#define TOUCH_MOVE_DISTANCE_DEFAULT 2
#define TOUCH_DROP_DISTANCE_DEFAULT 5
+#define TOUCH_TRANSPARENCY_DEFAULT 50
+#define ALPHA_FROM_TRANSPARENCY(x) ((100 - x) * SDL_ALPHA_OPAQUE / 100)
+#define ALPHA_FADING_STEPSIZE(x) ((x) / 25)
/* values for special settings for mobile devices */
#if defined(PLATFORM_ANDROID)
#define MIN_GRID_YSIZE 3
#define MAX_GRID_XSIZE 32
#define MAX_GRID_YSIZE 32
-#define DEFAULT_GRID_XSIZE 18
-#define DEFAULT_GRID_YSIZE MIN(MAX(MIN_GRID_YSIZE, \
- DEFAULT_GRID_XSIZE * \
- video.screen_height / \
- video.screen_width), \
+#define GRID_REAL_WIDTH MAX(1, MAX(video.screen_width, \
+ video.screen_height))
+#define GRID_REAL_HEIGHT MAX(1, MIN(video.screen_width, \
+ video.screen_height))
+#define DEFAULT_GRID_XSIZE_0 18
+#define DEFAULT_GRID_YSIZE_0 MIN(MAX(MIN_GRID_YSIZE, \
+ DEFAULT_GRID_XSIZE_0 * \
+ GRID_REAL_HEIGHT / \
+ GRID_REAL_WIDTH), \
MAX_GRID_YSIZE)
+#define DEFAULT_GRID_XSIZE_1 13
+#define DEFAULT_GRID_YSIZE_1 MIN(MAX(MIN_GRID_YSIZE, \
+ DEFAULT_GRID_XSIZE_1 * \
+ GRID_REAL_WIDTH / \
+ GRID_REAL_HEIGHT), \
+ MAX_GRID_YSIZE)
+
+#define DEFAULT_GRID_XSIZE(n) (n == 0 ? DEFAULT_GRID_XSIZE_0 : \
+ DEFAULT_GRID_XSIZE_1)
+#define DEFAULT_GRID_YSIZE(n) (n == 0 ? DEFAULT_GRID_YSIZE_0 : \
+ DEFAULT_GRID_YSIZE_1)
+
+#define GRID_ACTIVE_NR() (video.screen_width > \
+ video.screen_height ? 0 : 1)
/* values for grid button characters for virtual buttons */
#define CHAR_GRID_BUTTON_NONE ' '
boolean active; /* overlay activated (depending on game mode) */
boolean show_grid;
- boolean show_grid_buttons;
int grid_xsize;
int grid_ysize;
char *control_type;
int move_distance;
int drop_distance;
+
+ int grid_xsize[2];
+ int grid_ysize[2];
+
+ char grid_button[2][MAX_GRID_XSIZE][MAX_GRID_YSIZE];
+
+ int transparency; /* in percent (0 == opaque, 100 == invisible) */
+
+ boolean grid_initialized;
};
struct SetupInputInfo