// ============================================================================
+// Artsoft Retro-Game Library
+// ----------------------------------------------------------------------------
+// (c) 1995-2014 by Artsoft Entertainment
+// Holger Schemel
+// info@artsoft.org
+// http://www.artsoft.org/
+// ----------------------------------------------------------------------------
+// system.h
+// ============================================================================
#ifndef SYSTEM_H
#define SYSTEM_H
#include "macosx.h"
#elif defined(PLATFORM_WIN32)
#include "windows.h"
-#elif defined(PLATFORM_MSDOS)
-#include "msdos.h"
+#elif defined(PLATFORM_ANDROID)
+#include "android.h"
#endif
-#if defined(TARGET_SDL)
#include "sdl.h"
-#elif defined(TARGET_X11)
-#include "x11.h"
-#endif
/* the additional 'b' is needed for Win32 to open files in binary mode */
-#define MODE_READ "rb"
-#define MODE_WRITE "wb"
-#define MODE_APPEND "ab"
+#define MODE_READ "rb"
+#define MODE_WRITE "wb"
+#define MODE_APPEND "ab"
+
+#define DEFAULT_DEPTH 0
+
+#define BLIT_OPAQUE 0
+#define BLIT_MASKED 1
+#define BLIT_INVERSE 2
+#define BLIT_ON_BACKGROUND 3
+
+/* values for fullscreen status */
+#define FULLSCREEN_NOT_AVAILABLE FALSE
+#define FULLSCREEN_AVAILABLE TRUE
+
+/* values for window scaling */
+#define WINDOW_SCALING_NOT_AVAILABLE FALSE
+#define WINDOW_SCALING_AVAILABLE TRUE
+
+#define MIN_WINDOW_SCALING_PERCENT 50
+#define STD_WINDOW_SCALING_PERCENT 100
+#define MAX_WINDOW_SCALING_PERCENT 300
+#define STEP_WINDOW_SCALING_PERCENT 10
+
+/* values for window scaling quality */
+#define SCALING_QUALITY_NEAREST "nearest"
+#define SCALING_QUALITY_LINEAR "linear"
+#define SCALING_QUALITY_BEST "best"
+
+#define SCALING_QUALITY_DEFAULT SCALING_QUALITY_LINEAR
+
+/* values for touch control */
+#define TOUCH_CONTROL_VIRTUAL_BUTTONS "virtual_buttons"
+#define TOUCH_CONTROL_WIPE_GESTURES "wipe_gestures"
-#define DEFAULT_DEPTH 0
+#define TOUCH_CONTROL_DEFAULT TOUCH_CONTROL_VIRTUAL_BUTTONS
-#define BLIT_OPAQUE 0
-#define BLIT_MASKED 1
-#define BLIT_INVERSE 2
-#define BLIT_ON_BACKGROUND 3
+#define TOUCH_MOVE_DISTANCE_DEFAULT 2
+#define TOUCH_DROP_DISTANCE_DEFAULT 5
-#define FULLSCREEN_NOT_AVAILABLE FALSE
-#define FULLSCREEN_AVAILABLE TRUE
/* default input keys */
-#define DEFAULT_KEY_LEFT KSYM_Left
-#define DEFAULT_KEY_RIGHT KSYM_Right
-#define DEFAULT_KEY_UP KSYM_Up
-#define DEFAULT_KEY_DOWN KSYM_Down
+#define DEFAULT_KEY_LEFT KSYM_Left
+#define DEFAULT_KEY_RIGHT KSYM_Right
+#define DEFAULT_KEY_UP KSYM_Up
+#define DEFAULT_KEY_DOWN KSYM_Down
#if defined(PLATFORM_MACOSX)
-#define DEFAULT_KEY_SNAP KSYM_Control_L
-#define DEFAULT_KEY_BOMB KSYM_KP_Enter
+#define DEFAULT_KEY_SNAP KSYM_Control_L
+#define DEFAULT_KEY_DROP KSYM_KP_Enter
#else
-#define DEFAULT_KEY_SNAP KSYM_Shift_L
-#define DEFAULT_KEY_BOMB KSYM_Shift_R
+#define DEFAULT_KEY_SNAP KSYM_Control_L
+#define DEFAULT_KEY_DROP KSYM_Control_R
#endif
-#define DEFAULT_KEY_OKAY KSYM_Return
-#define DEFAULT_KEY_CANCEL KSYM_Escape
+#define DEFAULT_KEY_OKAY KSYM_Return
+#define DEFAULT_KEY_CANCEL KSYM_Escape
/* default shortcut keys */
-#define DEFAULT_KEY_SAVE_GAME KSYM_F1
-#define DEFAULT_KEY_LOAD_GAME KSYM_F2
-#define DEFAULT_KEY_TOGGLE_PAUSE KSYM_space
+#define DEFAULT_KEY_SAVE_GAME KSYM_F1
+#define DEFAULT_KEY_LOAD_GAME KSYM_F2
+#define DEFAULT_KEY_TOGGLE_PAUSE KSYM_space
+#define DEFAULT_KEY_FOCUS_PLAYER_1 KSYM_F5
+#define DEFAULT_KEY_FOCUS_PLAYER_2 KSYM_F6
+#define DEFAULT_KEY_FOCUS_PLAYER_3 KSYM_F7
+#define DEFAULT_KEY_FOCUS_PLAYER_4 KSYM_F8
+#define DEFAULT_KEY_FOCUS_PLAYER_ALL KSYM_F9
+#define DEFAULT_KEY_TAPE_EJECT KSYM_UNDEFINED
+#define DEFAULT_KEY_TAPE_EXTRA KSYM_UNDEFINED
+#define DEFAULT_KEY_TAPE_STOP KSYM_UNDEFINED
+#define DEFAULT_KEY_TAPE_PAUSE KSYM_UNDEFINED
+#define DEFAULT_KEY_TAPE_RECORD KSYM_UNDEFINED
+#define DEFAULT_KEY_TAPE_PLAY KSYM_UNDEFINED
+#define DEFAULT_KEY_SOUND_SIMPLE KSYM_UNDEFINED
+#define DEFAULT_KEY_SOUND_LOOPS KSYM_UNDEFINED
+#define DEFAULT_KEY_SOUND_MUSIC KSYM_UNDEFINED
+#define DEFAULT_KEY_SNAP_LEFT KSYM_UNDEFINED
