// (c) 1995-2014 by Artsoft Entertainment
// Holger Schemel
// info@artsoft.org
-// http://www.artsoft.org/
+// https://www.artsoft.org/
// ----------------------------------------------------------------------------
// system.h
// ============================================================================
#define STR_SPECIAL_RENDERING_TARGET "target_texture_only"
#define STR_SPECIAL_RENDERING_DOUBLE "stream_and_target_texture"
+#if defined(PLATFORM_EMSCRIPTEN)
+#define STR_SPECIAL_RENDERING_DEFAULT STR_SPECIAL_RENDERING_BITMAP
+#else
#define STR_SPECIAL_RENDERING_DEFAULT STR_SPECIAL_RENDERING_DOUBLE
+#endif
#define SPECIAL_RENDERING_OFF 0
#define SPECIAL_RENDERING_BITMAP 1
#define SPECIAL_RENDERING_TARGET 2
#define SPECIAL_RENDERING_DOUBLE 3
-#define SPECIAL_RENDERING_DEFAULT SPECIAL_RENDERING_DOUBLE
-
// values for vertical screen retrace synchronization (vsync)
#define STR_VSYNC_MODE_OFF "off"
#define STR_VSYNC_MODE_NORMAL "normal"
#define VSYNC_MODE_DEFAULT VSYNC_MODE_OFF
+#define VSYNC_MODE_STR_TO_INT(s) \
+ (strEqual((s), STR_VSYNC_MODE_NORMAL) ? VSYNC_MODE_NORMAL : \
+ strEqual((s), STR_VSYNC_MODE_ADAPTIVE) ? VSYNC_MODE_ADAPTIVE : \
+ VSYNC_MODE_OFF)
+
+#define VSYNC_MODE_INT_TO_STR(i) \
+ ((i) == VSYNC_MODE_NORMAL ? STR_VSYNC_MODE_NORMAL : \
+ (i) == VSYNC_MODE_ADAPTIVE ? STR_VSYNC_MODE_ADAPTIVE : \
+ STR_VSYNC_MODE_OFF)
+
// values for network server settings
#define STR_NETWORK_AUTO_DETECT "auto_detect_network_server"
#define STR_NETWORK_AUTO_DETECT_SETUP "(auto detect network server)"
// values for special settings for mobile devices
#if defined(PLATFORM_ANDROID)
+#define HAS_TOUCH_DEVICE
#define USE_TOUCH_INPUT_OVERLAY
#define USE_COMPLETE_DISPLAY
#define HAS_SCREEN_KEYBOARD
#define SCREEN_KEYBOARD_POS(h) ((h) / 2)
#endif
+// values for drag-and-drop support (some parts not added before SDL 2.0.5)
+#if !SDL_VERSION_ATLEAST(2,0,5)
+#define SDL_DROPTEXT (SDL_DROPFILE + 1)
+#define SDL_DROPBEGIN (SDL_DROPFILE + 2)
+#define SDL_DROPCOMPLETE (SDL_DROPFILE + 3)
+#endif
+
// default input keys
#define DEFAULT_KEY_LEFT KSYM_Left
#define DEFAULT_KEY_RIGHT KSYM_Right
#define ANIM_DEFAULT ANIM_LOOP
-// values for special drawing styles (currently only for crumbled graphics)
+// values for special drawing styles and event handling
#define STYLE_NONE 0
+
+// values used for crumbled graphics
#define STYLE_ACCURATE_BORDERS (1 << 0)
#define STYLE_INNER_CORNERS (1 << 1)
+
+// values used for game panel graphics
#define STYLE_REVERSE (1 << 2)
+#define STYLE_LEFTMOST_POSITION (1 << 3)
-// values for special event handling style (used for global animation)
-#define STYLE_PASSTHROUGH (1 << 3)
-#define STYLE_MULTIPLE_ACTIONS (1 << 4)
+// values used for global animations
+#define STYLE_BLOCK (1 << 4)
+#define STYLE_PASSTHROUGH (1 << 5)
+#define STYLE_MULTIPLE_ACTIONS (1 << 6)
#define STYLE_DEFAULT STYLE_NONE
+// values for special global animation delay types
+#define ANIM_DELAY_UNDEFINED -1
+#define ANIM_DELAY_NONE 0
+#define ANIM_DELAY_INIT 1
+#define ANIM_DELAY_ANIM 2
+#define ANIM_DELAY_POST 3
+
+// values for special global animation delay actions
+#define ANIM_DELAY_ACTION_NONE -1
+
// values for special global animation events
+#define ANIM_EVENT_UNDEFINED -1
#define ANIM_EVENT_NONE 0
#define ANIM_EVENT_SELF (1 << 16)
#define ANIM_EVENT_ANY (1 << 17)
-
+#define ANIM_EVENT_CLICK (1 << 18)
+#define ANIM_EVENT_INIT (1 << 19)
