/* values for special "focus player" bitmasks */
#define BIT_SET_FOCUS 6
+/* values for drawing stages for global animations */
+#define DRAW_GLOBAL_ANIM_STAGE_1 1
+#define DRAW_GLOBAL_ANIM_STAGE_2 2
+
/* values for move directions and special "button" key bitmasks */
#define MV_NONE 0
#define MV_LEFT (1 << MV_BIT_LEFT)
MV_NONE)
/* values for animation mode (frame order and direction) */
+/* (stored in level files -- never change existing values) */
#define ANIM_NONE 0
#define ANIM_LOOP (1 << 0)
#define ANIM_LINEAR (1 << 1)
#define ANIM_OPAQUE_PLAYER (1 << 9)
/* values for special (non game element) animation modes */
+/* (not stored in level files -- can be changed, if needed) */
#define ANIM_HORIZONTAL (1 << 10)
#define ANIM_VERTICAL (1 << 11)
#define ANIM_CENTERED (1 << 12)
#define ANIM_STATIC_PANEL (1 << 13)
#define ANIM_ALL (1 << 14)
+#define ANIM_ONCE (1 << 15)
#define ANIM_DEFAULT ANIM_LOOP
int anim_random_frame;
void (*draw_busy_anim_function)(void);
- void (*draw_global_anim_function)(void);
+ void (*draw_global_anim_function)(int);
+ void (*draw_global_border_function)(int);
int cursor_mode;
};
char *default_level_series;
+ int default_window_width;
+ int default_window_height;
+
boolean choose_from_top_leveldir;
};
void InitGfxScrollbufferInfo(int, int);
void InitGfxClipRegion(boolean, int, int, int, int);
void InitGfxDrawBusyAnimFunction(void (*draw_busy_anim_function)(void));
-void InitGfxDrawGlobalAnimFunction(void (*draw_global_anim_function)(void));
+void InitGfxDrawGlobalAnimFunction(void (*draw_global_anim_function)(int));
+void InitGfxDrawGlobalBorderFunction(void (*draw_global_border_function)(int));
void InitGfxCustomArtworkInfo();
void InitGfxOtherSettings();
void SetDrawDeactivationMask(int);