+#define DEFAULT_KEY_SNAP_RIGHT KSYM_UNDEFINED
+#define DEFAULT_KEY_SNAP_UP KSYM_UNDEFINED
+#define DEFAULT_KEY_SNAP_DOWN KSYM_UNDEFINED
/* values for key_status */
-#define KEY_NOT_PRESSED FALSE
-#define KEY_RELEASED FALSE
-#define KEY_PRESSED TRUE
+#define KEY_NOT_PRESSED FALSE
+#define KEY_RELEASED FALSE
+#define KEY_PRESSED TRUE
/* values for button status */
-#define MB_NOT_PRESSED FALSE
-#define MB_NOT_RELEASED TRUE
-#define MB_RELEASED FALSE
-#define MB_PRESSED TRUE
-#define MB_MENU_CHOICE FALSE
-#define MB_MENU_MARK TRUE
-#define MB_MENU_INITIALIZE (-1)
-#define MB_MENU_LEAVE (-2)
-#define MB_LEFTBUTTON 1
-#define MB_MIDDLEBUTTON 2
-#define MB_RIGHTBUTTON 3
-
+#define MB_NOT_PRESSED FALSE
+#define MB_NOT_RELEASED TRUE
+#define MB_RELEASED FALSE
+#define MB_PRESSED TRUE
+#define MB_MENU_CHOICE FALSE
+#define MB_MENU_MARK TRUE
+#define MB_MENU_INITIALIZE (-1)
+#define MB_MENU_LEAVE (-2)
+#define MB_LEFTBUTTON 1
+#define MB_MIDDLEBUTTON 2
+#define MB_RIGHTBUTTON 3
+#define MB_WHEEL_UP 4
+#define MB_WHEEL_DOWN 5
+#define MB_WHEEL_LEFT 6
+#define MB_WHEEL_RIGHT 7
+#define IS_WHEEL_BUTTON_VERTICAL(b) ((b) >= MB_WHEEL_UP && \
+ (b) <= MB_WHEEL_DOWN)
+#define IS_WHEEL_BUTTON_HORIZONTAL(b) ((b) >= MB_WHEEL_LEFT && \
+ (b) <= MB_WHEEL_RIGHT)
+#define IS_WHEEL_BUTTON(b) ((b) >= MB_WHEEL_UP && \
+ (b) <= MB_WHEEL_DOWN)
+#define DEFAULT_WHEEL_STEPS 3
+
+#define BUTTON_STEPSIZE(b) ((b) == MB_LEFTBUTTON ? 1 : \
+ (b) == MB_MIDDLEBUTTON ? 5 : \
+ (b) == MB_RIGHTBUTTON ? 10 : 1)
/* values for move directions */
-#define MV_BIT_LEFT 0
-#define MV_BIT_RIGHT 1
-#define MV_BIT_UP 2
-#define MV_BIT_DOWN 3
+#define MV_BIT_LEFT 0
+#define MV_BIT_RIGHT 1
+#define MV_BIT_UP 2
+#define MV_BIT_DOWN 3
+
+#define NUM_DIRECTIONS 4
+
+/* diagonal movement directions are used in a different contect than buttons */
+#define MV_BIT_UPLEFT 4
+#define MV_BIT_UPRIGHT 5
+#define MV_BIT_DOWNLEFT 6
+#define MV_BIT_DOWNRIGHT 7
-#define NUM_DIRECTIONS 4
+#define NUM_DIRECTIONS_FULL 8
/* values for special "button" bitmasks */
-#define BUTTON_1 4
-#define BUTTON_2 5
+#define BUTTON_1 4
+#define BUTTON_2 5
+
+#define NUM_PLAYER_ACTIONS 6
+
+/* values for special "focus player" bitmasks */
+#define BIT_SET_FOCUS 6
-/* values for move direction and special "button" key bitmasks */
-#define MV_NO_MOVING 0
+/* values for move directions and special "button" key bitmasks */
+#define MV_NONE 0
#define MV_LEFT (1 << MV_BIT_LEFT)
#define MV_RIGHT (1 << MV_BIT_RIGHT)
#define MV_UP (1 << MV_BIT_UP)
#define MV_DOWN (1 << MV_BIT_DOWN)
+#define MV_UPLEFT (MV_UP | MV_LEFT)
+#define MV_UPRIGHT (MV_UP | MV_RIGHT)
+#define MV_DOWNLEFT (MV_DOWN | MV_LEFT)
+#define MV_DOWNRIGHT (MV_DOWN | MV_RIGHT)
+
+#define MV_HORIZONTAL (MV_LEFT | MV_RIGHT)
+#define MV_VERTICAL (MV_UP | MV_DOWN)
+#define MV_ALL_DIRECTIONS (MV_LEFT | MV_RIGHT | MV_UP | MV_DOWN)
+#define MV_ANY_DIRECTION (MV_ALL_DIRECTIONS)
+#define MV_NO_DIRECTION (MV_NONE)
+
#define KEY_BUTTON_1 (1 << BUTTON_1)
#define KEY_BUTTON_2 (1 << BUTTON_2)
+#define KEY_BUTTON_SNAP KEY_BUTTON_1
+#define KEY_BUTTON_DROP KEY_BUTTON_2
#define KEY_MOTION (MV_LEFT | MV_RIGHT | MV_UP | MV_DOWN)
#define KEY_BUTTON (KEY_BUTTON_1 | KEY_BUTTON_2)
#define KEY_ACTION (KEY_MOTION | KEY_BUTTON)
-#define MV_DIR_BIT(x) ((x) == MV_LEFT ? MV_BIT_LEFT : \
- (x) == MV_RIGHT ? MV_BIT_RIGHT : \
- (x) == MV_UP ? MV_BIT_UP : MV_BIT_DOWN)
-
+#define KEY_SET_FOCUS (1 << BIT_SET_FOCUS)
+
+#define MV_DIR_FROM_BIT(x) ((x) < NUM_DIRECTIONS ? 1 << (x) : \
+ (x) == MV_BIT_UPLEFT ? MV_UPLEFT : \
+ (x) == MV_BIT_UPRIGHT ? MV_UPRIGHT : \
+ (x) == MV_BIT_DOWNLEFT ? MV_DOWNLEFT : \
+ (x) == MV_BIT_DOWNRIGHT ? MV_DOWNRIGHT : \
+ MV_NONE)
+
+#define MV_DIR_TO_BIT(x) ((x) == MV_LEFT ? MV_BIT_LEFT : \
+ (x) == MV_RIGHT ? MV_BIT_RIGHT : \
+ (x) == MV_UP ? MV_BIT_UP : \
+ (x) == MV_DOWN ? MV_BIT_DOWN : \
+ (x) == MV_UPLEFT ? MV_BIT_UPLEFT : \
+ (x) == MV_UPRIGHT ? MV_BIT_UPRIGHT : \
+ (x) == MV_DOWNLEFT ? MV_BIT_DOWNLEFT : \
+ (x) == MV_DOWNRIGHT ? MV_BIT_DOWNRIGHT : \
+ MV_BIT_DOWN)
+
+#define MV_DIR_OPPOSITE(x) ((x) == MV_LEFT ? MV_RIGHT : \
+ (x) == MV_RIGHT ? MV_LEFT : \