+#define ANIM_EVENT_START (1 << 20)
+#define ANIM_EVENT_END (1 << 21)
+#define ANIM_EVENT_POST (1 << 22)
+#define ANIM_EVENT_UNCLICK_ANY (1 << 23)
+
+// anim number: bits 0-7
+// part number: bits 8-15
#define ANIM_EVENT_ANIM_BIT 0
#define ANIM_EVENT_PART_BIT 8
#define FADE_MODE_DEFAULT FADE_MODE_FADE
+#define AUTO_DELAY_UNIT_MS 0
+#define AUTO_DELAY_UNIT_FRAMES 1
+
+#define AUTO_DELAY_UNIT_DEFAULT AUTO_DELAY_UNIT_MS
+
// values for toon positions
#define POS_UNDEFINED -1
#define POS_LEFT 0
y >= gfx.ey && y < gfx.ey + gfx.eysize)
// values for mouse cursor
+#define CURSOR_UNDEFINED -1
#define CURSOR_DEFAULT 0
#define CURSOR_NONE 1
#define CURSOR_PLAYFIELD 2
// maximum number of parallel players supported by libgame functions
#define MAX_PLAYERS 4
+// maximum number of player names
+#define MAX_PLAYER_NAMES 12
+
// maximum allowed length of player name
#define MAX_PLAYER_NAME_LEN 10
JOY_BUTTON_2 : \
JOY_NO_ACTION)
+// maximum number of level sets in the level set history
+#define MAX_LEVELDIR_HISTORY 12
+
// default name for empty highscore entry
#define EMPTY_PLAYER_NAME "no name"
#define CACHE_DIRECTORY "cache"
#define CONF_DIRECTORY "conf"
#define NETWORK_DIRECTORY "network"
+#define USERS_DIRECTORY "users"
#define GFX_CLASSIC_SUBDIR "gfx_classic"
#define SND_CLASSIC_SUBDIR "snd_classic"
// file names and filename extensions
#define LEVELSETUP_DIRECTORY "levelsetup"
#define SETUP_FILENAME "setup.conf"
+#define USERSETUP_FILENAME "usersetup.conf"
#define AUTOSETUP_FILENAME "autosetup.conf"
#define LEVELSETUP_FILENAME "levelsetup.conf"
#define EDITORSETUP_FILENAME "editorsetup.conf"
#define TREE_TYPE_MUSIC_DIR ARTWORK_TYPE_MUSIC
#define TREE_TYPE_LEVEL_DIR 3
#define TREE_TYPE_LEVEL_NR 4
+#define TREE_TYPE_PLAYER_NAME 5
#define NUM_BASE_TREE_TYPES 4
-#define NUM_TREE_TYPES 5
+#define NUM_TREE_TYPES 6
+
+#define TREE_TYPE_IS_DIR(type) ((type) == TREE_TYPE_GRAPHICS_DIR || \
+ (type) == TREE_TYPE_SOUNDS_DIR || \
+ (type) == TREE_TYPE_MUSIC_DIR || \
+ (type) == TREE_TYPE_LEVEL_DIR)
#define INFOTEXT_UNDEFINED ""
#define INFOTEXT_GRAPHICS_DIR "Custom Graphics"
#define INFOTEXT_MUSIC_DIR "Custom Music"
#define INFOTEXT_LEVEL_DIR "Level Sets"
#define INFOTEXT_LEVEL_NR "Levels"
+#define INFOTEXT_PLAYER_NAME "Players & Teams"
+
+#define BACKLINK_TEXT_MAIN ".. (main menu)"
+#define BACKLINK_TEXT_SETUP ".. (setup menu)"
+#define BACKLINK_TEXT_PARENT ".. (parent directory)"
-#define TREE_INFOTEXT(t) ((t) == TREE_TYPE_LEVEL_NR ? \
+#define TREE_INFOTEXT(t) ((t) == TREE_TYPE_PLAYER_NAME ? \
+ INFOTEXT_PLAYER_NAME : \
+ (t) == TREE_TYPE_LEVEL_NR ? \
INFOTEXT_LEVEL_NR : \
(t) == TREE_TYPE_LEVEL_DIR ? \
INFOTEXT_LEVEL_DIR : \
INFOTEXT_MUSIC_DIR : \
INFOTEXT_UNDEFINED)
+#define TREE_BACKLINK_TEXT(t) ((t) == TREE_TYPE_LEVEL_DIR ? \
+ BACKLINK_TEXT_MAIN : \
+ BACKLINK_TEXT_SETUP)
+
#define TREE_USERDIR(t) ((t) == TREE_TYPE_LEVEL_DIR ? \
getUserLevelDir(NULL) : \
(t) == TREE_TYPE_GRAPHICS_DIR ? \
&artwork.mus_first : \
NULL)
+#define TREE_FIRST_NODE(t) ((t) == TREE_TYPE_LEVEL_DIR ? \
+ leveldir_first : \
+ (t) == TREE_TYPE_GRAPHICS_DIR ? \
+ artwork.gfx_first : \
+ (t) == TREE_TYPE_SOUNDS_DIR ? \
+ artwork.snd_first : \
+ (t) == TREE_TYPE_MUSIC_DIR ? \
+ artwork.mus_first : \
+ NULL)
+
// values for artwork handling
#define LEVELDIR_ARTWORK_SET_PTR(leveldir, type) \
((type) == ARTWORK_TYPE_GRAPHICS ? \
