/* default shortcut keys */
#define DEFAULT_KEY_SAVE_GAME KSYM_F1
#define DEFAULT_KEY_LOAD_GAME KSYM_F2
+#define DEFAULT_KEY_TOGGLE_PAUSE KSYM_space
-/* values for move directions */
+/* values for move directions and special "button" keys */
#define MV_NO_MOVING 0
#define MV_LEFT (1 << 0)
#define MV_RIGHT (1 << 1)
#define MV_UP (1 << 2)
#define MV_DOWN (1 << 3)
+#define KEY_BUTTON_1 (1 << 4)
+#define KEY_BUTTON_2 (1 << 5)
+#define KEY_MOTION (MV_LEFT | MV_RIGHT | MV_UP | MV_DOWN)
+#define KEY_BUTTON (KEY_BUTTON_1 | KEY_BUTTON_2)
+#define KEY_ACTION (KEY_MOTION | KEY_BUTTON)
/* values for button status */
#define MB_NOT_PRESSED FALSE
struct AudioSystemInfo
{
boolean sound_available;
- boolean music_available;
boolean loops_available;
- boolean mods_available;
+ boolean music_available;
+
boolean sound_enabled;
+ boolean sound_deactivated; /* for temporarily disabling sound */
int soundserver_pipe[2];
int soundserver_pid;
char *device_name;
int device_fd;
- int channels;
+ int num_channels;
int music_channel;
- int music_nr;
+ int first_sound_channel;
};
struct GfxInfo
{
Key save_game;
Key load_game;
+ Key toggle_pause;
};
struct SetupInfo