+ (x) == MV_UP ? MV_DOWN : \
+ (x) == MV_DOWN ? MV_UP : \
+ (x) == MV_UPLEFT ? MV_DOWNRIGHT : \
+ (x) == MV_UPRIGHT ? MV_DOWNLEFT : \
+ (x) == MV_DOWNLEFT ? MV_UPRIGHT : \
+ (x) == MV_DOWNRIGHT ? MV_UPLEFT : \
+ MV_NONE)
/* values for animation mode (frame order and direction) */
#define ANIM_NONE 0
#define ANIM_PINGPONG (1 << 2)
#define ANIM_PINGPONG2 (1 << 3)
#define ANIM_RANDOM (1 << 4)
-#define ANIM_REVERSE (1 << 5)
-
+#define ANIM_CE_VALUE (1 << 5)
+#define ANIM_CE_SCORE (1 << 6)
+#define ANIM_CE_DELAY (1 << 7)
+#define ANIM_REVERSE (1 << 8)
+#define ANIM_OPAQUE_PLAYER (1 << 9)
+
+/* values for special (non game element) animation modes */
+#define ANIM_HORIZONTAL (1 << 10)
+#define ANIM_VERTICAL (1 << 11)
+#define ANIM_CENTERED (1 << 12)
+#define ANIM_STATIC_PANEL (1 << 13)
+#define ANIM_ALL (1 << 14)
+
+#define ANIM_DEFAULT ANIM_LOOP
+
+/* values for special drawing styles (currently only for crumbled graphics) */
+#define STYLE_NONE 0
+#define STYLE_ACCURATE_BORDERS (1 << 0)
+#define STYLE_INNER_CORNERS (1 << 1)
+
+#define STYLE_DEFAULT STYLE_NONE
+
+/* values for fade mode */
+#define FADE_TYPE_NONE 0
+#define FADE_TYPE_FADE_IN (1 << 0)
+#define FADE_TYPE_FADE_OUT (1 << 1)
+#define FADE_TYPE_TRANSFORM (1 << 2)
+#define FADE_TYPE_CROSSFADE (1 << 3)
+#define FADE_TYPE_MELT (1 << 4)
+#define FADE_TYPE_CURTAIN (1 << 5)
+#define FADE_TYPE_SKIP (1 << 6)
+
+#define FADE_MODE_NONE (FADE_TYPE_NONE)
+#define FADE_MODE_FADE_IN (FADE_TYPE_FADE_IN)
+#define FADE_MODE_FADE_OUT (FADE_TYPE_FADE_OUT)
+#define FADE_MODE_FADE (FADE_TYPE_FADE_IN | FADE_TYPE_FADE_OUT)
+#define FADE_MODE_TRANSFORM (FADE_TYPE_TRANSFORM | FADE_TYPE_FADE_IN)
+#define FADE_MODE_CROSSFADE (FADE_MODE_TRANSFORM | FADE_TYPE_CROSSFADE)
+#define FADE_MODE_MELT (FADE_MODE_TRANSFORM | FADE_TYPE_MELT)
+#define FADE_MODE_CURTAIN (FADE_MODE_TRANSFORM | FADE_TYPE_CURTAIN)
+#define FADE_MODE_SKIP_FADE_IN (FADE_TYPE_SKIP | FADE_TYPE_FADE_IN)
+#define FADE_MODE_SKIP_FADE_OUT (FADE_TYPE_SKIP | FADE_TYPE_FADE_OUT)
+
+#define FADE_MODE_DEFAULT FADE_MODE_FADE
+
+/* values for toon positions */
+#define POS_UNDEFINED -1
+#define POS_LEFT 0
+#define POS_RIGHT 1
+#define POS_TOP 2
+#define POS_UPPER 3
+#define POS_MIDDLE 4
+#define POS_LOWER 5
+#define POS_BOTTOM 6
+#define POS_ANY 7
+
+/* values for text alignment */
+#define ALIGN_LEFT (1 << 0)
+#define ALIGN_RIGHT (1 << 1)
+#define ALIGN_CENTER (1 << 2)
+#define ALIGN_DEFAULT ALIGN_LEFT
+
+#define VALIGN_TOP (1 << 0)
+#define VALIGN_BOTTOM (1 << 1)
+#define VALIGN_MIDDLE (1 << 2)
+#define VALIGN_DEFAULT VALIGN_TOP
+
+#define ALIGNED_XPOS(x,w,a) ((a) == ALIGN_CENTER ? (x) - (w) / 2 : \
+ (a) == ALIGN_RIGHT ? (x) - (w) : (x))
+#define ALIGNED_YPOS(y,h,v) ((v) == VALIGN_MIDDLE ? (y) - (h) / 2 : \
+ (v) == VALIGN_BOTTOM ? (y) - (h) : (y))
+#define ALIGNED_TEXT_XPOS(p) ALIGNED_XPOS((p)->x, (p)->width, (p)->align)
+#define ALIGNED_TEXT_YPOS(p) ALIGNED_YPOS((p)->y, (p)->height, (p)->valign)
/* values for redraw_mask */
#define REDRAW_NONE (0)
#define REDRAW_ALL (1 << 0)
#define REDRAW_FIELD (1 << 1)
-#define REDRAW_TILES (1 << 2)
-#define REDRAW_DOOR_1 (1 << 3)
-#define REDRAW_VIDEO_1 (1 << 4)
-#define REDRAW_VIDEO_2 (1 << 5)
-#define REDRAW_VIDEO_3 (1 << 6)
-#define REDRAW_MICROLEVEL (1 << 7)
-#define REDRAW_MICROLABEL (1 << 8)
-#define REDRAW_FROM_BACKBUFFER (1 << 9)
-#define REDRAW_DOOR_2 (REDRAW_VIDEO_1 | \
- REDRAW_VIDEO_2 | \
- REDRAW_VIDEO_3)
-#define REDRAW_DOOR_3 (1 << 10)
+#define REDRAW_DOOR_1 (1 << 2)
+#define REDRAW_DOOR_2 (1 << 3)
+#define REDRAW_DOOR_3 (1 << 4)
+#define REDRAW_FPS (1 << 5)
+
#define REDRAW_DOORS (REDRAW_DOOR_1 | \
REDRAW_DOOR_2 | \
REDRAW_DOOR_3)
-#define REDRAW_MAIN (REDRAW_FIELD | \
- REDRAW_TILES | \
- REDRAW_MICROLEVEL)
-#define REDRAW_FPS (1 << 11)
-#define REDRAWTILES_THRESHOLD (SCR_FIELDX * SCR_FIELDY / 2)
+#define IN_GFX_FIELD_PLAY(x, y) (x >= gfx.sx && x < gfx.sx + gfx.sxsize && \
+ y >= gfx.sy && y < gfx.sy + gfx.sysize)
+#define IN_GFX_FIELD_FULL(x, y) (x >= gfx.real_sx && \
+ x < gfx.real_sx + gfx.full_sxsize && \
+ y >= gfx.real_sy && \
