char *identifier;
char *level_nr;
+ char *drop_file;
+
int display_nr;
boolean mytapes;
boolean el_by_type;
boolean show_element_token;
+ boolean fast_game_start;
boolean show_read_only_warning;
struct SetupEditorCascadeInfo
{
boolean el_bd;
- boolean el_bd_native;
- boolean el_bd_effects;
+ boolean el_bdx;
+ boolean el_bdx_effects;
boolean el_em;
boolean el_emc;
boolean el_rnd;
boolean team_mode;
boolean handicap;
boolean skip_levels;
+ boolean allow_skipping_levels;
boolean increment_levels;
boolean auto_play_next_level;
boolean count_score_after_game;
boolean bd_skip_hatching;
boolean bd_scroll_delay;
boolean bd_show_invisible_outbox;
- int bd_smooth_movements; // not boolean -- can also be "AUTO"
- int bd_pushing_graphics; // not boolean -- can also be "AUTO"
- int bd_up_down_graphics; // not boolean -- can also be "AUTO"
- int bd_skip_falling_sounds; // not boolean -- can also be "AUTO"
+ int bd_smooth_movements; // not boolean -- can also be "MODE_AUTO"
+ int bd_pushing_graphics; // not boolean -- can also be "MODE_AUTO"
+ int bd_up_down_graphics; // not boolean -- can also be "MODE_AUTO"
+ int bd_falling_sounds; // not boolean -- can also be "MODE_AUTO"
int bd_palette_c64;
int bd_palette_c64dtv;
int bd_palette_atari;
char *graphics_set;
char *sounds_set;
char *music_set;
- int override_level_graphics; // not boolean -- can also be "AUTO"
- int override_level_sounds; // not boolean -- can also be "AUTO"
- int override_level_music; // not boolean -- can also be "AUTO"
+ int override_level_graphics; // not boolean -- can also be "MODE_AUTO"
+ int override_level_sounds; // not boolean -- can also be "MODE_AUTO"
+ int override_level_music; // not boolean -- can also be "MODE_AUTO"
int volume_simple;
int volume_loops;
void StartTextInput(int, int, int, int);
void StopTextInput(void);
void PushUserEvent(int, int, int);
+void PushDropEvent(char *);
boolean PendingEscapeKeyEvent(void);
void InitJoysticks(void);