(artwork).snd_first : \
(artwork).mus_first)
+#define ARTWORK_CURRENT_PTR(artwork, type) \
+ ((type) == ARTWORK_TYPE_GRAPHICS ? \
+ &(artwork).gfx_current : \
+ (type) == ARTWORK_TYPE_SOUNDS ? \
+ &(artwork).snd_current : \
+ &(artwork).mus_current)
+
+#define ARTWORK_CURRENT(artwork, type) \
+ ((type) == ARTWORK_TYPE_GRAPHICS ? \
+ (artwork).gfx_current : \
+ (type) == ARTWORK_TYPE_SOUNDS ? \
+ (artwork).snd_current : \
+ (artwork).mus_current)
+
#define ARTWORK_CURRENT_IDENTIFIER_PTR(artwork, type) \
((type) == ARTWORK_TYPE_GRAPHICS ? \
&(artwork).gfx_current_identifier : \
(type) == ARTWORK_TYPE_MUSIC ? \
getUserMusicDir() : "")
+#define ARTWORK_DEFAULT_SUBDIR(type) \
+ ((type) == ARTWORK_TYPE_GRAPHICS ? \
+ GFX_DEFAULT_SUBDIR : \
+ (type) == ARTWORK_TYPE_SOUNDS ? \
+ SND_DEFAULT_SUBDIR : \
+ MUS_DEFAULT_SUBDIR)
+
#define UPDATE_BUSY_STATE() \
{ \
if (gfx.draw_busy_anim_function != NULL) \
char *server_host;
int server_port;
+ SDL_Thread *server_thread;
+ boolean is_server_thread;
+};
+
+struct RuntimeInfo
+{
+ boolean uses_touch_device;
};
struct OptionInfo
char *execute_command;
char *special_flags;
+ char *debug_mode;
boolean mytapes;
boolean serveronly;
int screen_rendering_mode;
int vsync_mode;
+ unsigned int frame_counter;
unsigned int frame_delay;
unsigned int frame_delay_value;
void (*draw_tile_cursor_function)(int);
int cursor_mode;
+ int cursor_mode_override;
+ int cursor_mode_final;
+ int mouse_x, mouse_y;
};
struct TileCursorInfo
int target_x, target_y; // tile cursor target screen position
int sx, sy; // tile cursor screen start position
+
+ boolean xsn_debug; // enable or disable XSN debugging
};
struct OverlayInfo
boolean show_element_token;
+ boolean show_read_only_warning;
+
boolean use_template_for_new_levels;
};
int editor_zoom_tilesize;
};
+struct SetupLevelSetupInfo
+{
+ char *last_level_series[MAX_LEVELDIR_HISTORY + 1];
+};
+
struct SetupEditorCascadeInfo
{
boolean el_bd;
struct SetupSystemInfo
{
+ char *sdl_renderdriver;
char *sdl_videodriver;
char *sdl_audiodriver;
int audio_fragment_size;
boolean choose_from_top_leveldir;
boolean show_scaling_in_title;
+ boolean create_user_levelset;
+
+ boolean menu_game;
+ boolean menu_engines;
+ boolean menu_editor;
+ boolean menu_graphics;
+ boolean menu_sound;
+ boolean menu_artwork;
+ boolean menu_input;
+ boolean menu_touch;
+ boolean menu_shortcuts;
+ boolean menu_exit;
+ boolean menu_save_and_exit;
};
struct SetupDebugInfo
boolean frame_delay_use_mod_key;
boolean frame_delay_game_only;
boolean show_frames_per_second;
+ int xsn_mode;
+ int xsn_percent;
};
struct SetupInfo
{
char *player_name;
+ boolean multiple_users;
+
boolean sound;
boolean sound_loops;
boolean sound_music;
boolean sound_simple;
boolean toons;
boolean scroll_delay;
- boolean scroll_delay_value;
+ boolean forced_scroll_delay;
+ int scroll_delay_value;
char *engine_snapshot_mode;
int engine_snapshot_memory;
boolean fade_screens;
boolean skip_levels;
boolean increment_levels;
boolean auto_play_next_level;
- boolean skip_scores_after_game;
+ boolean count_score_after_game;
+ boolean show_scores_after_game;
boolean time_limit;
boolean fullscreen;
int window_scaling_percent;
boolean quick_switch;
boolean input_on_focus;
boolean prefer_aga_graphics;
+ boolean prefer_lowpass_sounds;
+ boolean prefer_extra_panel_items;
boolean game_speed_extended;
int game_frame_delay;
boolean sp_show_border_elements;