+ y < gfx.real_sy + gfx.full_sysize)
+#define IN_GFX_DOOR_1(x, y) (x >= gfx.dx && x < gfx.dx + gfx.dxsize && \
+ y >= gfx.dy && y < gfx.dy + gfx.dysize)
+#define IN_GFX_DOOR_2(x, y) (x >= gfx.vx && x < gfx.vx + gfx.vxsize && \
+ y >= gfx.vy && y < gfx.vy + gfx.vysize)
+#define IN_GFX_DOOR_3(x, y) (x >= gfx.ex && x < gfx.ex + gfx.exsize && \
+ y >= gfx.ey && y < gfx.ey + gfx.eysize)
/* values for mouse cursor */
#define CURSOR_DEFAULT 0
-#define CURSOR_PLAYFIELD 1
+#define CURSOR_NONE 1
+#define CURSOR_PLAYFIELD 2
+
+/* fundamental game speed values */
+#define ONE_SECOND_DELAY 1000 /* delay value for one second */
+#define GAME_FRAME_DELAY 20 /* frame delay in milliseconds */
+#define FFWD_FRAME_DELAY 10 /* 200% speed for fast forward */
+#define FRAMES_PER_SECOND (ONE_SECOND_DELAY / GAME_FRAME_DELAY)
+#define FRAMES_PER_SECOND_SP 35
+/* maximum playfield size supported by libgame functions */
+#define MAX_PLAYFIELD_WIDTH 128
+#define MAX_PLAYFIELD_HEIGHT 128
/* maximum number of parallel players supported by libgame functions */
#define MAX_PLAYERS 4
/* maximum allowed length of player name */
#define MAX_PLAYER_NAME_LEN 10
+/* maximum number of levels in a level set */
+#define MAX_LEVELS 1000
+
/* default name for empty highscore entry */
#define EMPTY_PLAYER_NAME "no name"
/* default name for unknown player names */
#define ANONYMOUS_NAME "anonymous"
+/* default for other unknown names */
+#define UNKNOWN_NAME "unknown"
+
/* default name for new levels */
#define NAMELESS_LEVEL_NAME "nameless level"
/* default value for undefined filename */
#define UNDEFINED_FILENAME "[NONE]"
+/* default value for undefined levelset */
+#define UNDEFINED_LEVELSET "[NONE]"
+
/* default value for undefined parameter */
#define ARG_DEFAULT "[DEFAULT]"
/* default values for undefined configuration file parameters */
#define ARG_UNDEFINED "-1000000"
-#define ARG_UNDEFINED_VALUE (atoi(ARG_UNDEFINED))
+#define ARG_UNDEFINED_VALUE (-1000000)
+
+/* default value for off-screen positions */
+#define POS_OFFSCREEN (-1000000)
/* definitions for game sub-directories */
#ifndef RO_GAME_DIR
#define RO_BASE_PATH RO_GAME_DIR
#define RW_BASE_PATH RW_GAME_DIR
+/* directory names */
#define GRAPHICS_DIRECTORY "graphics"
#define SOUNDS_DIRECTORY "sounds"
#define MUSIC_DIRECTORY "music"
#define TAPES_DIRECTORY "tapes"
#define SCORES_DIRECTORY "scores"
#define DOCS_DIRECTORY "docs"
-
-#if !defined(PLATFORM_MSDOS)
-#define GRAPHICS_SUBDIR "gfx_classic"
-#define SOUNDS_SUBDIR "snd_classic"
-#define MUSIC_SUBDIR "mus_classic"
+#define CACHE_DIRECTORY "cache"
+
+#define GFX_CLASSIC_SUBDIR "gfx_classic"
+#define SND_CLASSIC_SUBDIR "snd_classic"
+#define MUS_CLASSIC_SUBDIR "mus_classic"
+
+#define GFX_DEFAULT_SUBDIR (setup.internal.default_graphics_set)
+#define SND_DEFAULT_SUBDIR (setup.internal.default_sounds_set)
+#define MUS_DEFAULT_SUBDIR (setup.internal.default_music_set)
+
+#define GFX_FALLBACK_FILENAME (setup.internal.fallback_graphics_file)
+#define SND_FALLBACK_FILENAME (setup.internal.fallback_sounds_file)
+#define MUS_FALLBACK_FILENAME (setup.internal.fallback_music_file)
+
+#define DEFAULT_LEVELSET (setup.internal.default_level_series)
+
+/* file names and filename extensions */
+#define LEVELSETUP_DIRECTORY "levelsetup"
+#define SETUP_FILENAME "setup.conf"
+#define LEVELSETUP_FILENAME "levelsetup.conf"
+#define EDITORSETUP_FILENAME "editorsetup.conf"
+#define EDITORCASCADE_FILENAME "editorcascade.conf"
+#define HELPANIM_FILENAME "helpanim.conf"
+#define HELPTEXT_FILENAME "helptext.conf"
+#define LEVELINFO_FILENAME "levelinfo.conf"
+#define GRAPHICSINFO_FILENAME "graphicsinfo.conf"
+#define SOUNDSINFO_FILENAME "soundsinfo.conf"
+#define MUSICINFO_FILENAME "musicinfo.conf"
+#define ARTWORKINFO_CACHE_FILE "artworkinfo.cache"
+#define LEVELFILE_EXTENSION "level"
+#define TAPEFILE_EXTENSION "tape"
+#define SCOREFILE_EXTENSION "score"
+
+#define LOG_OUT_BASENAME "stdout.txt"
+#define LOG_ERR_BASENAME "stderr.txt"
+
+#define LOG_OUT_ID 0
+#define LOG_ERR_ID 1
+#define NUM_LOGS 2
+
+#define STRING_PARENT_DIRECTORY ".."
