#define ANIM_RANDOM (1 << 4)
#define ANIM_CE_VALUE (1 << 5)
#define ANIM_CE_SCORE (1 << 6)
-#define ANIM_REVERSE (1 << 7)
-#define ANIM_OPAQUE_PLAYER (1 << 8)
+#define ANIM_CE_DELAY (1 << 7)
+#define ANIM_REVERSE (1 << 8)
+#define ANIM_OPAQUE_PLAYER (1 << 9)
/* values for special (non game element) animation modes */
-#define ANIM_HORIZONTAL (1 << 9)
-#define ANIM_VERTICAL (1 << 10)
-#define ANIM_STATIC_PANEL (1 << 11)
+#define ANIM_HORIZONTAL (1 << 10)
+#define ANIM_VERTICAL (1 << 11)
+#define ANIM_STATIC_PANEL (1 << 12)
#define ANIM_DEFAULT ANIM_LOOP
boolean el_headlines;
+ boolean el_by_game;
+ boolean el_by_type;
+
boolean show_element_token;
};
boolean el_chars;
boolean el_ce;
boolean el_ge;
+ boolean el_ref;
boolean el_user;
boolean el_dynamic;
};