char *network_server_hostname;
struct SetupAutoSetupInfo auto_setup;
+ struct SetupLevelSetupInfo level_setup;
+
struct SetupEditorInfo editor;
struct SetupEditorCascadeInfo editor_cascade;
struct SetupShortcutInfo shortcut;
struct OptionInfo options;
};
+struct UserInfo
+{
+ int nr;
+};
+
struct TreeInfo
{
struct TreeInfo **node_top; // topmost node in tree
char *graphics_set_ecs; // special EMC custom graphics set (ECS graphics)
char *graphics_set_aga; // special EMC custom graphics set (AGA graphics)
char *graphics_set; // optional custom graphics set (level tree only)
+ char *sounds_set_default; // default EMC custom sounds set
+ char *sounds_set_lowpass; // special EMC custom sounds set (lowpass filter)
char *sounds_set; // optional custom sounds set (level tree only)
char *music_set; // optional custom music set (level tree only)
char *graphics_path; // path to optional custom graphics set (level only)
boolean handicap; // level set has no handicap when set to "false"
boolean skip_levels; // levels can be skipped when set to "true"
+ boolean use_emc_tiles;// use (swapped) V5/V6 EMC tiles when set to "true"
+
int color; // color to use on selection screen for this level
char *class_desc; // description of level series class
int handicap_level; // number of the lowest unsolved level
int tile_size; // special case for list of network players
int border_size; // special case for list of preview players
int vertical; // special case for list of preview players
+
+ boolean redefined; // redefined by custom artwork
};
struct MouseActionInfo
extern struct ProgramInfo program;
extern struct NetworkInfo network;
+extern struct RuntimeInfo runtime;
extern struct OptionInfo options;
extern struct VideoSystemInfo video;
extern struct AudioSystemInfo audio;
extern struct ArtworkInfo artwork;
extern struct JoystickInfo joystick;
extern struct SetupInfo setup;
+extern struct UserInfo user;
extern LevelDirTree *leveldir_first_all;
extern LevelDirTree *leveldir_first;
extern boolean motion_status;
extern int wheel_steps;
extern boolean keyrepeat_status;
+extern boolean textinput_status;
extern int redraw_mask;
void InitProgramInfo(char *, char *, char *, char *, char *, char *, char *,
char *, int);
void InitNetworkInfo(boolean, boolean, boolean, char *, int);
+void InitRuntimeInfo(void);
void InitScoresInfo(void);
void SetWindowTitle(void);
void InitGfxOtherSettings(void);
void InitTileCursorInfo(void);
void InitOverlayInfo(void);
+void SetOverlayGridSizeAndButtons(void);
void SetTileCursorEnabled(boolean);
void SetTileCursorActive(boolean);
void SetTileCursorTargetXY(int, int);
void ScaleBitmap(Bitmap **, int);
void SetMouseCursor(int);
+void UpdateRawMousePosition(int, int);
+void UpdateMousePosition(void);
void OpenAudio(void);
void CloseAudio(void);
void SetAudioMode(boolean);
+void InitEventFilter(EventFilter);
boolean PendingEvent(void);
void WaitEvent(Event *event);
void PeekEvent(Event *event);
+void PumpEvents(void);
void CheckQuitEvent(void);
Key GetEventKey(KeyEvent *, boolean);
KeyMod HandleKeyModState(Key, int);
KeyMod GetKeyModStateFromEvents(void);
void StartTextInput(int, int, int, int);
void StopTextInput(void);
-boolean CheckCloseWindowEvent(ClientMessageEvent *);
+void PushUserEvent(int, int, int);
void InitJoysticks(void);
boolean ReadJoystick(int, int *, int *, boolean *, boolean *);