+#define STRING_TOP_DIRECTORY "/"
+
+#define CHAR_PATH_SEPARATOR_UNIX '/'
+#define CHAR_PATH_SEPARATOR_DOS '\\'
+
+#define STRING_PATH_SEPARATOR_UNIX "/"
+#define STRING_PATH_SEPARATOR_DOS "\\"
+
+#define STRING_NEWLINE_UNIX "\n"
+#define STRING_NEWLINE_DOS "\r\n"
+
+#if defined(PLATFORM_WIN32)
+#define CHAR_PATH_SEPARATOR CHAR_PATH_SEPARATOR_DOS
+#define STRING_PATH_SEPARATOR STRING_PATH_SEPARATOR_DOS
+#define STRING_NEWLINE STRING_NEWLINE_DOS
#else
-#define GRAPHICS_SUBDIR "gfx_orig"
-#define SOUNDS_SUBDIR "snd_orig"
-#define MUSIC_SUBDIR "mus_orig"
+#define CHAR_PATH_SEPARATOR CHAR_PATH_SEPARATOR_UNIX
+#define STRING_PATH_SEPARATOR STRING_PATH_SEPARATOR_UNIX
+#define STRING_NEWLINE STRING_NEWLINE_UNIX
#endif
PAGEX3: buffer for animations
*/
-#define DOOR_GFX_PAGESIZE (gfx.dxsize)
+/* these values are hard-coded to be able to use them in initialization */
+#define DOOR_GFX_PAGE_WIDTH 100 /* should be set to "gfx.dxsize" */
+#define DOOR_GFX_PAGE_HEIGHT 280 /* should be set to "gfx.dysize" */
+
+#define DOOR_GFX_PAGESIZE (DOOR_GFX_PAGE_WIDTH)
#define DOOR_GFX_PAGEX1 (0 * DOOR_GFX_PAGESIZE)
#define DOOR_GFX_PAGEX2 (1 * DOOR_GFX_PAGESIZE)
#define DOOR_GFX_PAGEX3 (2 * DOOR_GFX_PAGESIZE)
#define DOOR_GFX_PAGEX7 (6 * DOOR_GFX_PAGESIZE)
#define DOOR_GFX_PAGEX8 (7 * DOOR_GFX_PAGESIZE)
#define DOOR_GFX_PAGEY1 (0)
-#define DOOR_GFX_PAGEY2 (gfx.dysize)
+#define DOOR_GFX_PAGEY2 (DOOR_GFX_PAGE_HEIGHT)
/* macros for version handling */
-#define VERSION_IDENT(x,y,z) ((x) * 1000000 + (y) * 10000 + (z) * 100)
-#define RELEASE_IDENT(x,y,z,r) (VERSION_IDENT(x,y,z) + (r))
#define VERSION_MAJOR(x) ((x) / 1000000)
#define VERSION_MINOR(x) (((x) % 1000000) / 10000)
#define VERSION_PATCH(x) (((x) % 10000) / 100)
-#define VERSION_RELEASE(x) ((x) % 100)
+#define VERSION_BUILD(x) ((x) % 100)
+#define VERSION_IDENT(a,b,c,d) ((a) * 1000000 + (b) * 10000 + (c) * 100 + (d))
/* macros for parent/child process identification */
#define TREE_TYPE_SOUNDS_DIR ARTWORK_TYPE_SOUNDS
#define TREE_TYPE_MUSIC_DIR ARTWORK_TYPE_MUSIC
#define TREE_TYPE_LEVEL_DIR 3
-
-#define NUM_TREE_TYPES 4
-
+#define TREE_TYPE_LEVEL_NR 4
+
+#define NUM_TREE_TYPES 5
+
+#define INFOTEXT_UNDEFINED ""
+#define INFOTEXT_GRAPHICS_DIR "Custom Graphics"
+#define INFOTEXT_SOUNDS_DIR "Custom Sounds"
+#define INFOTEXT_MUSIC_DIR "Custom Music"
+#define INFOTEXT_LEVEL_DIR "Level Sets"
+#define INFOTEXT_LEVEL_NR "Levels"
+
+#define TREE_INFOTEXT(t) ((t) == TREE_TYPE_LEVEL_NR ? \
+ INFOTEXT_LEVEL_NR : \
+ (t) == TREE_TYPE_LEVEL_DIR ? \
+ INFOTEXT_LEVEL_DIR : \
+ (t) == TREE_TYPE_GRAPHICS_DIR ? \
+ INFOTEXT_GRAPHICS_DIR : \
+ (t) == TREE_TYPE_SOUNDS_DIR ? \
+ INFOTEXT_SOUNDS_DIR : \
+ (t) == TREE_TYPE_MUSIC_DIR ? \
+ INFOTEXT_MUSIC_DIR : \
+ INFOTEXT_UNDEFINED)
/* values for artwork handling */
+#define LEVELDIR_ARTWORK_SET_PTR(leveldir, type) \
+ ((type) == ARTWORK_TYPE_GRAPHICS ? \
+ &(leveldir)->graphics_set : \
+ (type) == ARTWORK_TYPE_SOUNDS ? \
+ &(leveldir)->sounds_set : \
+ &(leveldir)->music_set)
+
#define LEVELDIR_ARTWORK_SET(leveldir, type) \
((type) == ARTWORK_TYPE_GRAPHICS ? \
(leveldir)->graphics_set : \
(leveldir)->sounds_set : \
(leveldir)->music_set)
+#define LEVELDIR_ARTWORK_PATH_PTR(leveldir, type) \
+ ((type) == ARTWORK_TYPE_GRAPHICS ? \
+ &(leveldir)->graphics_path : \
+ (type) == ARTWORK_TYPE_SOUNDS ? \
+ &(leveldir)->sounds_path : \
+ &(leveldir)->music_path)
+
#define LEVELDIR_ARTWORK_PATH(leveldir, type) \
((type) == ARTWORK_TYPE_GRAPHICS ? \
(leveldir)->graphics_path : \
(setup).override_level_sounds : \
(setup).override_level_music)
+#define GFX_OVERRIDE_ARTWORK(type) \
+ ((type) == ARTWORK_TYPE_GRAPHICS ? \
+ gfx.override_level_graphics : \
+ (type) == ARTWORK_TYPE_SOUNDS ? \
+ gfx.override_level_sounds : \
+ gfx.override_level_music)
+
#define ARTWORK_FIRST_NODE(artwork, type) \
((type) == ARTWORK_TYPE_GRAPHICS ? \
- (artwork).gfx_first : \
+ (artwork).gfx_first : \
(type) == ARTWORK_TYPE_SOUNDS ? \
- (artwork).snd_first : \
+ (artwork).snd_first : \
(artwork).mus_first)
+#define ARTWORK_CURRENT_IDENTIFIER_PTR(artwork, type) \
+ ((type) == ARTWORK_TYPE_GRAPHICS ? \
+ &(artwork).gfx_current_identifier : \
+ (type) == ARTWORK_TYPE_SOUNDS ? \
+ &(artwork).snd_current_identifier : \
+ &(artwork).mus_current_identifier)
+
#define ARTWORK_CURRENT_IDENTIFIER(artwork, type) \
((type) == ARTWORK_TYPE_GRAPHICS ? \
(artwork).gfx_current_identifier : \
(artwork).snd_current_identifier : \
(artwork).mus_current_identifier)
+#define ARTWORKINFO_FILENAME(type) \
+ ((type) == ARTWORK_TYPE_GRAPHICS ? \
+ GRAPHICSINFO_FILENAME : \
+ (type) == ARTWORK_TYPE_SOUNDS ? \
+ SOUNDSINFO_FILENAME : \
+ (type) == ARTWORK_TYPE_MUSIC ? \
+ MUSICINFO_FILENAME : "")
+
+#define ARTWORK_DIRECTORY(type) \
+ ((type) == ARTWORK_TYPE_GRAPHICS ? \
+ GRAPHICS_DIRECTORY : \
+ (type) == ARTWORK_TYPE_SOUNDS ? \
+ SOUNDS_DIRECTORY : \
+ (type) == ARTWORK_TYPE_MUSIC ? \
+ MUSIC_DIRECTORY : "")
+
+#define OPTIONS_ARTWORK_DIRECTORY(type) \
+ ((type) == ARTWORK_TYPE_GRAPHICS ? \
+ options.graphics_directory : \
+ (type) == ARTWORK_TYPE_SOUNDS ? \
+ options.sounds_directory : \
+ (type) == ARTWORK_TYPE_MUSIC ? \
+ options.music_directory : "")
+
+#define UPDATE_BUSY_STATE() \
+{ \
+ if (gfx.draw_busy_anim_function != NULL) \
+ gfx.draw_busy_anim_function(); \
+}
+
/* type definitions */
+#if defined(TARGET_SDL2)
+typedef int (*EventFilter)(void *, Event *);
+#else
typedef int (*EventFilter)(const Event *);
+#endif
/* structure definitions */
struct ProgramInfo
{
- char *command_basename;
- char *userdata_directory;
+ char *command_basepath; /* path to the program binary */
+ char *command_basename; /* base filename of the program binary */
+
+ char *config_filename; /* optional global program config filename */
+
+ char *maindata_path; /* main game data (installation) directory */
