#define BLIT_INVERSE 2
#define BLIT_ON_BACKGROUND 3
+/* values for fullscreen status */
#define FULLSCREEN_NOT_AVAILABLE FALSE
#define FULLSCREEN_AVAILABLE TRUE
+/* values for window scaling */
+#define WINDOW_SCALING_NOT_AVAILABLE FALSE
+#define WINDOW_SCALING_AVAILABLE TRUE
+
+#define MIN_WINDOW_SCALING_PERCENT 50
+#define STD_WINDOW_SCALING_PERCENT 100
+#define MAX_WINDOW_SCALING_PERCENT 300
+#define STEP_WINDOW_SCALING_PERCENT 10
+
+/* values for window scaling quality */
+#define SCALING_QUALITY_NEAREST "nearest"
+#define SCALING_QUALITY_LINEAR "linear"
+#define SCALING_QUALITY_BEST "best"
+
+#define SCALING_QUALITY_DEFAULT SCALING_QUALITY_LINEAR
+
/* default input keys */
#define DEFAULT_KEY_LEFT KSYM_Left
#define DEFAULT_KEY_RIGHT KSYM_Right
gfx.draw_busy_anim_function(); \
}
-/* values for window scaling */
-#define MIN_WINDOW_SCALING_PERCENT 10
-#define STD_WINDOW_SCALING_PERCENT 100
-#define MAX_WINDOW_SCALING_PERCENT 300
-
/* type definitions */
#if defined(TARGET_SDL2)
{
int default_depth;
int width, height, depth;
+ int window_width, window_height;
boolean fullscreen_available;
boolean fullscreen_enabled;
+ boolean fullscreen_initial;
struct ScreenModeInfo *fullscreen_modes;
char *fullscreen_mode_current;
boolean window_scaling_available;
int window_scaling_percent;
+ char *window_scaling_quality;
};
struct AudioSystemInfo
boolean fullscreen;
char *fullscreen_mode;
int window_scaling_percent;
+ char *window_scaling_quality;
boolean ask_on_escape;
boolean ask_on_escape_editor;
boolean quick_switch;
int size;
int font, font_alt;
boolean draw_masked;
+ boolean draw_player; /* special case for network player buttons */
int sort_priority;
int id;
};
void SetMainBackgroundBitmap(Bitmap *);
void SetDoorBackgroundBitmap(Bitmap *);
+void LimitScreenUpdates(boolean);
+
void InitVideoDisplay(void);
void CloseVideoDisplay(void);
void InitVideoBuffer(int, int, int, boolean);