changed sorting and coloring in level sets and custom artwork menu
[rocksndiamonds.git] / src / libgame / system.h
index 46124b82e231c27c48679ac19a9db3bbbd16ac3a..9b3dfe752f127bb1b41ace4bd0005cbba18823bf 100644 (file)
 #define NUM_BASE_TREE_TYPES    4
 #define NUM_TREE_TYPES         6
 
+#define TREE_TYPE_IS_DIR(type) ((type) == TREE_TYPE_GRAPHICS_DIR ||    \
+                                (type) == TREE_TYPE_SOUNDS_DIR ||      \
+                                (type) == TREE_TYPE_MUSIC_DIR ||       \
+                                (type) == TREE_TYPE_LEVEL_DIR)
+
 #define INFOTEXT_UNDEFINED     ""
 #define INFOTEXT_GRAPHICS_DIR  "Custom Graphics"
 #define INFOTEXT_SOUNDS_DIR    "Custom Sounds"
 #define INFOTEXT_LEVEL_NR      "Levels"
 #define INFOTEXT_PLAYER_NAME   "Players & Teams"
 
+#define BACKLINK_TEXT_MAIN     ".. (main menu)"
+#define BACKLINK_TEXT_SETUP    ".. (setup menu)"
+#define BACKLINK_TEXT_PARENT   ".. (parent directory)"
+
 #define TREE_INFOTEXT(t)       ((t) == TREE_TYPE_PLAYER_NAME ?         \
                                 INFOTEXT_PLAYER_NAME :                 \
                                 (t) == TREE_TYPE_LEVEL_NR ?            \
                                 INFOTEXT_MUSIC_DIR :                   \
                                 INFOTEXT_UNDEFINED)
 
+#define TREE_BACKLINK_TEXT(t)  ((t) == TREE_TYPE_LEVEL_DIR ?           \
+                                BACKLINK_TEXT_MAIN :                   \
+                                BACKLINK_TEXT_SETUP)
+
 #define TREE_USERDIR(t)                ((t) == TREE_TYPE_LEVEL_DIR ?           \
                                 getUserLevelDir(NULL) :                \
                                 (t) == TREE_TYPE_GRAPHICS_DIR ?        \