+
+ char *userdata_subdir; /* personal user game data directory */
+ char *userdata_path; /* resulting full path to game data directory */
char *program_title;
char *window_title;
char *icon_title;
- char *x11_icon_filename;
- char *x11_iconmask_filename;
- char *msdos_cursor_filename;
+ char *icon_filename;
char *cookie_prefix;
- char *filename_prefix; /* prefix to cut off from DOS filenames */
+
+ char *log_filename[NUM_LOGS]; /* log filenames for out/err messages */
+ FILE *log_file[NUM_LOGS]; /* log file handles for out/err files */
+ FILE *log_file_default[NUM_LOGS]; /* default log file handles (out/err) */
int version_major;
int version_minor;
int version_patch;
+ int version_build;
+ int version_ident;
+ char *(*window_title_function)(void);
+ void (*exit_message_function)(char *, va_list);
void (*exit_function)(int);
};
char *sounds_directory;
char *music_directory;
char *docs_directory;
+
char *execute_command;
+ char *special_flags;
+
boolean serveronly;
boolean network;
boolean verbose;
boolean debug;
};
+struct ScreenModeInfo
+{
+ int width, height;
+};
+
struct VideoSystemInfo
{
int default_depth;
int width, height, depth;
+ int window_width, window_height;
+
boolean fullscreen_available;
boolean fullscreen_enabled;
+ boolean fullscreen_initial;
+ struct ScreenModeInfo *fullscreen_modes;
+ char *fullscreen_mode_current;
+
+ boolean window_scaling_available;
+ int window_scaling_percent;
+ char *window_scaling_quality;
+
+ boolean initialized;
};
struct AudioSystemInfo
struct FontBitmapInfo
{
Bitmap *bitmap;
+
int src_x, src_y; /* start position of animation frames */
int width, height; /* width/height of each animation frame */
- int draw_x, draw_y; /* offset for drawing font characters */
+
+ int draw_xoffset; /* offset for drawing font characters */
+ int draw_yoffset; /* offset for drawing font characters */
+
int num_chars;
int num_chars_per_line;
-
-#if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
- Pixmap *clip_mask; /* single-char-only clip mask array for X11 */
-#endif
};
struct GfxInfo
int full_sxsize, full_sysize;
int scrollbuffer_width, scrollbuffer_height;
+ int game_tile_size, standard_tile_size;
+
int dx, dy;
int dxsize, dysize;
int vx, vy;
int vxsize, vysize;
+ int ex, ey;
+ int exsize, eysize;
+
+ int win_xsize, win_ysize;
+
int draw_deactivation_mask;
int draw_background_mask;
Bitmap *background_bitmap;
int background_bitmap_mask;
+ boolean clipping_enabled;
+ int clip_x, clip_y;
+ int clip_width, clip_height;
+
+ boolean override_level_graphics;
+ boolean override_level_sounds;
+ boolean override_level_music;
+
+ boolean draw_init_text;
+
int num_fonts;
struct FontBitmapInfo *font_bitmap_info;
int (*select_font_function)(int);
+ int (*get_font_from_token_function)(char *);
int anim_random_frame;
+
+ void (*draw_busy_anim_function)(void);
+ void (*draw_global_anim_function)(void);
+
+ int cursor_mode;
};
struct JoystickInfo
int xleft, xmiddle, xright;
int yupper, ymiddle, ylower;
- int snap;
- int bomb;
+ int snap, drop;
};
struct SetupKeyboardInfo
{
- Key left;
- Key right;
- Key up;
- Key down;
- Key snap;
- Key bomb;
+ Key left, right, up, down;
+ Key snap, drop;
+};
+
+struct SetupTouchInfo
+{
+ char *control_type;
+ int move_distance;
+ int drop_distance;
};
struct SetupInputInfo
{
boolean el_boulderdash;
boolean el_emerald_mine;
+ boolean el_emerald_mine_club;
boolean el_more;
boolean el_sokoban;
boolean el_supaplex;
boolean el_diamond_caves;
boolean el_dx_boulderdash;
boolean el_chars;
+ boolean el_steel_chars;
boolean el_custom;
+ boolean el_user_defined;
+ boolean el_dynamic;
+
+ boolean el_headlines;
+
+ boolean el_by_game;
+ boolean el_by_type;
+
+ boolean show_element_token;
+};
+
+struct SetupEditorCascadeInfo
+{
+ boolean el_bd;
+ boolean el_em;
+ boolean el_emc;
+ boolean el_rnd;
+ boolean el_sb;
+ boolean el_sp;
+ boolean el_dc;
+ boolean el_dx;
+ boolean el_chars;
+ boolean el_steel_chars;
+ boolean el_ce;
+ boolean el_ge;
+ boolean el_ref;
+ boolean el_user;
+ boolean el_dynamic;
};
struct SetupShortcutInfo
Key save_game;
Key load_game;
Key toggle_pause;
+
+ Key focus_player[MAX_PLAYERS];
+ Key focus_player_all;
+
+ Key tape_eject;
+ Key tape_extra;
+ Key tape_stop;
+ Key tape_pause;
+ Key tape_record;
+ Key tape_play;
+
+ Key sound_simple;
+ Key sound_loops;
+ Key sound_music;
+
+ Key snap_left;
+ Key snap_right;
+ Key snap_up;
+ Key snap_down;
};
struct SetupSystemInfo
{
+ char *sdl_videodriver;
char *sdl_audiodriver;
int audio_fragment_size;
};
+struct SetupInternalInfo
+{
+ char *program_title;
+ char *program_author;
+ char *program_email;
+ char *program_website;
+ char *program_copyright;
+ char *program_company;
+
+ char *program_icon_file;
+
+ char *default_graphics_set;
+ char *default_sounds_set;
+ char *default_music_set;
+
+ char *fallback_graphics_file;
+ char *fallback_sounds_file;
+ char *fallback_music_file;
+
+ char *default_level_series;
+
+ boolean choose_from_top_leveldir;
+};
+
struct SetupInfo
{
char *player_name;
boolean sound_music;
boolean sound_simple;
boolean toons;
- boolean double_buffering;
- boolean direct_draw; /* !double_buffering (redundant!) */
boolean scroll_delay;
- boolean soft_scrolling;
- boolean fading;
+ boolean scroll_delay_value;
+ char *engine_snapshot_mode;
+ boolean fade_screens;
boolean autorecord;
+ boolean show_titlescreen;
boolean quick_doors;
boolean team_mode;
boolean handicap;
+ boolean skip_levels;
boolean time_limit;
boolean fullscreen;
+ char *fullscreen_mode;
+ int window_scaling_percent;
+ char *window_scaling_quality;
boolean ask_on_escape;
+ boolean ask_on_escape_editor;
+ boolean quick_switch;
+ boolean input_on_focus;
+ boolean prefer_aga_graphics;
+ int game_frame_delay;
+ boolean sp_show_border_elements;
+ boolean small_game_graphics;
+ boolean show_snapshot_buttons;
char *graphics_set;
char *sounds_set;
char *music_set;
- boolean override_level_graphics;
- boolean override_level_sounds;
- boolean override_level_music;
+ int override_level_graphics; /* not boolean -- can also be "AUTO" */
+ int override_level_sounds; /* not boolean -- can also be "AUTO" */
+ int override_level_music; /* not boolean -- can also be "AUTO" */
+
+ int volume_simple;
+ int volume_loops;
+ int volume_music;
struct SetupEditorInfo editor;
+ struct SetupEditorCascadeInfo editor_cascade;
struct SetupShortcutInfo shortcut;
struct SetupInputInfo input[MAX_PLAYERS];
+ struct SetupTouchInfo touch;
struct SetupSystemInfo system;
+ struct SetupInternalInfo internal;
struct OptionInfo options;
};
/* fields for "type == TREE_TYPE_LEVEL_DIR" */
- char *filename; /* tree info sub-directory basename (may be ".") */
+ char *subdir; /* tree info sub-directory basename (may be ".") */
char *fullpath; /* complete path relative to tree base directory */
char *basepath; /* absolute base path of tree base directory */
char *identifier; /* identifier string for configuration files */
char *name; /* tree info name, as displayed in selection menues */
char *name_sorting; /* optional sorting name for correct name sorting */
char *author; /* level or artwork author name */
+ char *year; /* optional year of creation for levels or artwork */
char *imported_from; /* optional comment for imported levels or artwork */
+ char *imported_by; /* optional comment for imported levels or artwork */
+ char *tested_by; /* optional comment to name people who tested a set */
+ char *graphics_set_ecs; /* special EMC custom graphics set (ECS graphics) */
+ char *graphics_set_aga; /* special EMC custom graphics set (AGA graphics) */
char *graphics_set; /* optional custom graphics set (level tree only) */
char *sounds_set; /* optional custom sounds set (level tree only) */
char *music_set; /* optional custom music set (level tree only) */
char *sounds_path; /* path to optional custom sounds set (level only) */
char *music_path; /* path to optional custom music set (level only) */
+ char *level_filename; /* filename of level file (for packed level file) */
+ char *level_filetype; /* type of levels in level directory or level file */
+
+ char *special_flags; /* flags for special actions performed on level file */
+
int levels; /* number of levels in level series */
int first_level; /* first level number (to allow start with 0 or 1) */
int last_level; /* last level number (automatically calculated) */
int sort_priority; /* sort levels by 'sort_priority' and then by name */
+ boolean latest_engine;/* force level set to use the latest game engine */
+
boolean level_group; /* directory contains more level series directories */
boolean parent_link; /* entry links back to parent directory */
- boolean user_defined; /* user defined levels are stored in home directory */
+ boolean in_user_dir; /* user defined levels are stored in home directory */
+ boolean user_defined; /* levels in user directory and marked as "private" */
boolean readonly; /* readonly levels can not be changed with editor */
+ boolean handicap; /* level set has no handicap when set to "false" */
+ boolean skip_levels; /* levels can be skipped when set to "true" */
int color; /* color to use on selection screen for this level */
char *class_desc; /* description of level series class */
int handicap_level; /* number of the lowest unsolved level */
+
+ char *infotext; /* optional text to describe the tree type (headline) */
};
typedef struct TreeInfo TreeInfo;
};
struct ConfigInfo
+{
+ char *token;
+ char *value;
+};
+
+struct ConfigTypeInfo
{
char *token;
char *value;
char **parameter; /* array of file parameters */
boolean redefined;
+ boolean fallback_to_default;
+ boolean default_is_cloned;
};
struct SetupFileList
struct FileInfo *dynamic_file_list; /* dynamic artwrk file array */
int num_suffix_list_entries;
- struct ConfigInfo *suffix_list; /* parameter suffixes array */
+ struct ConfigTypeInfo *suffix_list; /* parameter suffixes array */
int num_base_prefixes;
int num_ext1_suffixes;
void (*free_artwork)(void *); /* destructor function */
};
+struct XY
+{
+ int x, y;
+};
+
+struct Rect
+{
+ int x, y;
+ int width, height;
+};
+
+struct RectWithBorder
+{
+ int x, y;
+ int width, height;
+ int border_size;
+};
+
+struct MenuPosInfo
+{
+ int x, y;
+ int width, height;
+ int align, valign;
+};
+
+struct DoorPartPosInfo
+{
+ int x, y;
+ int step_xoffset;
+ int step_yoffset;
+ int step_delay;
+ int start_step;
+ int start_step_opening;
+ int start_step_closing;
+ boolean draw_masked;
+ int sort_priority;
+};
+
+struct TextPosInfo
+{
+ int x, y;
+ int xoffset; /* special case for tape date and time */
+ int xoffset2; /* special case for tape date */
+ int width, height;
+ int align, valign;
+ int size; /* also used for suffix ".digits" */
+ int font, font_alt;
+ boolean draw_masked;
+ boolean draw_player; /* special case for network player buttons */
+ int sort_priority; /* also used for suffix ".draw_order" */
+ int id;
+};
+
+struct LevelStats
+{
+ int played;
+ int solved;
+};
+
/* ========================================================================= */
/* exported variables */
extern struct JoystickInfo joystick;
extern struct SetupInfo setup;
+extern LevelDirTree *leveldir_first_all;
extern LevelDirTree *leveldir_first;
extern LevelDirTree *leveldir_current;
extern int level_nr;
-extern Display *display;
-extern Visual *visual;
-extern int screen;
-extern Colormap cmap;
+extern struct LevelStats level_stats[];
extern DrawWindow *window;
extern DrawBuffer *backbuffer;
extern int button_status;
extern boolean motion_status;
+#if defined(TARGET_SDL2)
+extern boolean keyrepeat_status;
+#endif
extern int redraw_mask;
-extern int redraw_tiles;
extern int FrameCounter;
/* function definitions */
void InitProgramInfo(char *, char *, char *, char *, char *, char *, char *,
- char *, char *, char *, int);
+ int);
+void SetWindowTitle();
+
+void InitWindowTitleFunction(char *(*window_title_function)(void));
+void InitExitMessageFunction(void (*exit_message_function)(char *, va_list));
void InitExitFunction(void (*exit_function)(int));
void InitPlatformDependentStuff(void);
void ClosePlatformDependentStuff(void);
void InitGfxFieldInfo(int, int, int, int, int, int, int, int, Bitmap *);
+void InitGfxTileSizeInfo(int, int);
void InitGfxDoor1Info(int, int, int, int);
void InitGfxDoor2Info(int, int, int, int);
+void InitGfxDoor3Info(int, int, int, int);
+void InitGfxWindowInfo(int, int);
void InitGfxScrollbufferInfo(int, int);
+void InitGfxClipRegion(boolean, int, int, int, int);
+void InitGfxDrawBusyAnimFunction(void (*draw_busy_anim_function)(void));
+void InitGfxDrawGlobalAnimFunction(void (*draw_global_anim_function)(void));
+void InitGfxCustomArtworkInfo();
+void InitGfxOtherSettings();
void SetDrawDeactivationMask(int);
void SetDrawBackgroundMask(int);
+void SetWindowBackgroundBitmap(Bitmap *);
void SetMainBackgroundBitmap(Bitmap *);
void SetDoorBackgroundBitmap(Bitmap *);
-
-inline void InitVideoDisplay(void);
-inline void CloseVideoDisplay(void);
-inline void InitVideoBuffer(DrawBuffer **,DrawWindow **, int,int,int, boolean);
-inline Bitmap *CreateBitmapStruct(void);
-inline Bitmap *CreateBitmap(int, int, int);
-inline void FreeBitmap(Bitmap *);
-inline void BlitBitmap(Bitmap *, Bitmap *, int, int, int, int, int, int);
-inline void FillRectangle(Bitmap *, int, int, int, int, Pixel);
-inline void ClearRectangle(Bitmap *, int, int, int, int);
-inline void ClearRectangleOnBackground(Bitmap *, int, int, int, int);
-inline void SetClipMask(Bitmap *, GC, Pixmap);
-inline void SetClipOrigin(Bitmap *, GC, int, int);
-inline void BlitBitmapMasked(Bitmap *, Bitmap *, int, int, int, int, int, int);
-inline boolean DrawingOnBackground(int, int);
-inline void BlitBitmapOnBackground(Bitmap *, Bitmap *, int, int, int, int, int,
- int);
-inline void DrawSimpleWhiteLine(Bitmap *, int, int, int, int);
-inline void DrawLines(Bitmap *, struct XY *, int, Pixel);
-inline Pixel GetPixel(Bitmap *, int, int);
-inline Pixel GetPixelFromRGB(Bitmap *, unsigned int,unsigned int,unsigned int);
-inline Pixel GetPixelFromRGBcompact(Bitmap *, unsigned int);
-
-inline void FlushDisplay(void);
-inline void SyncDisplay(void);
-inline void KeyboardAutoRepeatOn(void);
-inline void KeyboardAutoRepeatOff(void);
-inline boolean PointerInWindow(DrawWindow *);
-inline boolean SetVideoMode(boolean);
-inline boolean ChangeVideoModeIfNeeded(boolean);
+void SetRedrawMaskFromArea(int, int, int, int);
+
+void LimitScreenUpdates(boolean);
+
+void InitVideoDisplay(void);
+void CloseVideoDisplay(void);
+void InitVideoBuffer(int, int, int, boolean);
+Bitmap *CreateBitmapStruct(void);
+Bitmap *CreateBitmap(int, int, int);
+void ReCreateBitmap(Bitmap **, int, int, int);
+void FreeBitmap(Bitmap *);
+void BlitBitmap(Bitmap *, Bitmap *, int, int, int, int, int, int);
+void BlitBitmapTiled(Bitmap *, Bitmap *, int, int, int, int, int, int, int,int);
+void FadeRectangle(Bitmap *bitmap, int, int, int, int, int, int, int,
+ void (*draw_border_function)(void));
+void FillRectangle(Bitmap *, int, int, int, int, Pixel);
+void ClearRectangle(Bitmap *, int, int, int, int);
+void ClearRectangleOnBackground(Bitmap *, int, int, int, int);
+void BlitBitmapMasked(Bitmap *, Bitmap *, int, int, int, int, int, int);
+boolean DrawingOnBackground(int, int);
+boolean DrawingAreaChanged();
+void BlitBitmapOnBackground(Bitmap *, Bitmap *, int, int, int, int, int, int);
+void BlitTexture(Bitmap *, int, int, int, int, int, int);
+void BlitTextureMasked(Bitmap *, int, int, int, int, int, int);
+void DrawSimpleBlackLine(Bitmap *, int, int, int, int);
+void DrawSimpleWhiteLine(Bitmap *, int, int, int, int);
+void DrawLines(Bitmap *, struct XY *, int, Pixel);
+Pixel GetPixel(Bitmap *, int, int);
+Pixel GetPixelFromRGB(Bitmap *, unsigned int,unsigned int,unsigned int);
+Pixel GetPixelFromRGBcompact(Bitmap *, unsigned int);
+
+void KeyboardAutoRepeatOn(void);
+void KeyboardAutoRepeatOff(void);
+boolean SetVideoMode(boolean);
+boolean ChangeVideoModeIfNeeded(boolean);
Bitmap *LoadImage(char *);
Bitmap *LoadCustomImage(char *);
void ReloadCustomImage(Bitmap *, char *);
Bitmap *ZoomBitmap(Bitmap *, int, int);
-void CreateBitmapWithSmallBitmaps(Bitmap *);
+void ReCreateGameTileSizeBitmap(Bitmap **);
+void CreateBitmapWithSmallBitmaps(Bitmap **, int, int);
+void CreateBitmapTextures(Bitmap **);
+void ScaleBitmap(Bitmap **, int);
void SetMouseCursor(int);
-inline void OpenAudio(void);
-inline void CloseAudio(void);
-inline void SetAudioMode(boolean);
-
-inline void InitEventFilter(EventFilter);
-inline boolean PendingEvent(void);
-inline void NextEvent(Event *event);
-inline Key GetEventKey(KeyEvent *, boolean);
-inline KeyMod HandleKeyModState(Key, int);
-inline KeyMod GetKeyModState();
-inline boolean CheckCloseWindowEvent(ClientMessageEvent *);
-
-inline void InitJoysticks();
-inline boolean ReadJoystick(int, int *, int *, boolean *, boolean *);
+void OpenAudio(void);
+void CloseAudio(void);
+void SetAudioMode(boolean);
+
+void InitEventFilter(EventFilter);
+boolean PendingEvent(void);
+void NextEvent(Event *event);
+void PeekEvent(Event *event);
+Key GetEventKey(KeyEvent *, boolean);
+KeyMod HandleKeyModState(Key, int);
+KeyMod GetKeyModState();
+KeyMod GetKeyModStateFromEvents();
+boolean CheckCloseWindowEvent(ClientMessageEvent *);
+
+void InitJoysticks();
+boolean ReadJoystick(int, int *, int *, boolean *, boolean *);
#endif /* SYSTEM_H */